/_________________________________________________________________________\
| |
| D1. Walkthrough |
\_________________________________________________________________________/
/\ D2: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ LAST CALL \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Ah, the beginning of the game. As you soon discover, you play the
roll of a Rebellious Indian named Tommy! Much like the beginning
of Silent Hill 2, you begin the game in the bathroom, over a
sink.
Anywho, the first part is all story (Sadly, this are actually
looks awsome. Too bad earth is always forgotten in Doom 3
engine games...). You can look around, read the posters, play
several of the games (Black Jack, Draw Poker, Video Slots, and
a Pac-Man clone called Rune Man), and mess with the songs. Once
you are ready to move on, stay near gen, and you will eventually
pick up your wrench and hit the two guys drinking. Once that is
done, you will get picked up by the aliens.
/\ D3: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ ESCAPE VELOCITY \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Not much to say here. You pretty much go on a track until a
explosion happends and lunges you into a fleshy pit. Right now,
all you have is your trusty wrench, so that is all you can
really use for now. Going forward, you will see your first
hazard: the Cilia (The tentacle things growing out in random
places that explode and damage you). You also meet your first
enemy: The Fodder (The reddish, bug looking things that
attack you in this area). Hit them with your wrench, and
then press the button on the console (Most consoles have
a button you can press that activates something, although
some consoles are just displays).
Next room have several Fodder, and a crowchable room you
can go into. When you see gates like this, it means you
can warp through them. Crowch, and then go through the back
of the gate to get to the next section. Keep going on the
path, and then when you reach two hallways, go right. You
will also be introduced to Prey's health recovery, the
Health Spores (These repair a little ammount of HP). When
you see the gate, crowch down and go through the back.
Next room is a bit dark, so use your lighter and kill the
fodder walking around. Not much else to do...Just keep
walking the path ahead until you see Enisi get strapped
to one of those absorbing machines. Just then, a person
will come and stop it, and open a portal to the next area.
Go into it to go to the next level.
/\ D4: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ DOWNWARD SPIRAL \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Right off the bat, you will get to see your first health basin
(A grasshopper looking statue holding a bowl of purple liquid).
Head up the ramp and down the path until you meet your first
common enemy, the Hunter. Hunters usually carry a Hunter's Rifle,
a sort of dual rapid fire/sniper rifle gun. Once you beat your
first one, take the rifle for your own. Continue on through the
asshole looking door (Hey, its a M-Rated game! Not to mention
a accurate description) and continue forward.
Several hunters in this room, as well as a portal that stays
open (Nothing past it besides a healing spore). Go to the
force field and press the switch to open it, then jump down into
the pit. You should see a tumor-looking thing (a giant blob of
round flesh) that you can push around. Push it to the green
goo looking thing, and shoot at it several times to make it
explode. Continue down the flesh hall.
In the next room, you will find several flying enemies (Can't
kill them at this point, and they don't attack) and several
Hunters will warp in. Kill them, and take the wallwalk (The
glowing pathway to the right). Head up the wallwalk, kill
the Fodder, and go to the right. Kill any of the Hunters that
warp in and avoid the Cilia, and go up the Wallwalk. Before
dropping down at the end, take care of the Fodder on the celing
so you don't have to get ambushed in a second. If you continue
up the stairs, another fodder will tumble over a warp box and
attack you. Kill it, then go through the box.
Next room shows a small rock in a case, and another warp box
on the left. Go in the warp box, and you will be on the
rock you just saw! Worse, several hunters will warp in. Kill
them, then go forward until you see a gate that contails a
warp. Drop down.
Next section shows a alternate to the anus hole dores,
VOMITING anus holes! While they do not do much damage, they are
sort of annoying and comming in the first few areas. Head
through the warp, and then head through the second warp on
the right.
Continue on the path, avoiding the vomiting anus holes, and
you will be in a hall with a new enemy: The Mutilated Humans.
If you leave them along and not shoot your gun near them, they
won't attack. Continuing on, the path leads into a room with
several hunters, so kill them. Keep going on the path
and you will face a new enemy: The Hounds (A Aliens "The movie"
looking enemy, only brown). Kill them, and continue.
In the next room, go to the right and then hit the switch on
the console not only to open the window, but to activate the
wallwalk. Go up the wallwalk, shoot the hunters that appear
on both the celing and the floor, and crowch when you get
to a small space. In the next room, you will be in a small
space with some Mutilated Humans. Don't bother them, ignore
the wallwalk, and push one of the tumor bombs to the door on the
upper left and shoot it.
Next room is the bridge area. Go past the metal bridge to the
closed door, turn around, and you will see that the hunters
are shooting the cable. Let them, and you will warp to the
next level.
/\ D5: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ RITES OF PASSAGE \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Not much to do in this level. Listen to the ghost of Enisi talk
about the Cherokee for awhile, and then enter the spirit cave.
There, you will be able to use the spirit walk to pass the
fire. The spirit walk is a move where you can use your spirit
to do things you normally can't do, such as going through
force fields. Touch the stone on the other side and continue
on. Enter spirit form and go through the circular fire to gain
the bow, the only weapon you can use in spirit form. Once that
is done, you will be able to go back to the Sphere.
/\ D6: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ SECOND CHANCES \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
As soon as you warp in, wait for the tumor bomb to drop on the
right side, and push it to the pit in the middle and shoot
it. Go through the flesh cave until you see a force field.
Enter spirit mode, go across and kill the Fodder. Then, press
the button to lower the force field. If you want, you can also
go up via a path only available in Spirit form that leads
to some ammo. Once you are done, go through the door.
Next area is pretty much a fleshy hall. Continue through it
until you see a force field. Go into spirit mode, kill the
Hunter, and press both the wallwalk button and force field
button to activate and lower respectively. Go up the wallwalk
kill the enemies, then enter spirit form when you are on the
edge. You will now be on a balcony where you can go through
the door and press the button to make the platform move.
Go back to your body and walk up the steps and in the
room you were just in to find the Leech gun, a type of gun
that absorbs various types of energy located along the
walls. Once the hunters open the door, go through it.
Head along the fleshy hallway until you see a glass wall
and a anushole vomitor. Wait until the ghost kid breaks
the window, and then go through. In the next room, blast
the Fodder that are in the hall, then go under the steps
to find two warp boxes. Choose the right one, and go
through it.
Next room is a Gravity Switch room. Keep in mind that
gravity switches cannot be shot at on the floor, but
ones on celings and walls can change gravity. Keep changing
the direction until you find the portal.
Next part is mostly a sniper area. Enter sniping mode by
using the secondary button (With the Hunter Rifle only),
and try to either shoot at the head or chest. Once all the
hunters are dead, drop through the opening along the path and
look for a gravity switch on the celing. Shoot it, and you
will wind up in the next room.
The trick here is to manuver yourself a little below the
edge of the walls and shoot the gravity switches. If you
are lined up right, you will be a little bit on the next
platform. If you just jump down, then you will need to start
over. Once you get to the end, you will find what happened to
the Bar: absorbed in the ship. Shoot the gravity switch near
the bartenders area to get in the area, and kill all the
hunters that warp in. Eventually, several warps will
appear. Go into one, and a blue one will appear that will
warp you to the next level.
/\ D7: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ ALL FALL DOWN \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Beginning in this area, go right and shoot the Hunter patroling
the pathway. Continue through the anus door and you will find
a lone Mutilated Human, and giant Cylander, a inactive wallwalk,
and a switch. Press the switch, go up the wallwalk and kill any
hunter that comes along. You will then be in a area with several
Fodder. Kill them, then move the tumor bomb to the door to the
left and shoot it. You will then see a force field you can
go through with Spirit walk. Enter spirit mode, go down a
little ways, and press the switch to lower it, then re-enter
your body.
Once in the next room, kill the hunter that warps in a look
for a path on the left. Gather the ammo near the human,
and continue on the path that goes up. Kill the Hunters that
warp in, then enter the tube to fine a lone Hound. Kill him,
and then drop down to the fleshy cave.
Turn on your lighter and continue onward. On your way to the
door, you will hear a child cry, then get ripped to shreads.
Ignore it, since there is no enemies you have to fight above or
anything you can really do. Continue through the doorway and you
will wind up in a room with a bottomless pit in the middle. Defeat
the hunters and Fodders in the room and collect the healing spore
near the south side of the wall. Once all the enemies are
defeated, look on the sealing for a gravity switch. Shoot it to
land on the sealing, and then head toward the pipes. Look up and
hit the gravity switch on the celing to land in the other section
of the room you were not able to enter due to the pit.
Grab the healing spore if you need it, then hit the right
console to make a round portal appear. Once you are on the
other side, you will find a room with several Vomiters, beam and
ice charges for the Leech Gun, and a Draw Poker machine. Nothing
too important, so go back through the portal you just came out of
to warp into a room with a Elevator (With a healing spore, if you
need it).
Once on the elevator, you will have to wait about a minute or so
for it to get to the next area, so kick back and watch the pretty
view in the distance (AKA: Your next destination). Once at the
top, you will enter a room with the ghost girl and a healing
spore. She will run off, and leave the door locked. Look on the
celing near the enterance for a Gravity switch and shoot it. Once
on the celing, go forward and look at the bottom for a warp.
The next room is a bit of a annoyance, but isn't too bad. In it
is sevral healing spores, ammo for the Hunter Rifle, several
recharge stations for the leech gun, and two of those ghost
girls. I'm not too positive, but from what I remember, you are
supposed to shoot at the two ghosts until a crouchable passage
opens on the upper left wall. Once in the next section, you will
find a healing spore and ammo for the Hunter Gun. Continue on
the left passage until you come to a room with a portal. Enter it
to end the level.
/\ D8: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ CRASH LANDING \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
Right off the bat, you will be in a room with a force field blocking
your way, and several hunters on the other side. Enter Spirit Walk,
and hit the switch on the right to lower the force field. Go back
into your body, and kill any of the Hunters in the room (Some warp
in on the left, so take care of those. There are several Healing
Pods and a leech gun station if you need it, so use them acordingly.
Once you are done, head up the stairs on the left and hit the switch
to the right of the door to reach the balcony near the Crash site.
Gather the Hunter Rifle ammo, then enter Spirit Walk and pass
through the section on the bottom. Go down and then go forward to
find the terminal to lower the force field. Lower it, then re-enter
your body and head back down and go forward. Several Hunters will
ambush you, so take them out. Also worthy of note is the Electric
energy station for the Leech gun on the right wall (Slow on attacking,
but each blast is powerful enough to kill most lesser enemies).
Jump down to the ground section to find several hounds, Electric leech
stations, several balloon jellyfish things (The Prey manual and website
make no mention of its name, so that is what I will call it until
someone can find the true name of it), and some Fodder. Note that if
you kill all the Balloon aliens, then Sniping Hunters will appear on
the ledge to the left. Now, the only problem is getting up to the area
that leads to the next section. Head forward and then go up the
platform to find a Spirit Walk symbol. Go into Spirit Walk, then go
up the spirit pathway to find a terminal switch. Hit it to activate
the elevator on the right, then go back to your body and hit the
switch on the elevator and head through the portal.
Right when you enter the next room, a hunter will close the gate and
lock you in the section you are in. If you turn around, you will
find a gravity switch on the left, and a health basin right in front
of you. Hit the gravity switch to switch the direction of the room
(Which allows you to go through the metal bars). Jump down the small
pit, then hit the switch right above you to return the room to
normal. Head down the path to the right to find a cabnet of Hunter
Rifle ammo, then continue forward to the force field. Several Fodders
will jump from the celing, so be prepared to take them out. Press
the switch to lower both force fields (The small passage on the left
leads to some Hunter Rifle ammo), while the one in front of you
will lead to the next room.
The next room is a easy puzzle. First of all, go to the left to find a
warp door and a switch. Do not hit the switch, but instead go through
the door's path (go through the gate, and then turn around to find
the portal). Once you are through the portal, you will be in a turnable
room with a switch and a cabnet of Ammo. Press the switch once to
appear on the other side of the room you were just in. Ignore the
switch, and head on through the door.
The passageway has several mutilated humans, a tumor bomb, and those
crab-like grenades walking around. First, kill the mutilated humans,
then destroy the celing turret near the door (Note that the turrets
seem to not take any damage from the Spirit Bow). Once all that is
out of the way, head through the door on the north wall.
In the next room, you will find a electric charge station for the leech
gun on the right, and a force field that you can sprit walk through on
the left wall a little ways forward. Hit the switch to the right, and
then re-enter your body and look on the terminal in front of you for
a number password you will need in just a minute or so (*Note: When I
first recorded my playthrough, the password shown was 1623. I am not
sure if Prey randomnises it like some others do, but I will be thankful
if anyone can give me info on if it is the same for them). Once you
have the password, head back and then forward to find some steps and
a terminal to enter the password (The terminal will show the numbers in
the alien language, but will appear as English numbers after a few
seconds). Enter it, and then head through to the next section.
Next room is a bit annoying. Instantly, you will have several Sniper
Hunters on the top areas shooting at you. Take them out, and use
Spirit Walk to show a path leading to some Rifle ammo (Optional).
Head back to the enterance area of this room, then look on the celing
to find a gravity switch. Hit it to flip the room, then drop into the
pit. Continue foward on the path until you find a gravity switch on
the floor, and then look above you to find a second one. Hit it to
discover that you are on the platform across the previous pit.
The next room is pretty mcuh two recharge stations for the leech gun
(Energy and Ice), as well as a Health Spore. You know what the next
room must be...Aw hell yeah! It's a giant ass fight! Both Hunters and
Hounds will attack you from every direction, so take them out so you
can go up the elevator on the left side of the room. To activate it,
position your body on the elevator lift and go into Spirit Walk form.
Then, go through the force field and activate the switch on the other
side and return to your body. Once the elevator is on the top, go
through the door.
Next room has several dead humans and a single mutilated human, so take
him out (or ignore him, which ever you prefer). The room after that is
filled with bodies hanging on the celing, several crab grenades, Rifle
ammo and health spores. Go up the platform right across the entrance to
find a small gateway portal. Crawl through it to head to the next room.
Next room is a wall walk puzzle, so take it a bit slowly. Walk across
the small pathway in the middle to reach the otherside with a wall walk,
then go up to find a hunter. Kill him, then hit the switch to cause the
sections of the wall walk to start moving (Which allows you to get
across). Go down the path you took to reach the switch and go either
right or left. When a section of a walk goes down, walk onto it and
wait for it to intersect with another part of the walkway. Once you are
on the other side: go straight, then whichever path goes up to reach
the other side. To the right is rifle ammo, and the left is a warp
box. Crouch to enter the next area.
On the top of the next room is a Hunter, while the bottom holds a
turret. Ignore the warp box infront of you, and continue on to the
left side. There is a hunter on the celing, so take him out as soon
as you see him. While you do see several leech charge terminals,
ignore them for now and go into the warp box. You will now be on
a inverted gravity part of the room with Hunters shooting at you.
Grab the rifle ammo, and take them out. When you are done with
that, look at the side of the box you just came out of to find a
second warp box. Enter it to head to another gravity warped part
of the room. Grab the Hunter's guns, and then prepare to fight
the Hound and Hunter that come out of the door to the north. Grab
the Leech power-ups if you need to, then continue on through
the door.
Next room is filled with Cilia tentacles, so watch your step when you
walk around. The right wall has a ammo cabnet, so grab it if you need
it and the lower left section of the room has a health basin. The
password console on the right needs a number password (Mine was 2724,
but if that doesn't work, go out of the room you were just in and look
on the leftmost wall in the room where you fought the hunters).
NEXT room is a doozy. Ice leech charge on the right, and a lift that
will bring you down to a Hound cage. There are quite a few of them,
so use your fastest method (AKA: NOT sniping) to kill them. Once they
are dead, hit the switch on the upper left to activate the wall walk.
Once on top, you will be in a room with speakers (In which you can
listen to the unfunny conspiracy show, if you want). Once you are
done, hit the switch to open the portal to the next room, ending
the level (FINALLY!)
/\ D9: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ SACRIFICES \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
This level begins with a Mutilated Human working over the vault you
need to enter. Shoot him and then enter the code "0634" (Temporary
note: If that doesn't work, continue on down the pathway right in
front of you until you reach several Fodder and a Mutilated Human.
Shoot the Fodder and Human, and look on the left wall for the
code).
Entering the vault will reveal a school bus and a sealed off
passage. Use the spirit walk near the sun symbol to create a
path to the area the bus is in. While over there, press the switch
to open the shutters that were blocking your path. However, once
you get to the door, the school bus will become possessed and a
legion of ghost children will attack you. Keep killing them until
the door that previously shut opens.
Next room is filled with Cilia and Fodder, so take care of them
accordingly. Keep going forward (Health Spores if you need them)
and you will eventually pass a huge warp ring down below a
window. Continuing onward is nothing great, just a energy recharge
for the leech gun. Eventually, you will reach a wallwalk room with
several Hunters in them (and a working Blackjack machine). Kill
them off and press the switch near the middle of the two wallwalks.
Head up the left one, which will then summon several Hunters who
will then shut off the wallwalk you are on. Kill them off, and
then turn the wallwalk back on and continue. Head on the right
path when you see the portal to head to the next room.
More Fodder in this room...You know what to do (I mean, you don't have
tea and crumpets with them...YOU SHOOT THE LIVING HELL OUT OF THEM!
YOU PRETTY MUCH KILL ANYTHING IN THIS GAME THAT MOVES!). Sorry, back
on topic...There is a cabnet of rifle ammo, so get that. Push the tumor
ball to the ooze net on the upper left side and blow it up to reveal
a new passage.
Oh joy, a new item! Too bad it is a servered hand...A HAND THAT CAN
BRING THE DOWNFALL OF THE ALIENS! *Ahem* the alien hand is used to
open up doors with the alien looking hand design on them, so it will
come in handy later. More fodder past the area with the hand, as well
as some Health Spores. You will then fall down into a cave and
eventually face the boss, Centurion.
/----------------------\
|BOSS: CENTURION |
|----------------------|----------------------------------------------\
|Centurion...Doesn't he seem a bit like the Cyber Demon from Doom? |
|Anyways, he is fairly resistant to attack (Normal weapons do jack |
|when it comes to damage. When you do die, you will wind up in a cell |
|on the edge of the area you are in. Eventually, Centurion will stick |
|his right hand in and start blasting you (Stick to the left part of |
|the holding cell) and wait until he tries to pull out and loses his |
|hand. Also, be careful of the Fodder that appears a little after that|
|(A sneak attack from those bastards can usually kill you in a few |
|hits). Eventually, Centurion will break down the door and allow you |
|to pick up his hand, a automatic hand (literally) gun. Just hold down|
|the fire button while aiming at him and he should be dead in pretty |
|much no time. |
\---------------------------------------------------------------------/
Not even a few seconds after the female voice talks to you that the
hunters attack. Head through the portal on the right to end up in a
room filled with ammo. Head through the northern door to reach a
wallwalk puzzle and several Hunters. Kill the hunters and continue on
to a section with a almost shut door, two force fields, and a hand
switch. Use the hand on the switch to deactivate the left force field,
and continue up the wallwalk. Continue going up and killing the
Hunters that spawn and continue on the main path until you are in a
room with a force field. Use the hand on the door switch on the left
wall, and continue to the next area.
Not much in the next area, just some leech stations and a Ammo Cabnet.
Continuing forward, you will see several of those guys from earlier.
Ignore them for now, and continue going forward.
Quite a few hunters and hounds in this area, so take them out before
you do anything else. Click the switch on the console to line up the
rings, and create a portal to the next room. This time, you will
see a unamed, spider-like alien attack you. Dodge its attacks for now,
since it will escape through the area he appeared from. Continue forward,
and you will get a message from Enisi, transporting you to the Spirit
realm once again.
/\ DA: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ THERE ARE OTHERS \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
Just like any other level in the Spirit Realm, this one is short.
Continue going forward until you see Enisi, and listen to what
he has to say. Once that is done, a path to the left will open and
allow you to continue on. Just keep going forward, and you will
eventually find a floating, holographic version of Jen. Listen to
what Enisi is telling you, and then you will be warped back to
the Alien Sphere.
/\ DB: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ GUIDING FIRES \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
You will be instantly teleported to a new room with nothing really
in it, so continue going forward. Next room is a bit odd: A hunter
is fighting off one of those balloon things from earlier, so leave
it alone and focus on the two switches. Use the alien hand on both
sides of the tower to lower the electric gate, and continue on
to the elevator. In truth, I do not know what is on the 3rd floor,
since I choose 2nd, but it should be the same either way.
Once on the 2nd floor, there will be two hunters standing outside,
so take care of them (or run). Walk around the area until you find
some alien text and a arrow pointing to a brownish-platform. Once
you step on it, a console will appear that allows you to board a
shuttle.
Shuttle controls are fairly simple: Fire button fires rapid burst
energy shots, and the left is a tractor beam (Not used until later).
Fly the shuttle up, and then dock it near the path that leads to a
door.
Next room is pretty much full of Hunters, although there are several
healing spores if you need them. Continue going up until you reach
a ammo cabnet and wallwalk switch on the left and a alarm switch on
the right. Press the wallwalk switch, then use the wallwalk to get
to the next section of the room. On the right is the switch you
need to hit, while the left is is a switch that opens a portal
to the beginning of the room. Hit the right switch, activate
the portal, and then return to the room with the shuttles.
At this point, several new flying enemies have spawned, so either
continue on or take them out. Once you are ready, fly to the area
that was right above the door, and go through the air lock until
you find a docking station. Continue on through the door.
Next room is a hall with several hunters and a hound that can sneak
up on you if you are not careful. There is also a healing basin if
you need it. Once you are ready, continue on. Press the switch in
the next room to open a portal to a shuttle station. Mound the
shuttle, and continue onward. You may have to fight the black floating
alien that tries to attack you, but you can just aim the shuttle
upwards and continue through the tubes.
Next up is a room with two electric rings circling around. While
touching them doesn't harm you, getting trapped in a corner while
one of them passes hurts the shuttle, so be careful (Also noteworthy:
Crashing the shuttle usualy transports your body to the last Shuttle
area you last used). Manuver past the rings and continue to the next
tube area.
Not much to note in the next area, just the moon circling around the
Earth. Continue down the pipes until you reach a force field, which
will then shift the pipe downward (If you hit a door that does not
open, then you went the wrong way). Continue going forward until you
are lead down into a area with Wallwalks. Ignore them and continue
going down. You will then find a room with several Hunters and those
Black and red flying enemies. Dock (You don't want to die in the ship
and then have to come all the way back), ignore the enemies for now,
and continue on through the door. Press the switch to open a portal
to the wallwalk you saw earlier.
The platform you are on now has a active wallwalk and some Rifle
Ammo. Head up the wallwalk (Trying to avoid the flying enemies
in the process), jump down once you get to the edge, and head
through the door that is not too far ahead of you. Also, be careful
of the hunters that spawn in this area, and the one in the watchtower
that tries to Snipe you. Head through the door and press the switch
to open a portal to the watchtower in the previous room. Pick up the
Hunter's Rifle, and hit the switch to drop the force field. Head back
to the shuttle area, grab one, and then fly through the door that
previously had a force field and dock at the station below. Head
through the door and press the switch to open a portal to the end
of the level.
/\ DC: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ THE OLD TRIBES \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
This next one is a doozy. You will spend most of your time in this
level in the giant hallway you see once you head through the area
you start in. First, take care of the enemies in the hall so you
don't have to deal with a larger number later on and get overwhelmed.
Next, head through the door to the first of many halls with lasers in
them. If you hit one, a turret will bust out. Fortunatly, you can
turn them off via the switch near the end of the hall, so do that
when you need to go back. Continue down the hall to find some
Rifle ammo, and a door to a room with a giant fan and several
Mutilated Humans listening to the radio show**. You don't
have to go in here, so skip down past the ** paragraph to find
what you need to do next.
**(This room is optional, but the ammo may come in handy later).
Ignore them and grab the healing spore/A healing basin and Leech Gun
charge if you need them, and continue to the next room. More leech
gun chargers in this room as well as a door that leads to a optional
Spirit Walk section, which allows you to gather some more ammo.
Back in the hall with the lasers, head through the middle door to
lead back into the giant hall. Activate the wallwalk via the switch,
and continue to the next section. Several Hunters will spawn on the
bridge you fought them in the beginning, so be careful. Hit the
switch on the end to open the door.
This is the second hall with Laser traps, so be careful. Deactivate
them, and head through the door to wind up on the bridge that the
Hunters were on previously. There will also be a new flying enemy
that launches slow moving missles at you, so kill him ASAP.
Third laser hallway, same deal. Head past the lasers and ignore the
door on the right to find another portal room. Warp to the sniping
tower, activate the wallwalk, and take care of the enemies that
spawn. Head back to the previous laser hallway and open the right
door to find a force field. Use spirit walk, head past the spirit
path, and activate the wallwalk. Then, before reentering your body,
hit the switch to the right of the force field (Near the wallwalk,
in Spirit Walk mode). Walk past the wallwalk to find yourself in
your fourth laser room.
Nothing new, dodge the lasers, collect the ammo, and head through
the door. Defeat the flying enemy and continue up the wallwalk.
Kill the hunters, and then jump down once you get to the edge.
Shoot the enemies that spawn below, and then head onto the pipe and
jump onto the walkway below. On one end is the Rifle Ammo near
a closed door, while the other is a active door you can go
through. Head through the door to find another portal room. Once
again, use the portal to head through.
Next room is a shuttle area with a hunter at the controls. Ignore
him, and use the shuttle to go forward through the airlock.
Dock, run past the enemies (New flying alien as well, try to
avoid it if possible, although you will need to use Spirit Walk
in not too long). Use Spirit Walk on the shuttle docking area to
gain access to a spirit path that leads you to the switch
that opens the door on the top (RUN ON SENTENCE!! WHOOHOO!!!)
Head back to the shuttle area, grab a shuttle, and fly upward.
Next area is a bit annoying, so I will just give the best rundown
I can: each docking station holds a power supply that keeps the fan
above on, as well as a force field. You will need to deactivate the
force field on each, open the hatch (Via a switch) to the power
supply area, go back to the shuttle and pull each of the
rectangular power supplies. Once all 3 of them are pulled out, the
fan at the top will open up.
Next area has some blue junk blocking the way to the next area, so
use your tractor beam to move it. Head through the path to find
those odd people again. The next area is mostly story, so just follow
what the people tell you and you will meet Elhuint, a priestist that
leads her people from Gaia, and talks about The Keeper, the main
boss around the sphere. After the chat, a portal will open up to
lead you to the next level.
/\ DE: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ HIDDEN AGENDA \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
More Mutilated humans in the beginning, so leave them alone. Keep
going forward and head down the right path into the laser room.
Dodge the lasers, and head down the right path to find a second
laser room and a switch to deactivate the lasers. Head through the
left door to find a hallway with some health spores, and your
first encounter with the keeper (Sadly, he runs away like a sissy
girl). Head right and use the alien hand on the switch to open
the door.
First thing you see when you enter the room is a weapon floating
in midair. To get it, head to both the left and right doors (You
can stand in the doorway) and blast the energy soruce that is
right in front of you. Once both of them have been destroyed,
the weapon will drop (allowing you to pick it up) and causes
several Hunters to spawn. Eventually, a portal to the next room
(With some ammo, Health spores, and a switch) will open. Once
you are ready, head through the right door.
Next room has several hunters, a leech station, and a force field.
Hit the switch near the leech station (Its near the middle wall,
near the seperator to the small room on the right wall that faces
the force field) to deactivate it.
More running and gunning in this room, you pretty much have to
take out the turret and Hunter, so do that. To the left of the
turret is a rotating room, so leave your body in there and do a
spirit walk past the force field. Click the switch on the left
to bring your body around, but don't leave spirit walk just yet.
Instead, head through the next force field and click the switch to
your left. Doing that will rotate your body around to you, which
you can now safely re-enter. Kill the hunter that appear, collect
the ammo, then head forward and look to your left to find a
warp box to the next room.
Next room is pretty much a switch room, so...open the portal.
The room you just warped into has some ammo in front of you,
so go get it. Watch out for the turret on the left hall and
dodge/take care of it and ignore the mutilated humans (There is
a health basin on the left if you need it). Head down the path
in the middle and go left to find a portal.
Ignore the Mutilated ones, and continue down the path to the
right, and then crowch to enter a air duct. Destroy the mini-flying
enemies, and use your Spirit Walk to cross over the pit to the switch
on the other side. This will deactivate the force field and allow
you to walk up the wallwalk. A hunter appear on the way up, so be
caucious. Head on the right path to reach the next room. Take care
of the turret, then crowch down to enter the duct.
On the other side, you will then enter one of the most annoying puzzles
in the game. Go past the pipes, crowch to go down, and then shoot the
gravity switch on the celing. Go forwards a little ways, look up for
the celing switch, then shoot it again. After that, there should be a
crowchable passage in front of you, so go that way.
Keep going forward, shoot the switch on the top, and then you will
be in a area with a force field. Use spirit walk to go through the
FF and click the switch to open a portal. Go forward (In the
direction of the portal) and look up for another gravity switch.
Shoot it to rotate the room to where you can enter the portal,
and then you will be in a room where The Keeper then escapes.
In the room, look to the left to find a crowchable passage, and go
through. Grab the ammo and drop down to the platform below. Next
section is a bit hard, so be prepared. All of a sudden, the flying
robots from earlier will start attacking you in waves. Keep shooting
them until the voice starts laughing and talking to you, then enter the
portal that appears on the right. Enter it to end the level.
/\ DF: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ JEN \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
Aw hell yeah, things are starting to heat up now! Go forward until
you find a force field, then use Spirit Walk to go through. Look
on the floor for the code (2432) and enter it in the password
terminal to lower the force field. There is also a crowchable
room with some ammo and a healh basin, so use it if you need
it. Once you are ready, head through the door near the terminal
to end up in a room right above where Jen is being held. Look to
your right for a crowchable air duct, and enter it.
On the other side is a Hunter patrolling the area, so shoot him
when you see him. Head on the left path to find a huge room with
a force field. Spirit Walk through, kill the Mutilated one on
the upper left if you have enough Spirit energy, then press the
force field switch on the left to open it. Use the alien hand on
the switch on the upper left area, and several new enemies
called the Mutate will attack you. Kill them, and several Hounds
will also attack you. Once they are dead, the force field will
drop and allow you to go through the door.
Next area has several Mutilated Humans, so ignore them and
spirit walk through the left force field, then crowch down. Go
on through until you reach a room with a Mutilated Human at the
console you need to use, so nudge him and quickly press the button
of the console he was using and go back to your body. Head to the
door on the hallway with the MH to end up in the room you were
just in as a spirit. Take out the MH using the console, and
press the button to make the portal come out. Enter the room
with the ammo and health basin, and use Spirit Walk. Go back
to the button and press it again to move your body back to the
glassed room.
Head through the shutters on the right, and take out the turret and
hunters on the wallwalk before using it. Go up, then keep going until
you are near a portal and jump in it. Kill the hunters in the room,
and continue down the path into another portal. In this room, you
will have to kill the 4 mutates that come out (Electricity works well,
and there is a Electric Leech charge in this room). Once they are
all dead, a portal will appear. However, you can go up the stairs
to find some health spores and ammo, and crawl through the passage
for a health basin (and a Art Bell phone conversation with The
Keeper). Once that is done, head through the portal that opened up
in the last room.
Keep going down the passage until you find the room Jen is in. Hit the
switch on the right of the containment cell to trigger a cutscene. Just
then, a image of Elhuit will appear on the screen and tell you they
have been attacked. After that, both doors will hopen (The left is
the exit, and the right holds ammo). Head through the left door
to end the level.
/\ DG: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ THE DARK HARVEST \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
At the very beginning of the level, you will be transported to
the area The Hidden were located in. In a rather stupid move,
Tommy insists that Jen stay behind (Bad for him, but good for
us since we do not have to do a stupid escort mission). Once you
can control you weapons again, several hunters will burst through.
Kill them, and continue on the passage they came out of.
The path ahead is pretty straight forward. Along the way, you
will fight Hunters and Hounds, so the Rifle or Acid Gun may be
your best bet. Continue going along until you reach the room you
fought Centurion in. There are ammo cabnets on both ends south of
the portal, so use them if you need to. Once you kill all the
Hounds and Hunters, a Centurion will appear as a normal (But
strong) enemy. Defeating him will summon another Centurion, while
beating that one will summon more Hunters. After that, Jen will
then scream, and you will see her get carried away by one of the
flying enemies into the portal. After talking to the female voice,
the portal will open and allow you to access the next level (Short
for a action level, eh?)
/\ DH: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ FOLLOWING HER \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
You begin the level in a room with a window and several health spores
and a leech gun station. You will also see Jen going by with that
flying monster (How the hell can she breathe?). Anywho, once you
got all you need to in this room, continue on down. There is a wall
walk, a ammo cabnet, and a switch. Get the ammo, press the switch,
and start walking on the wallwalk (A hunter will also warp in, so
kill him). Next room has several Fodder, so kill them and crowch
so you can enter the passage on the left. Go right and you will
see a portal to the next room.
In the next room, you will habe to fight sevral Hunters (and I think
hounds as well). You can ignore them if you wish and continue on
through the door. Go up, use Spirit Walk and select Floor 1. When
the lift arives, place Tommy on it and go back into Spirit Walk
mode and press Floor 2. You will then rise up to the second floor
and can access the next door.
The next room will be dark, and Tommy will make a stab at Doom 3
(I mean, it IS the same engine, after all). Go down the hall and
kill the Hunters and Fodder that come along (There are also Ammo
Cabnets and a Spirit Walk point). Once you are ready, head through
through the northern door.
Next room is a pain in the ass...From what I can tell, you have to
kill the giant spider aliens until the shutter on top of the wall
walk opens and allows you to get through (Be careful of the Spider
enemy when the door opens, though). Once it is open, go through.
On the table in the next room is the Launcher, sort of a mixture
of a rocket launcher and grenade launcher (Although it is somewhat
weak compared to other Rocket Launchers in other games). Anywho,
once you are ready, head down the left hall. Kill the Hunters, and
hit the gravity switch on the celing to change the direction of
the room. Go forward and look up for the second gravity switch,
and shoot it. Kill the hunters that appear, and use the Alien
hand on the switch on the left side to open the door.
Next room has ammo and a Health Basin. Continue forward to find
your next puzzle: two cylander energy creators going back and
fourth. Go left and follow the path (collecting the ammo), and wait
until the cylander goes all the way to the left. Jump onto the
metal platform, and continue left. Kill the spider enemy in the
room, grab the ammo, and then head outside. Kill the flying
enemies, then wait until the left cylander stops and allows you
to go through. Head on the path, kill the Hunters that warp in,
and press the switch. This will stop the energy on the cylander
you just crossed, allowing you to use the platform. Jump onto the
platform of the cylander and wait until it reaches the other side.
Next, head forward and wait for the energy in the cylander to stop,
and jump in the left part the second it stops. Keep going forward
until you find a path to the right. Next room has bars on the left,
and a path on the right. Leave your body at this part and go into
Spirit Walk mode, then head to the right. Keep going until you find
a spirit path that leads to a switch. Pressing it will unlock the
bars and allow you to pass, so head back to your body. Go on
the left path and head through the door.
As soon as you enter, a Spider Alien will pop up from the ground
and attack you. Down below, several Spider Aliens and flying
enemies will spawn, so take care of them as well. Once they are
dead, jump down and go forward until you see a platform, then jump
on top. Lead the tumor bomb to the door on the other side (Be careful
though, several Sniper Hunters will spawn on the opposite side) and
shoot at it to unlock the door. Once it is open, several Fodder will
attack you, so be on guard. Finally, jump into the portal at the end
of the hall to end the level.
/\ DI: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ THE COMPLEX \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
You will begin this level is a sort of fork in the road, one hall
having Fodder and ammo, while the other has a locked door and a
alien switch. Use the alien hand to unlock it, and continue
forward. Next room has some Sniper Hunters and normal ones as well,
so take them out before you do anything. Also, be careful of the
turret in the middle hall. Once everyone is dead, head to the
area where the pipes are (It should be a bunch of pipes right past
a metal floor with no safty bar). Go down and crowch, and continue
on the path of pipes.
*Note: I am not sure about the next section. I think you have to avoid
the wall walk for now, head through the right door, and either kill
the two Mutilated Humans or go up the stairs and go through the door
to find it blocked off, and then return to the wallwalk to find several
hunters have spawned. I don't know which triggers it.
Anywho, go up the wallwalk once the above is done and kill the hunter
that spawns (There is also a spirit walk point where you can gain
some ammo). Continue onward until you are in a room with lasers. The
lasers in this room are tied to the flying robot station outside, and
will release it if touched. Continue onward through the door and
kill the Hounds and hunters along your path (The steps below lead to
some ammo). Once you are done, you will be in the cube room.
Once you enter the cube room (You will see why it is called that in a
minute), several hunters will warp in. Kill them, and go to the force
field. Wait a little while, and the cube will form.
*Note: This is another thing I am not positive of, but I will update
when I have more info. The cube has a box in it that needs to go along
the path of the cube, and turning the cube by using the gravity
switches is how you use it. I do not have the order you need to turn
them in at this time, but if someone can send me them, then I will
give you credit.
Once you figure out the cube, then the path will open to the wallwalk.
Kill any of the Hunters and flying robots that spawn, and continue down
the walk. Head to the path that has a small cliff and pipes below it,
and jump down. You will now be in the beginning area, where you need
to be. Go back to the area with the warp in the middle and the wallwalk
on the left, and use the now activated teleport in the middle.
You will now be in a giant section with various alien spiders. Kill
them, and head down the right path to find a portal. Jump through it
to end up in the cube room where that switch you saw earlier was.
First, put your body on the metal bridge on the right and enter spirit
form. Then, go and press the button and re-enter your body as soon as
you press it, and then go onto the metal bridge on the other side when
the two meet.
Next room is a bit of a time puzzle. Enter spirit form and jump over
the force field and press the switch. Gravity will go upside down,
but only for a short time. Press the big transparent block near the
hole on the other side, and then do the same with the small one.
Once both are in jumping distance, jump on the small one and then
again onto the bigger one and enter the path above. Keep going
until you are in a hall of mirriors-like area. Kill the Hunters
and look for the door on one of the hallways near the middle.
Next few rooms are mostly spider aliens and Fodder, so bring out
the big guns for the former. There is also some ammo throughout
the rooms, so collect that as well. Find the switch for the
gravity in the room without a exit, and while it is reversed,
hop onto the platforms and onto the moving metal platforms
going down. That will lead you to a wallwalk, which leads
to a portal.
Take out the Spider Aliens and flying enemies in the next room, then
push the tumor bomb to the goo-like substance blocking your path
ahead of you. Shoot it to set it off, then go across the clear
floor and duck so you can go underneath. In front of you is a gravity
switch, so press it to reveal a portal to the next area.
The next area has some shuttle platforms, so use a shuttle to go
up and then to the side where you see docking stations (You can also
use the tractor beam to pick up the enemies in close range and
throw them off). Go through the left door and through the portal to
end the level.
/\ DJL /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ ASCENT \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
First things first, use Spirit Walk to get across the laser gate and
water and hit the switch and go back to your body. In the next room,
stick to the right path and continue to go forward until you see a
door with a alien switch on the left. Press it, and enter. On the
right is a ammo cabnet and the left is a switch you need to press.
Once done, go through the left door to hear a message from that
woman voice again. Now that you are done here, go outside the room
you were just in and go to the right, you will then see a shuttle
terminal. Angle yourself into the middle of the green ring, and it
will transport you up a bit ways.
Next floor has a docking station, some ammo, several mutilated
humans, and some turrets if you hit the lasers. Dodge the lasers
and avoid the Mutilated Humans, and hit the switch. Head back to
the shuttle and go upward. The next area is pretty much dodgeing
the liquid that comes out of the pipes, so be a bit careful in
this part.
Next part of the Spindle is a bit weird. Kill the Hunters that
attack you, and move the blue objects near the door so you can
move your shuttle through. In the next part, dock your shuttle
and kill the hunter (and turret if you activated it) and press
the switch on the platform to open the airlock. Head back to
the shuttle dock and get a shuttle.
Ok, next area is a doozy. Kill the flying creatures near the
floating astroid, then head to the left and look for a docking
station on a small station. Kill the hunter, and press the switch
to your right to open the area below. Then, get back into the
shuttle and fly to the dock on the planet. Follow the giant
metal wires near the dock (and kill the hunters along the way)
until you find another station and switch. Press the switch,
then follow the path back to the dock (This also spawns hunters,
so take them out). Get back into the shuttle, and head back to
the station where you pressed the button (and while in the shuttle)
go into one of the clear cases that has a green ring in it. This
will lock you into place, and send you to the next area.
Once you are able to move again, kill the enemies in the area and
dock. This area has some ammo, so collect it if you need it.
Pressing the switch on the platform you landed on will activate the
clear box creating thingies that are used to exit, so head back to
the shuttle and go right until you see the arms create the clear
boxes, and enter when you see the green ring.
Next area also has flying enemies, and a platform you can land on.
The portal that is on it only leads to a ammo room, so only use it
if you need it. Go to the left and look for a gravity switch on the
celing, and shoot it. When you are across, shoot the other one so
it will return to normal. Continue on to the giant, energy producing
tube and go into spirit form near it (Make sure all the enemies are
dead). Head inside the tube to find a small station, some ammo,
a health basin, a Hunter, and a switch. Kill the hunter, activate
the switch, return to your body, and then get any ammo and health you
need.
In the next room, dodge the lasers and kill the Hounds and continue
down the path. In the next room with the giant energy center, kill
the flying robots and then look for the power sorces from each
beam going into the giant center. Destroy all 4 and the power will
go out. Now, head back the way you came, and you will be in a new,
closed off room with several spider enemies. Kill them, and then
look up on the celing for a gravity switch. Hit it, and then look for
a portal on the ground that will transfer you to the next level.
/\ DK: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ CENTER OF GRAVITY \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
Nothing major in the first two rooms besides a Spider enemy in the
second one, so ignore him and continue to the third room. Kill the
spider guard in this room, and then go into Spirit Walk mode and
walk through the force field. Deactivate the field via the switch
on the right, and continue. Kill the Hunters in the next room, and
gather the ammo (There is also Video Slots in the room). Once you
are ready to continue, step through the portal.
In the next section, head down to the broken bridge area and Spirit
Walk across. Hitting the switch on the other side will bring down
the lift, so position yourself on it and spirit walk back to the
portal near the switch. Now back in the room you fought the hunters
in, you will need to press the button near the middle of the glass
and quickly warp back to your body to reach the ledge.
After that, crawl under the box to enter a new area. Fall down the
pit a little ways in and continue onwards. Go down the hall and
you will be a room with several of those flying robots and a
turret. Take out the robot first, then the turret and look up to
find a gravity switch. Shoot it, and you will either be on a
walkway or the celing. Position yourself over the bottom of the
small walkway, and shoot the gravity switch on the celing. You will
now be able to access the door to the next room.
Grab the ammo and healing spore and wait for the room to shift to the
next side. Head down the right path to find a hunter and some flying
aliens. Take them out, then spirit walk over and hit the switch on
the other side, which will activate the wallwalk. Head back to the
other path (Left side of the revolving room) to find the wallwalk
you need to go up. Kill the hunters that warp in and continue on.
Eventually, you will end up in the area the switch was in. Go to
the shuttle dock and grab a shuttle and then head up to the right
of the area you were at. You should find a blue door on the celing,
so enter it.
Dock, and then head over to the planet area with the force field.
It will suck you in with the gravity, but you will be stuck on top
of the force field. Use spirit walk to enter the area and look for
the beacon that looks like it is the center of the force field.
There should be a switch, and if there isn't one then you are at the
wrong becon. Once deactivated, head back to your body and kill the
hunters that warp in. Then, look for the shuttle dock on the planet
with the switch and press it. The passage to the next area will open
up, and will allow you to leave the area. Get on a shuttle, and fly
into it.
Keep going along the tubes until you find the exit. Kill the flying
robots and land on the first planet. Kill any of the hunters you
find, and then look for a metal pipe. It will lead to the second
planet and to a switch you can press to open the exit. Head back
to the first planet, grab a shuttle and head up. Wait until the
energy released from the door dies down, and then quickly go
through it.
Next area is a bit difficult. You need to use the shuttle to blast
the protective shields around the energy tube, and then once all
of them are destroyed to focus on breaking the rings. Once all the
rings are destroyed, the tube will collapse and reveal the pathway.
Use the shuttle to go up. Dock, go on the platform and head through
the portal to end the level.
/\ DL: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ RESOLUTIONS \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
Fair warning, most of this is story stuff, so this section may be a
bit sluggish. In the first two rooms, wait until the voice stops
talking and the doors will open. Next room is a puzzle.
Once the voice stops talking again, all the previous portals will
close and the single one will remain, at the top. First, use spirit
walk and head over to the switch on the right and press it. This
will cause several platforms to appear on several sides. Head back
to your body, and then head to the white platform on the left side.
Head back into spirit form and go back to the switch and press it.
Once on the top, head over to the white platform infront of you
and go into spirit walk form again. Go to the switch on the left
and press it to move the platforms again. Next, head onto the white
platform on the right and go into Spirit Walk form again and go
to the switch and press it. The voice will speak to you again and
allow you to pass into a room with another portal. Voice will speak
to you again, and then allow you to enter another portal.
This room introduces you to a new attachment to the Leech Gun, the
a beam-like wave that does quite a bit of damage if you leave it
over your enemy. Kill the spider aliens and continue on to the
next section, which has a turret and another spider alien. Kill
those, and continue down the path. Next up is some Hunters in a
room with a sealed door. Kill them, and continue on to the next
section: a room with a turret, a spider alien, and a switch. Hit
the switch to enter the door, and continue on.
On the wallwalk, you will fight several Hunters. Jump down and
you will then have your first major enemy rush. Basically,
pretty much every enemy in the game will attack you at this point,
so be careful on what ammo you use with each enemy. Once that
is done, the voice will reappear the open a portal to the
next room with Jen...You should have a idea what happends at this
point.
/----------------------\
|BOSS: JEN |
|----------------------|----------------------------------------------\
|Jen, now fused partially to a four-legged alien with gatling guns, |
|will attack you out of her control. At this point, use weak guns to |
|inflict damage. After awhile, two regenerative devices will pop out |
|and start to heal Jen. At this point, focus your attacks on one of |
|the healing devices (Don't be afraid to use your most powerful |
|weapons, they take quite a bit of damage before they break). Usually,|
|it will take around 2 or 3 tries of weak attacks of this method |
|before both of them will break. After, and only after they are both |
|down should you use heavy fire on Jen. She will also introduce a |
|beam attack a little ways in that you can easily dodge. If you start |
|running out of ammo, use the leech gun chargers on the wall. |
|Once she is out of health, Jen will ask you to shoot/hit her one |
|more time to put her to rest. |
\---------------------------------------------------------------------/
After the battle, the voice will speak to you again, and you will be
transfered to the spirit area once last time.
/\ DM: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ Oath of Vengeance \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
Another short level. Tommy will speak to Enisi for a little bit,
and tell you that you will have to do seven trials (Oddly enough,
you will never do those trials nor is it really mentioned again.
Maybe cut from the final game, or purposly left out due to story?)
Anywho, continue to the spirit cave and pick up the power-up, which
raises your max health. Then, the voice will tell you that you have
lead her to this area and can now enter it. Head back to the main
area, and you will find Enisi fighting off the aliens. Second
enemy rush time: pretty much kill all enemies that come to the
area until a portal on the right opens up. Entering it will end
the level.
/\ DN: /\
\-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ FACING THE ENEMY \-\ /-/
/_\ /_\ /_\ /_\
/ \------------------------------------------------------------/ \
| | | |
-- --
Oh goodie, a THIRD enemy rush in a short ammount of time (Did the
prey staff run out of time?). Anywho, you know the drill by now:
Kill all the enemies until the portal appears (It appears in the
upper section). Once through, use the hand on the switch near the
closed door to open it.
Next is a bit of a odd puzzle: A spinning cylander with two switches
on each side. Each switch opens one-half of the door to the core of
the spinning cylander and will close after about 10 or so seconds.
Push both buttons, get your most powerful weapon, and blast the
inside until it drops down. Then, go into spirit walk mode and
go across the pit and press the button. Then, re-enter your
body and head to the next section. Not much in the next room
besides a fodder, some ammo, and a locked door and switch. Press
the switch to go forward.
Another time puzzle: Kill all the enemies flying around, then position
yourself at one of the switches and go into spirit mode. Go to the
switch on the other side and press it, then quickly go back to your
body and press the second one to bring the lift down. Then, run down
the walkway and get on the lift before it has the chance to go back
up. Are you ready for a boss fight, boys and girl? No? Well, screw
you too. Instead, you have to do a enemy AND boss rush against pretty
much every enemy in the game (Including a alien version of the Mutated
Jen without the healing devices). If you need ammo, use the Leech Gun
stations around the battlefield. Once that is done, The Keeper will
finally face you.
/----------------------\
|BOSS: THE KEEPER |
|----------------------|----------------------------------------------\
|For a hyped boss, the keeper sure is a wimp. He pretty much uses the |
|exact same psycic attack while several lasers will shoot around the |
|field. Although he is somewhat resistant to attack, he is slow and |
|does not dodge that often. If you need ammo, use the leech gun |
|stations throughout the battlefield. |
\---------------------------------------------------------------------/
Then, the voice will transport you to a new section...A section that is
very, VERY tedious.
I'm not going to go into specifics in this section, but the main thing
to keep in mind that each area will usually have anywhere from 2-4
creepers. These seem to have less health, but more attacks. They will
tend to use their psycic shild/item grab quite a bit (You can't attack
them when they do this), and will throw the object at you (Sort of a
reverse Half-Life 2!). If you need ammo, there is leech gun ammo in
each section, and the door will open when each section has no more
Keepers in them. Each area is straightforward (and some will have other
enemies besides Keepers), and will usually lead to a healing and ammo
room. You know you are at the end when you see a room full of Keepers,
and the voice kills them all and opens a portal. Enter the portal
for the final area!
/\ DO: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ MOTHER'S EMBRACE \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Short as hell level, mostly story. Head down the hall and the
voice will start talking to you. You will now have to enter a
weird vehicle around a floating orb. Your main goal is to
ignight the small beams with your electric charge (Fire button)
and move with the secondary button. The main thing to do is
to wait until a unlit beam is near you, and then use the secondary
button to lunge at it and use the fire to ignight it. Once all
of them are lit, then you will enter the final area.
The Sphere will start talking to you and revealing what happened so
many years ago. After that, a psudo-boss battle will take place.
You can't damage her (and she can't you until you break one of
her windows), but you can break her green windows. Enter spirit
form, and then shoot a arrow at one of the green windows. When
that happends, the sphere will flinch a little and you will then
have to shoot out the window in your main body. Hunters will also
warp in, so take care of them before you enter Spirit form (Once
again, Leech Gun ammo is on various sides of the walls). Once all
of the windows are broken, the final battle will begin.
/----------------------\
|BOSS: SPHERE |
|----------------------|----------------------------------------------\
|You can't really hit her right off the bat, in truth. To damage her, |
|you will need to go around and hit each of the switches on the sides |
|of the metal structures to launch a mine. When she gets close to one,|
|shoot the mine and she will become immobile for a few seconds. At |
|this time, shoot her with your most powerful weapons. She has several|
|Beam and wave attacks, and will float around the battlefield in a |
|random manner. If you need ammo, there is some around the mine |
|containers. |
\---------------------------------------------------------------------/