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Prey

Discussie in 'Algemeen' gestart door Excess-Denied, 6 jun 2005.

  1. CaptnCook

    CaptnCook Active Member

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    Heb de demo inmiddels meerdere malen gespeeld en ik ben er toch best van onder de indruk. Het spel voelt fris aan.
    Ga hem daarom ook zeker halen.
     
  2. kimone66

    kimone66 Active Member

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    ik zit nu in level waarin ik met m'n ruimteschip 4 "poorten" waarop ik kan landen zie waaruit lichtblauwe stralen worden verstuurd zowel naar boven als naar onder.
    Als iemand deze omschrijving herkend graag een tip hoe ik verder kom.
    Het enige wat ik zie is dat een van de lichtblauwe "beams" anders is dan de andere 3


    Het gekke is dat wanneer ik hulp vraag ik meestal kort daarna de oplossing zelf vindt, ook nu dus
     
    Laatst bewerkt door een moderator: 14 jul 2006
  3. karf

    karf Real Fake Blood

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    Ik kan in dit forum iedereen helpen die ergens vast zit bij Prey.
    Ik zelf heb de game al uitgespeelt dus ik weet precies wat je moet doen.

    Vragen worden alleen beantwoord in dit forum en niet door my een friend req. te sturen en daar te vragen of door een PM te sturen
     
  4. Le Lastpak

    Le Lastpak (◕‿◕✿)

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    Of gebruik een guide!
     
  5. Zifnap

    Zifnap Koehl en gecollecteerd

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    Ik krijg een link error.
     
  6. Ralfje

    Ralfje Active Member

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    Heeft Prey eigenlijk nog last van framerate problemen of bugs?
     
  7. lol

    lol Active Member

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    Het is een vette game maar bugs heb ik nog niet gezien.Het is zker je geld waard en als je bang bent dat je hem tesnel uit speel zet hem dan op het hoogste level
     
  8. Metal Mark

    Metal Mark VIP Dino XBW.nl VIP

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    Lachen spelletje :) Speelde hem net een uurtje en ben al in chapter 7. Heb ook een secret achievement gehaald :cool:.
     
  9. Le Lastpak

    Le Lastpak (◕‿◕✿)

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    Is dit bij iedereen zo? Want bij mij werkt die gewoon.

    Edit:
    Walkthrough in de spoiler!
    /_________________________________________________________________________\
    | |
    | D1. Walkthrough |
    \_________________________________________________________________________/


    /\ D2: /\
    \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ LAST CALL \-\ /-/
    /_\ /_\ /_\ /_\
    / \----------------------------------------------------------/ \
    | | | |
    -- --
    Ah, the beginning of the game. As you soon discover, you play the
    roll of a Rebellious Indian named Tommy! Much like the beginning
    of Silent Hill 2, you begin the game in the bathroom, over a
    sink.

    Anywho, the first part is all story (Sadly, this are actually
    looks awsome. Too bad earth is always forgotten in Doom 3
    engine games...). You can look around, read the posters, play
    several of the games (Black Jack, Draw Poker, Video Slots, and
    a Pac-Man clone called Rune Man), and mess with the songs. Once
    you are ready to move on, stay near gen, and you will eventually
    pick up your wrench and hit the two guys drinking. Once that is
    done, you will get picked up by the aliens.


    /\ D3: /\
    \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ ESCAPE VELOCITY \-\ /-/
    /_\ /_\ /_\ /_\
    / \----------------------------------------------------------/ \
    | | | |
    -- --
    Not much to say here. You pretty much go on a track until a
    explosion happends and lunges you into a fleshy pit. Right now,
    all you have is your trusty wrench, so that is all you can
    really use for now. Going forward, you will see your first
    hazard: the Cilia (The tentacle things growing out in random
    places that explode and damage you). You also meet your first
    enemy: The Fodder (The reddish, bug looking things that
    attack you in this area). Hit them with your wrench, and
    then press the button on the console (Most consoles have
    a button you can press that activates something, although
    some consoles are just displays).

    Next room have several Fodder, and a crowchable room you
    can go into. When you see gates like this, it means you
    can warp through them. Crowch, and then go through the back
    of the gate to get to the next section. Keep going on the
    path, and then when you reach two hallways, go right. You
    will also be introduced to Prey's health recovery, the
    Health Spores (These repair a little ammount of HP). When
    you see the gate, crowch down and go through the back.

    Next room is a bit dark, so use your lighter and kill the
    fodder walking around. Not much else to do...Just keep
    walking the path ahead until you see Enisi get strapped
    to one of those absorbing machines. Just then, a person
    will come and stop it, and open a portal to the next area.
    Go into it to go to the next level.


    /\ D4: /\
    \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ DOWNWARD SPIRAL \-\ /-/
    /_\ /_\ /_\ /_\
    / \----------------------------------------------------------/ \
    | | | |
    -- --
    Right off the bat, you will get to see your first health basin
    (A grasshopper looking statue holding a bowl of purple liquid).
    Head up the ramp and down the path until you meet your first
    common enemy, the Hunter. Hunters usually carry a Hunter's Rifle,
    a sort of dual rapid fire/sniper rifle gun. Once you beat your
    first one, take the rifle for your own. Continue on through the
    asshole looking door (Hey, its a M-Rated game! Not to mention
    a accurate description) and continue forward.

    Several hunters in this room, as well as a portal that stays
    open (Nothing past it besides a healing spore). Go to the
    force field and press the switch to open it, then jump down into
    the pit. You should see a tumor-looking thing (a giant blob of
    round flesh) that you can push around. Push it to the green
    goo looking thing, and shoot at it several times to make it
    explode. Continue down the flesh hall.

    In the next room, you will find several flying enemies (Can't
    kill them at this point, and they don't attack) and several
    Hunters will warp in. Kill them, and take the wallwalk (The
    glowing pathway to the right). Head up the wallwalk, kill
    the Fodder, and go to the right. Kill any of the Hunters that
    warp in and avoid the Cilia, and go up the Wallwalk. Before
    dropping down at the end, take care of the Fodder on the celing
    so you don't have to get ambushed in a second. If you continue
    up the stairs, another fodder will tumble over a warp box and
    attack you. Kill it, then go through the box.

    Next room shows a small rock in a case, and another warp box
    on the left. Go in the warp box, and you will be on the
    rock you just saw! Worse, several hunters will warp in. Kill
    them, then go forward until you see a gate that contails a
    warp. Drop down.

    Next section shows a alternate to the anus hole dores,
    VOMITING anus holes! While they do not do much damage, they are
    sort of annoying and comming in the first few areas. Head
    through the warp, and then head through the second warp on
    the right.

    Continue on the path, avoiding the vomiting anus holes, and
    you will be in a hall with a new enemy: The Mutilated Humans.
    If you leave them along and not shoot your gun near them, they
    won't attack. Continuing on, the path leads into a room with
    several hunters, so kill them. Keep going on the path
    and you will face a new enemy: The Hounds (A Aliens "The movie"
    looking enemy, only brown). Kill them, and continue.

    In the next room, go to the right and then hit the switch on
    the console not only to open the window, but to activate the
    wallwalk. Go up the wallwalk, shoot the hunters that appear
    on both the celing and the floor, and crowch when you get
    to a small space. In the next room, you will be in a small
    space with some Mutilated Humans. Don't bother them, ignore
    the wallwalk, and push one of the tumor bombs to the door on the
    upper left and shoot it.

    Next room is the bridge area. Go past the metal bridge to the
    closed door, turn around, and you will see that the hunters
    are shooting the cable. Let them, and you will warp to the
    next level.


    /\ D5: /\
    \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ RITES OF PASSAGE \-\ /-/
    /_\ /_\ /_\ /_\
    / \----------------------------------------------------------/ \
    | | | |
    -- --
    Not much to do in this level. Listen to the ghost of Enisi talk
    about the Cherokee for awhile, and then enter the spirit cave.
    There, you will be able to use the spirit walk to pass the
    fire. The spirit walk is a move where you can use your spirit
    to do things you normally can't do, such as going through
    force fields. Touch the stone on the other side and continue
    on. Enter spirit form and go through the circular fire to gain
    the bow, the only weapon you can use in spirit form. Once that
    is done, you will be able to go back to the Sphere.

    /\ D6: /\
    \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ SECOND CHANCES \-\ /-/
    /_\ /_\ /_\ /_\
    / \----------------------------------------------------------/ \
    | | | |
    -- --
    As soon as you warp in, wait for the tumor bomb to drop on the
    right side, and push it to the pit in the middle and shoot
    it. Go through the flesh cave until you see a force field.
    Enter spirit mode, go across and kill the Fodder. Then, press
    the button to lower the force field. If you want, you can also
    go up via a path only available in Spirit form that leads
    to some ammo. Once you are done, go through the door.

    Next area is pretty much a fleshy hall. Continue through it
    until you see a force field. Go into spirit mode, kill the
    Hunter, and press both the wallwalk button and force field
    button to activate and lower respectively. Go up the wallwalk
    kill the enemies, then enter spirit form when you are on the
    edge. You will now be on a balcony where you can go through
    the door and press the button to make the platform move.
    Go back to your body and walk up the steps and in the
    room you were just in to find the Leech gun, a type of gun
    that absorbs various types of energy located along the
    walls. Once the hunters open the door, go through it.

    Head along the fleshy hallway until you see a glass wall
    and a anushole vomitor. Wait until the ghost kid breaks
    the window, and then go through. In the next room, blast
    the Fodder that are in the hall, then go under the steps
    to find two warp boxes. Choose the right one, and go
    through it.

    Next room is a Gravity Switch room. Keep in mind that
    gravity switches cannot be shot at on the floor, but
    ones on celings and walls can change gravity. Keep changing
    the direction until you find the portal.

    Next part is mostly a sniper area. Enter sniping mode by
    using the secondary button (With the Hunter Rifle only),
    and try to either shoot at the head or chest. Once all the
    hunters are dead, drop through the opening along the path and
    look for a gravity switch on the celing. Shoot it, and you
    will wind up in the next room.

    The trick here is to manuver yourself a little below the
    edge of the walls and shoot the gravity switches. If you
    are lined up right, you will be a little bit on the next
    platform. If you just jump down, then you will need to start
    over. Once you get to the end, you will find what happened to
    the Bar: absorbed in the ship. Shoot the gravity switch near
    the bartenders area to get in the area, and kill all the
    hunters that warp in. Eventually, several warps will
    appear. Go into one, and a blue one will appear that will
    warp you to the next level.



    /\ D7: /\
    \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ ALL FALL DOWN \-\ /-/
    /_\ /_\ /_\ /_\
    / \----------------------------------------------------------/ \
    | | | |
    -- --
    Beginning in this area, go right and shoot the Hunter patroling
    the pathway. Continue through the anus door and you will find
    a lone Mutilated Human, and giant Cylander, a inactive wallwalk,
    and a switch. Press the switch, go up the wallwalk and kill any
    hunter that comes along. You will then be in a area with several
    Fodder. Kill them, then move the tumor bomb to the door to the
    left and shoot it. You will then see a force field you can
    go through with Spirit walk. Enter spirit mode, go down a
    little ways, and press the switch to lower it, then re-enter
    your body.

    Once in the next room, kill the hunter that warps in a look
    for a path on the left. Gather the ammo near the human,
    and continue on the path that goes up. Kill the Hunters that
    warp in, then enter the tube to fine a lone Hound. Kill him,
    and then drop down to the fleshy cave.

    Turn on your lighter and continue onward. On your way to the
    door, you will hear a child cry, then get ripped to shreads.
    Ignore it, since there is no enemies you have to fight above or
    anything you can really do. Continue through the doorway and you
    will wind up in a room with a bottomless pit in the middle. Defeat
    the hunters and Fodders in the room and collect the healing spore
    near the south side of the wall. Once all the enemies are
    defeated, look on the sealing for a gravity switch. Shoot it to
    land on the sealing, and then head toward the pipes. Look up and
    hit the gravity switch on the celing to land in the other section
    of the room you were not able to enter due to the pit.

    Grab the healing spore if you need it, then hit the right
    console to make a round portal appear. Once you are on the
    other side, you will find a room with several Vomiters, beam and
    ice charges for the Leech Gun, and a Draw Poker machine. Nothing
    too important, so go back through the portal you just came out of
    to warp into a room with a Elevator (With a healing spore, if you
    need it).

    Once on the elevator, you will have to wait about a minute or so
    for it to get to the next area, so kick back and watch the pretty
    view in the distance (AKA: Your next destination). Once at the
    top, you will enter a room with the ghost girl and a healing
    spore. She will run off, and leave the door locked. Look on the
    celing near the enterance for a Gravity switch and shoot it. Once
    on the celing, go forward and look at the bottom for a warp.

    The next room is a bit of a annoyance, but isn't too bad. In it
    is sevral healing spores, ammo for the Hunter Rifle, several
    recharge stations for the leech gun, and two of those ghost
    girls. I'm not too positive, but from what I remember, you are
    supposed to shoot at the two ghosts until a crouchable passage
    opens on the upper left wall. Once in the next section, you will
    find a healing spore and ammo for the Hunter Gun. Continue on
    the left passage until you come to a room with a portal. Enter it
    to end the level.

    /\ D8: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ CRASH LANDING \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    Right off the bat, you will be in a room with a force field blocking
    your way, and several hunters on the other side. Enter Spirit Walk,
    and hit the switch on the right to lower the force field. Go back
    into your body, and kill any of the Hunters in the room (Some warp
    in on the left, so take care of those. There are several Healing
    Pods and a leech gun station if you need it, so use them acordingly.

    Once you are done, head up the stairs on the left and hit the switch
    to the right of the door to reach the balcony near the Crash site.
    Gather the Hunter Rifle ammo, then enter Spirit Walk and pass
    through the section on the bottom. Go down and then go forward to
    find the terminal to lower the force field. Lower it, then re-enter
    your body and head back down and go forward. Several Hunters will
    ambush you, so take them out. Also worthy of note is the Electric
    energy station for the Leech gun on the right wall (Slow on attacking,
    but each blast is powerful enough to kill most lesser enemies).

    Jump down to the ground section to find several hounds, Electric leech
    stations, several balloon jellyfish things (The Prey manual and website
    make no mention of its name, so that is what I will call it until
    someone can find the true name of it), and some Fodder. Note that if
    you kill all the Balloon aliens, then Sniping Hunters will appear on
    the ledge to the left. Now, the only problem is getting up to the area
    that leads to the next section. Head forward and then go up the
    platform to find a Spirit Walk symbol. Go into Spirit Walk, then go
    up the spirit pathway to find a terminal switch. Hit it to activate
    the elevator on the right, then go back to your body and hit the
    switch on the elevator and head through the portal.

    Right when you enter the next room, a hunter will close the gate and
    lock you in the section you are in. If you turn around, you will
    find a gravity switch on the left, and a health basin right in front
    of you. Hit the gravity switch to switch the direction of the room
    (Which allows you to go through the metal bars). Jump down the small
    pit, then hit the switch right above you to return the room to
    normal. Head down the path to the right to find a cabnet of Hunter
    Rifle ammo, then continue forward to the force field. Several Fodders
    will jump from the celing, so be prepared to take them out. Press
    the switch to lower both force fields (The small passage on the left
    leads to some Hunter Rifle ammo), while the one in front of you
    will lead to the next room.

    The next room is a easy puzzle. First of all, go to the left to find a
    warp door and a switch. Do not hit the switch, but instead go through
    the door's path (go through the gate, and then turn around to find
    the portal). Once you are through the portal, you will be in a turnable
    room with a switch and a cabnet of Ammo. Press the switch once to
    appear on the other side of the room you were just in. Ignore the
    switch, and head on through the door.

    The passageway has several mutilated humans, a tumor bomb, and those
    crab-like grenades walking around. First, kill the mutilated humans,
    then destroy the celing turret near the door (Note that the turrets
    seem to not take any damage from the Spirit Bow). Once all that is
    out of the way, head through the door on the north wall.

    In the next room, you will find a electric charge station for the leech
    gun on the right, and a force field that you can sprit walk through on
    the left wall a little ways forward. Hit the switch to the right, and
    then re-enter your body and look on the terminal in front of you for
    a number password you will need in just a minute or so (*Note: When I
    first recorded my playthrough, the password shown was 1623. I am not
    sure if Prey randomnises it like some others do, but I will be thankful
    if anyone can give me info on if it is the same for them). Once you
    have the password, head back and then forward to find some steps and
    a terminal to enter the password (The terminal will show the numbers in
    the alien language, but will appear as English numbers after a few
    seconds). Enter it, and then head through to the next section.

    Next room is a bit annoying. Instantly, you will have several Sniper
    Hunters on the top areas shooting at you. Take them out, and use
    Spirit Walk to show a path leading to some Rifle ammo (Optional).
    Head back to the enterance area of this room, then look on the celing
    to find a gravity switch. Hit it to flip the room, then drop into the
    pit. Continue foward on the path until you find a gravity switch on
    the floor, and then look above you to find a second one. Hit it to
    discover that you are on the platform across the previous pit.

    The next room is pretty mcuh two recharge stations for the leech gun
    (Energy and Ice), as well as a Health Spore. You know what the next
    room must be...Aw hell yeah! It's a giant ass fight! Both Hunters and
    Hounds will attack you from every direction, so take them out so you
    can go up the elevator on the left side of the room. To activate it,
    position your body on the elevator lift and go into Spirit Walk form.
    Then, go through the force field and activate the switch on the other
    side and return to your body. Once the elevator is on the top, go
    through the door.

    Next room has several dead humans and a single mutilated human, so take
    him out (or ignore him, which ever you prefer). The room after that is
    filled with bodies hanging on the celing, several crab grenades, Rifle
    ammo and health spores. Go up the platform right across the entrance to
    find a small gateway portal. Crawl through it to head to the next room.

    Next room is a wall walk puzzle, so take it a bit slowly. Walk across
    the small pathway in the middle to reach the otherside with a wall walk,
    then go up to find a hunter. Kill him, then hit the switch to cause the
    sections of the wall walk to start moving (Which allows you to get
    across). Go down the path you took to reach the switch and go either
    right or left. When a section of a walk goes down, walk onto it and
    wait for it to intersect with another part of the walkway. Once you are
    on the other side: go straight, then whichever path goes up to reach
    the other side. To the right is rifle ammo, and the left is a warp
    box. Crouch to enter the next area.

    On the top of the next room is a Hunter, while the bottom holds a
    turret. Ignore the warp box infront of you, and continue on to the
    left side. There is a hunter on the celing, so take him out as soon
    as you see him. While you do see several leech charge terminals,
    ignore them for now and go into the warp box. You will now be on
    a inverted gravity part of the room with Hunters shooting at you.
    Grab the rifle ammo, and take them out. When you are done with
    that, look at the side of the box you just came out of to find a
    second warp box. Enter it to head to another gravity warped part
    of the room. Grab the Hunter's guns, and then prepare to fight
    the Hound and Hunter that come out of the door to the north. Grab
    the Leech power-ups if you need to, then continue on through
    the door.

    Next room is filled with Cilia tentacles, so watch your step when you
    walk around. The right wall has a ammo cabnet, so grab it if you need
    it and the lower left section of the room has a health basin. The
    password console on the right needs a number password (Mine was 2724,
    but if that doesn't work, go out of the room you were just in and look
    on the leftmost wall in the room where you fought the hunters).

    NEXT room is a doozy. Ice leech charge on the right, and a lift that
    will bring you down to a Hound cage. There are quite a few of them,
    so use your fastest method (AKA: NOT sniping) to kill them. Once they
    are dead, hit the switch on the upper left to activate the wall walk.

    Once on top, you will be in a room with speakers (In which you can
    listen to the unfunny conspiracy show, if you want). Once you are
    done, hit the switch to open the portal to the next room, ending
    the level (FINALLY!)

    /\ D9: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ SACRIFICES \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    This level begins with a Mutilated Human working over the vault you
    need to enter. Shoot him and then enter the code "0634" (Temporary
    note: If that doesn't work, continue on down the pathway right in
    front of you until you reach several Fodder and a Mutilated Human.
    Shoot the Fodder and Human, and look on the left wall for the
    code).

    Entering the vault will reveal a school bus and a sealed off
    passage. Use the spirit walk near the sun symbol to create a
    path to the area the bus is in. While over there, press the switch
    to open the shutters that were blocking your path. However, once
    you get to the door, the school bus will become possessed and a
    legion of ghost children will attack you. Keep killing them until
    the door that previously shut opens.

    Next room is filled with Cilia and Fodder, so take care of them
    accordingly. Keep going forward (Health Spores if you need them)
    and you will eventually pass a huge warp ring down below a
    window. Continuing onward is nothing great, just a energy recharge
    for the leech gun. Eventually, you will reach a wallwalk room with
    several Hunters in them (and a working Blackjack machine). Kill
    them off and press the switch near the middle of the two wallwalks.
    Head up the left one, which will then summon several Hunters who
    will then shut off the wallwalk you are on. Kill them off, and
    then turn the wallwalk back on and continue. Head on the right
    path when you see the portal to head to the next room.

    More Fodder in this room...You know what to do (I mean, you don't have
    tea and crumpets with them...YOU SHOOT THE LIVING HELL OUT OF THEM!
    YOU PRETTY MUCH KILL ANYTHING IN THIS GAME THAT MOVES!). Sorry, back
    on topic...There is a cabnet of rifle ammo, so get that. Push the tumor
    ball to the ooze net on the upper left side and blow it up to reveal
    a new passage.

    Oh joy, a new item! Too bad it is a servered hand...A HAND THAT CAN
    BRING THE DOWNFALL OF THE ALIENS! *Ahem* the alien hand is used to
    open up doors with the alien looking hand design on them, so it will
    come in handy later. More fodder past the area with the hand, as well
    as some Health Spores. You will then fall down into a cave and
    eventually face the boss, Centurion.

    /----------------------\
    |BOSS: CENTURION |
    |----------------------|----------------------------------------------\
    |Centurion...Doesn't he seem a bit like the Cyber Demon from Doom? |
    |Anyways, he is fairly resistant to attack (Normal weapons do jack |
    |when it comes to damage. When you do die, you will wind up in a cell |
    |on the edge of the area you are in. Eventually, Centurion will stick |
    |his right hand in and start blasting you (Stick to the left part of |
    |the holding cell) and wait until he tries to pull out and loses his |
    |hand. Also, be careful of the Fodder that appears a little after that|
    |(A sneak attack from those bastards can usually kill you in a few |
    |hits). Eventually, Centurion will break down the door and allow you |
    |to pick up his hand, a automatic hand (literally) gun. Just hold down|
    |the fire button while aiming at him and he should be dead in pretty |
    |much no time. |
    \---------------------------------------------------------------------/

    Not even a few seconds after the female voice talks to you that the
    hunters attack. Head through the portal on the right to end up in a
    room filled with ammo. Head through the northern door to reach a
    wallwalk puzzle and several Hunters. Kill the hunters and continue on
    to a section with a almost shut door, two force fields, and a hand
    switch. Use the hand on the switch to deactivate the left force field,
    and continue up the wallwalk. Continue going up and killing the
    Hunters that spawn and continue on the main path until you are in a
    room with a force field. Use the hand on the door switch on the left
    wall, and continue to the next area.

    Not much in the next area, just some leech stations and a Ammo Cabnet.
    Continuing forward, you will see several of those guys from earlier.
    Ignore them for now, and continue going forward.

    Quite a few hunters and hounds in this area, so take them out before
    you do anything else. Click the switch on the console to line up the
    rings, and create a portal to the next room. This time, you will
    see a unamed, spider-like alien attack you. Dodge its attacks for now,
    since it will escape through the area he appeared from. Continue forward,
    and you will get a message from Enisi, transporting you to the Spirit
    realm once again.

    /\ DA: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ THERE ARE OTHERS \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    Just like any other level in the Spirit Realm, this one is short.
    Continue going forward until you see Enisi, and listen to what
    he has to say. Once that is done, a path to the left will open and
    allow you to continue on. Just keep going forward, and you will
    eventually find a floating, holographic version of Jen. Listen to
    what Enisi is telling you, and then you will be warped back to
    the Alien Sphere.

    /\ DB: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ GUIDING FIRES \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    You will be instantly teleported to a new room with nothing really
    in it, so continue going forward. Next room is a bit odd: A hunter
    is fighting off one of those balloon things from earlier, so leave
    it alone and focus on the two switches. Use the alien hand on both
    sides of the tower to lower the electric gate, and continue on
    to the elevator. In truth, I do not know what is on the 3rd floor,
    since I choose 2nd, but it should be the same either way.

    Once on the 2nd floor, there will be two hunters standing outside,
    so take care of them (or run). Walk around the area until you find
    some alien text and a arrow pointing to a brownish-platform. Once
    you step on it, a console will appear that allows you to board a
    shuttle.

    Shuttle controls are fairly simple: Fire button fires rapid burst
    energy shots, and the left is a tractor beam (Not used until later).
    Fly the shuttle up, and then dock it near the path that leads to a
    door.

    Next room is pretty much full of Hunters, although there are several
    healing spores if you need them. Continue going up until you reach
    a ammo cabnet and wallwalk switch on the left and a alarm switch on
    the right. Press the wallwalk switch, then use the wallwalk to get
    to the next section of the room. On the right is the switch you
    need to hit, while the left is is a switch that opens a portal
    to the beginning of the room. Hit the right switch, activate
    the portal, and then return to the room with the shuttles.

    At this point, several new flying enemies have spawned, so either
    continue on or take them out. Once you are ready, fly to the area
    that was right above the door, and go through the air lock until
    you find a docking station. Continue on through the door.

    Next room is a hall with several hunters and a hound that can sneak
    up on you if you are not careful. There is also a healing basin if
    you need it. Once you are ready, continue on. Press the switch in
    the next room to open a portal to a shuttle station. Mound the
    shuttle, and continue onward. You may have to fight the black floating
    alien that tries to attack you, but you can just aim the shuttle
    upwards and continue through the tubes.

    Next up is a room with two electric rings circling around. While
    touching them doesn't harm you, getting trapped in a corner while
    one of them passes hurts the shuttle, so be careful (Also noteworthy:
    Crashing the shuttle usualy transports your body to the last Shuttle
    area you last used). Manuver past the rings and continue to the next
    tube area.

    Not much to note in the next area, just the moon circling around the
    Earth. Continue down the pipes until you reach a force field, which
    will then shift the pipe downward (If you hit a door that does not
    open, then you went the wrong way). Continue going forward until you
    are lead down into a area with Wallwalks. Ignore them and continue
    going down. You will then find a room with several Hunters and those
    Black and red flying enemies. Dock (You don't want to die in the ship
    and then have to come all the way back), ignore the enemies for now,
    and continue on through the door. Press the switch to open a portal
    to the wallwalk you saw earlier.

    The platform you are on now has a active wallwalk and some Rifle
    Ammo. Head up the wallwalk (Trying to avoid the flying enemies
    in the process), jump down once you get to the edge, and head
    through the door that is not too far ahead of you. Also, be careful
    of the hunters that spawn in this area, and the one in the watchtower
    that tries to Snipe you. Head through the door and press the switch
    to open a portal to the watchtower in the previous room. Pick up the
    Hunter's Rifle, and hit the switch to drop the force field. Head back
    to the shuttle area, grab one, and then fly through the door that
    previously had a force field and dock at the station below. Head
    through the door and press the switch to open a portal to the end
    of the level.

    /\ DC: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ THE OLD TRIBES \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    This next one is a doozy. You will spend most of your time in this
    level in the giant hallway you see once you head through the area
    you start in. First, take care of the enemies in the hall so you
    don't have to deal with a larger number later on and get overwhelmed.
    Next, head through the door to the first of many halls with lasers in
    them. If you hit one, a turret will bust out. Fortunatly, you can
    turn them off via the switch near the end of the hall, so do that
    when you need to go back. Continue down the hall to find some
    Rifle ammo, and a door to a room with a giant fan and several
    Mutilated Humans listening to the radio show**. You don't
    have to go in here, so skip down past the ** paragraph to find
    what you need to do next.

    **(This room is optional, but the ammo may come in handy later).
    Ignore them and grab the healing spore/A healing basin and Leech Gun
    charge if you need them, and continue to the next room. More leech
    gun chargers in this room as well as a door that leads to a optional
    Spirit Walk section, which allows you to gather some more ammo.

    Back in the hall with the lasers, head through the middle door to
    lead back into the giant hall. Activate the wallwalk via the switch,
    and continue to the next section. Several Hunters will spawn on the
    bridge you fought them in the beginning, so be careful. Hit the
    switch on the end to open the door.

    This is the second hall with Laser traps, so be careful. Deactivate
    them, and head through the door to wind up on the bridge that the
    Hunters were on previously. There will also be a new flying enemy
    that launches slow moving missles at you, so kill him ASAP.

    Third laser hallway, same deal. Head past the lasers and ignore the
    door on the right to find another portal room. Warp to the sniping
    tower, activate the wallwalk, and take care of the enemies that
    spawn. Head back to the previous laser hallway and open the right
    door to find a force field. Use spirit walk, head past the spirit
    path, and activate the wallwalk. Then, before reentering your body,
    hit the switch to the right of the force field (Near the wallwalk,
    in Spirit Walk mode). Walk past the wallwalk to find yourself in
    your fourth laser room.

    Nothing new, dodge the lasers, collect the ammo, and head through
    the door. Defeat the flying enemy and continue up the wallwalk.
    Kill the hunters, and then jump down once you get to the edge.
    Shoot the enemies that spawn below, and then head onto the pipe and
    jump onto the walkway below. On one end is the Rifle Ammo near
    a closed door, while the other is a active door you can go
    through. Head through the door to find another portal room. Once
    again, use the portal to head through.

    Next room is a shuttle area with a hunter at the controls. Ignore
    him, and use the shuttle to go forward through the airlock.
    Dock, run past the enemies (New flying alien as well, try to
    avoid it if possible, although you will need to use Spirit Walk
    in not too long). Use Spirit Walk on the shuttle docking area to
    gain access to a spirit path that leads you to the switch
    that opens the door on the top (RUN ON SENTENCE!! WHOOHOO!!!)

    Head back to the shuttle area, grab a shuttle, and fly upward.
    Next area is a bit annoying, so I will just give the best rundown
    I can: each docking station holds a power supply that keeps the fan
    above on, as well as a force field. You will need to deactivate the
    force field on each, open the hatch (Via a switch) to the power
    supply area, go back to the shuttle and pull each of the
    rectangular power supplies. Once all 3 of them are pulled out, the
    fan at the top will open up.

    Next area has some blue junk blocking the way to the next area, so
    use your tractor beam to move it. Head through the path to find
    those odd people again. The next area is mostly story, so just follow
    what the people tell you and you will meet Elhuint, a priestist that
    leads her people from Gaia, and talks about The Keeper, the main
    boss around the sphere. After the chat, a portal will open up to
    lead you to the next level.

    /\ DE: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ HIDDEN AGENDA \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    More Mutilated humans in the beginning, so leave them alone. Keep
    going forward and head down the right path into the laser room.
    Dodge the lasers, and head down the right path to find a second
    laser room and a switch to deactivate the lasers. Head through the
    left door to find a hallway with some health spores, and your
    first encounter with the keeper (Sadly, he runs away like a sissy
    girl). Head right and use the alien hand on the switch to open
    the door.

    First thing you see when you enter the room is a weapon floating
    in midair. To get it, head to both the left and right doors (You
    can stand in the doorway) and blast the energy soruce that is
    right in front of you. Once both of them have been destroyed,
    the weapon will drop (allowing you to pick it up) and causes
    several Hunters to spawn. Eventually, a portal to the next room
    (With some ammo, Health spores, and a switch) will open. Once
    you are ready, head through the right door.

    Next room has several hunters, a leech station, and a force field.
    Hit the switch near the leech station (Its near the middle wall,
    near the seperator to the small room on the right wall that faces
    the force field) to deactivate it.

    More running and gunning in this room, you pretty much have to
    take out the turret and Hunter, so do that. To the left of the
    turret is a rotating room, so leave your body in there and do a
    spirit walk past the force field. Click the switch on the left
    to bring your body around, but don't leave spirit walk just yet.
    Instead, head through the next force field and click the switch to
    your left. Doing that will rotate your body around to you, which
    you can now safely re-enter. Kill the hunter that appear, collect
    the ammo, then head forward and look to your left to find a
    warp box to the next room.

    Next room is pretty much a switch room, so...open the portal.
    The room you just warped into has some ammo in front of you,
    so go get it. Watch out for the turret on the left hall and
    dodge/take care of it and ignore the mutilated humans (There is
    a health basin on the left if you need it). Head down the path
    in the middle and go left to find a portal.

    Ignore the Mutilated ones, and continue down the path to the
    right, and then crowch to enter a air duct. Destroy the mini-flying
    enemies, and use your Spirit Walk to cross over the pit to the switch
    on the other side. This will deactivate the force field and allow
    you to walk up the wallwalk. A hunter appear on the way up, so be
    caucious. Head on the right path to reach the next room. Take care
    of the turret, then crowch down to enter the duct.

    On the other side, you will then enter one of the most annoying puzzles
    in the game. Go past the pipes, crowch to go down, and then shoot the
    gravity switch on the celing. Go forwards a little ways, look up for
    the celing switch, then shoot it again. After that, there should be a
    crowchable passage in front of you, so go that way.

    Keep going forward, shoot the switch on the top, and then you will
    be in a area with a force field. Use spirit walk to go through the
    FF and click the switch to open a portal. Go forward (In the
    direction of the portal) and look up for another gravity switch.
    Shoot it to rotate the room to where you can enter the portal,
    and then you will be in a room where The Keeper then escapes.

    In the room, look to the left to find a crowchable passage, and go
    through. Grab the ammo and drop down to the platform below. Next
    section is a bit hard, so be prepared. All of a sudden, the flying
    robots from earlier will start attacking you in waves. Keep shooting
    them until the voice starts laughing and talking to you, then enter the
    portal that appears on the right. Enter it to end the level.

    /\ DF: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ JEN \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    Aw hell yeah, things are starting to heat up now! Go forward until
    you find a force field, then use Spirit Walk to go through. Look
    on the floor for the code (2432) and enter it in the password
    terminal to lower the force field. There is also a crowchable
    room with some ammo and a healh basin, so use it if you need
    it. Once you are ready, head through the door near the terminal
    to end up in a room right above where Jen is being held. Look to
    your right for a crowchable air duct, and enter it.

    On the other side is a Hunter patrolling the area, so shoot him
    when you see him. Head on the left path to find a huge room with
    a force field. Spirit Walk through, kill the Mutilated one on
    the upper left if you have enough Spirit energy, then press the
    force field switch on the left to open it. Use the alien hand on
    the switch on the upper left area, and several new enemies
    called the Mutate will attack you. Kill them, and several Hounds
    will also attack you. Once they are dead, the force field will
    drop and allow you to go through the door.

    Next area has several Mutilated Humans, so ignore them and
    spirit walk through the left force field, then crowch down. Go
    on through until you reach a room with a Mutilated Human at the
    console you need to use, so nudge him and quickly press the button
    of the console he was using and go back to your body. Head to the
    door on the hallway with the MH to end up in the room you were
    just in as a spirit. Take out the MH using the console, and
    press the button to make the portal come out. Enter the room
    with the ammo and health basin, and use Spirit Walk. Go back
    to the button and press it again to move your body back to the
    glassed room.

    Head through the shutters on the right, and take out the turret and
    hunters on the wallwalk before using it. Go up, then keep going until
    you are near a portal and jump in it. Kill the hunters in the room,
    and continue down the path into another portal. In this room, you
    will have to kill the 4 mutates that come out (Electricity works well,
    and there is a Electric Leech charge in this room). Once they are
    all dead, a portal will appear. However, you can go up the stairs
    to find some health spores and ammo, and crawl through the passage
    for a health basin (and a Art Bell phone conversation with The
    Keeper). Once that is done, head through the portal that opened up
    in the last room.

    Keep going down the passage until you find the room Jen is in. Hit the
    switch on the right of the containment cell to trigger a cutscene. Just
    then, a image of Elhuit will appear on the screen and tell you they
    have been attacked. After that, both doors will hopen (The left is
    the exit, and the right holds ammo). Head through the left door
    to end the level.

    /\ DG: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ THE DARK HARVEST \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    At the very beginning of the level, you will be transported to
    the area The Hidden were located in. In a rather stupid move,
    Tommy insists that Jen stay behind (Bad for him, but good for
    us since we do not have to do a stupid escort mission). Once you
    can control you weapons again, several hunters will burst through.
    Kill them, and continue on the passage they came out of.

    The path ahead is pretty straight forward. Along the way, you
    will fight Hunters and Hounds, so the Rifle or Acid Gun may be
    your best bet. Continue going along until you reach the room you
    fought Centurion in. There are ammo cabnets on both ends south of
    the portal, so use them if you need to. Once you kill all the
    Hounds and Hunters, a Centurion will appear as a normal (But
    strong) enemy. Defeating him will summon another Centurion, while
    beating that one will summon more Hunters. After that, Jen will
    then scream, and you will see her get carried away by one of the
    flying enemies into the portal. After talking to the female voice,
    the portal will open and allow you to access the next level (Short
    for a action level, eh?)

    /\ DH: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ FOLLOWING HER \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    You begin the level in a room with a window and several health spores
    and a leech gun station. You will also see Jen going by with that
    flying monster (How the hell can she breathe?). Anywho, once you
    got all you need to in this room, continue on down. There is a wall
    walk, a ammo cabnet, and a switch. Get the ammo, press the switch,
    and start walking on the wallwalk (A hunter will also warp in, so
    kill him). Next room has several Fodder, so kill them and crowch
    so you can enter the passage on the left. Go right and you will
    see a portal to the next room.

    In the next room, you will habe to fight sevral Hunters (and I think
    hounds as well). You can ignore them if you wish and continue on
    through the door. Go up, use Spirit Walk and select Floor 1. When
    the lift arives, place Tommy on it and go back into Spirit Walk
    mode and press Floor 2. You will then rise up to the second floor
    and can access the next door.

    The next room will be dark, and Tommy will make a stab at Doom 3
    (I mean, it IS the same engine, after all). Go down the hall and
    kill the Hunters and Fodder that come along (There are also Ammo
    Cabnets and a Spirit Walk point). Once you are ready, head through
    through the northern door.

    Next room is a pain in the ass...From what I can tell, you have to
    kill the giant spider aliens until the shutter on top of the wall
    walk opens and allows you to get through (Be careful of the Spider
    enemy when the door opens, though). Once it is open, go through.

    On the table in the next room is the Launcher, sort of a mixture
    of a rocket launcher and grenade launcher (Although it is somewhat
    weak compared to other Rocket Launchers in other games). Anywho,
    once you are ready, head down the left hall. Kill the Hunters, and
    hit the gravity switch on the celing to change the direction of
    the room. Go forward and look up for the second gravity switch,
    and shoot it. Kill the hunters that appear, and use the Alien
    hand on the switch on the left side to open the door.

    Next room has ammo and a Health Basin. Continue forward to find
    your next puzzle: two cylander energy creators going back and
    fourth. Go left and follow the path (collecting the ammo), and wait
    until the cylander goes all the way to the left. Jump onto the
    metal platform, and continue left. Kill the spider enemy in the
    room, grab the ammo, and then head outside. Kill the flying
    enemies, then wait until the left cylander stops and allows you
    to go through. Head on the path, kill the Hunters that warp in,
    and press the switch. This will stop the energy on the cylander
    you just crossed, allowing you to use the platform. Jump onto the
    platform of the cylander and wait until it reaches the other side.

    Next, head forward and wait for the energy in the cylander to stop,
    and jump in the left part the second it stops. Keep going forward
    until you find a path to the right. Next room has bars on the left,
    and a path on the right. Leave your body at this part and go into
    Spirit Walk mode, then head to the right. Keep going until you find
    a spirit path that leads to a switch. Pressing it will unlock the
    bars and allow you to pass, so head back to your body. Go on
    the left path and head through the door.

    As soon as you enter, a Spider Alien will pop up from the ground
    and attack you. Down below, several Spider Aliens and flying
    enemies will spawn, so take care of them as well. Once they are
    dead, jump down and go forward until you see a platform, then jump
    on top. Lead the tumor bomb to the door on the other side (Be careful
    though, several Sniper Hunters will spawn on the opposite side) and
    shoot at it to unlock the door. Once it is open, several Fodder will
    attack you, so be on guard. Finally, jump into the portal at the end
    of the hall to end the level.


    /\ DI: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ THE COMPLEX \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    You will begin this level is a sort of fork in the road, one hall
    having Fodder and ammo, while the other has a locked door and a
    alien switch. Use the alien hand to unlock it, and continue
    forward. Next room has some Sniper Hunters and normal ones as well,
    so take them out before you do anything. Also, be careful of the
    turret in the middle hall. Once everyone is dead, head to the
    area where the pipes are (It should be a bunch of pipes right past
    a metal floor with no safty bar). Go down and crowch, and continue
    on the path of pipes.

    *Note: I am not sure about the next section. I think you have to avoid
    the wall walk for now, head through the right door, and either kill
    the two Mutilated Humans or go up the stairs and go through the door
    to find it blocked off, and then return to the wallwalk to find several
    hunters have spawned. I don't know which triggers it.

    Anywho, go up the wallwalk once the above is done and kill the hunter
    that spawns (There is also a spirit walk point where you can gain
    some ammo). Continue onward until you are in a room with lasers. The
    lasers in this room are tied to the flying robot station outside, and
    will release it if touched. Continue onward through the door and
    kill the Hounds and hunters along your path (The steps below lead to
    some ammo). Once you are done, you will be in the cube room.

    Once you enter the cube room (You will see why it is called that in a
    minute), several hunters will warp in. Kill them, and go to the force
    field. Wait a little while, and the cube will form.

    *Note: This is another thing I am not positive of, but I will update
    when I have more info. The cube has a box in it that needs to go along
    the path of the cube, and turning the cube by using the gravity
    switches is how you use it. I do not have the order you need to turn
    them in at this time, but if someone can send me them, then I will
    give you credit.

    Once you figure out the cube, then the path will open to the wallwalk.
    Kill any of the Hunters and flying robots that spawn, and continue down
    the walk. Head to the path that has a small cliff and pipes below it,
    and jump down. You will now be in the beginning area, where you need
    to be. Go back to the area with the warp in the middle and the wallwalk
    on the left, and use the now activated teleport in the middle.

    You will now be in a giant section with various alien spiders. Kill
    them, and head down the right path to find a portal. Jump through it
    to end up in the cube room where that switch you saw earlier was.
    First, put your body on the metal bridge on the right and enter spirit
    form. Then, go and press the button and re-enter your body as soon as
    you press it, and then go onto the metal bridge on the other side when
    the two meet.

    Next room is a bit of a time puzzle. Enter spirit form and jump over
    the force field and press the switch. Gravity will go upside down,
    but only for a short time. Press the big transparent block near the
    hole on the other side, and then do the same with the small one.
    Once both are in jumping distance, jump on the small one and then
    again onto the bigger one and enter the path above. Keep going
    until you are in a hall of mirriors-like area. Kill the Hunters
    and look for the door on one of the hallways near the middle.

    Next few rooms are mostly spider aliens and Fodder, so bring out
    the big guns for the former. There is also some ammo throughout
    the rooms, so collect that as well. Find the switch for the
    gravity in the room without a exit, and while it is reversed,
    hop onto the platforms and onto the moving metal platforms
    going down. That will lead you to a wallwalk, which leads
    to a portal.

    Take out the Spider Aliens and flying enemies in the next room, then
    push the tumor bomb to the goo-like substance blocking your path
    ahead of you. Shoot it to set it off, then go across the clear
    floor and duck so you can go underneath. In front of you is a gravity
    switch, so press it to reveal a portal to the next area.

    The next area has some shuttle platforms, so use a shuttle to go
    up and then to the side where you see docking stations (You can also
    use the tractor beam to pick up the enemies in close range and
    throw them off). Go through the left door and through the portal to
    end the level.



    /\ DJL /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ ASCENT \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    First things first, use Spirit Walk to get across the laser gate and
    water and hit the switch and go back to your body. In the next room,
    stick to the right path and continue to go forward until you see a
    door with a alien switch on the left. Press it, and enter. On the
    right is a ammo cabnet and the left is a switch you need to press.
    Once done, go through the left door to hear a message from that
    woman voice again. Now that you are done here, go outside the room
    you were just in and go to the right, you will then see a shuttle
    terminal. Angle yourself into the middle of the green ring, and it
    will transport you up a bit ways.

    Next floor has a docking station, some ammo, several mutilated
    humans, and some turrets if you hit the lasers. Dodge the lasers
    and avoid the Mutilated Humans, and hit the switch. Head back to
    the shuttle and go upward. The next area is pretty much dodgeing
    the liquid that comes out of the pipes, so be a bit careful in
    this part.

    Next part of the Spindle is a bit weird. Kill the Hunters that
    attack you, and move the blue objects near the door so you can
    move your shuttle through. In the next part, dock your shuttle
    and kill the hunter (and turret if you activated it) and press
    the switch on the platform to open the airlock. Head back to
    the shuttle dock and get a shuttle.

    Ok, next area is a doozy. Kill the flying creatures near the
    floating astroid, then head to the left and look for a docking
    station on a small station. Kill the hunter, and press the switch
    to your right to open the area below. Then, get back into the
    shuttle and fly to the dock on the planet. Follow the giant
    metal wires near the dock (and kill the hunters along the way)
    until you find another station and switch. Press the switch,
    then follow the path back to the dock (This also spawns hunters,
    so take them out). Get back into the shuttle, and head back to
    the station where you pressed the button (and while in the shuttle)
    go into one of the clear cases that has a green ring in it. This
    will lock you into place, and send you to the next area.

    Once you are able to move again, kill the enemies in the area and
    dock. This area has some ammo, so collect it if you need it.
    Pressing the switch on the platform you landed on will activate the
    clear box creating thingies that are used to exit, so head back to
    the shuttle and go right until you see the arms create the clear
    boxes, and enter when you see the green ring.

    Next area also has flying enemies, and a platform you can land on.
    The portal that is on it only leads to a ammo room, so only use it
    if you need it. Go to the left and look for a gravity switch on the
    celing, and shoot it. When you are across, shoot the other one so
    it will return to normal. Continue on to the giant, energy producing
    tube and go into spirit form near it (Make sure all the enemies are
    dead). Head inside the tube to find a small station, some ammo,
    a health basin, a Hunter, and a switch. Kill the hunter, activate
    the switch, return to your body, and then get any ammo and health you
    need.

    In the next room, dodge the lasers and kill the Hounds and continue
    down the path. In the next room with the giant energy center, kill
    the flying robots and then look for the power sorces from each
    beam going into the giant center. Destroy all 4 and the power will
    go out. Now, head back the way you came, and you will be in a new,
    closed off room with several spider enemies. Kill them, and then
    look up on the celing for a gravity switch. Hit it, and then look for
    a portal on the ground that will transfer you to the next level.



    /\ DK: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ CENTER OF GRAVITY \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    Nothing major in the first two rooms besides a Spider enemy in the
    second one, so ignore him and continue to the third room. Kill the
    spider guard in this room, and then go into Spirit Walk mode and
    walk through the force field. Deactivate the field via the switch
    on the right, and continue. Kill the Hunters in the next room, and
    gather the ammo (There is also Video Slots in the room). Once you
    are ready to continue, step through the portal.

    In the next section, head down to the broken bridge area and Spirit
    Walk across. Hitting the switch on the other side will bring down
    the lift, so position yourself on it and spirit walk back to the
    portal near the switch. Now back in the room you fought the hunters
    in, you will need to press the button near the middle of the glass
    and quickly warp back to your body to reach the ledge.

    After that, crawl under the box to enter a new area. Fall down the
    pit a little ways in and continue onwards. Go down the hall and
    you will be a room with several of those flying robots and a
    turret. Take out the robot first, then the turret and look up to
    find a gravity switch. Shoot it, and you will either be on a
    walkway or the celing. Position yourself over the bottom of the
    small walkway, and shoot the gravity switch on the celing. You will
    now be able to access the door to the next room.

    Grab the ammo and healing spore and wait for the room to shift to the
    next side. Head down the right path to find a hunter and some flying
    aliens. Take them out, then spirit walk over and hit the switch on
    the other side, which will activate the wallwalk. Head back to the
    other path (Left side of the revolving room) to find the wallwalk
    you need to go up. Kill the hunters that warp in and continue on.
    Eventually, you will end up in the area the switch was in. Go to
    the shuttle dock and grab a shuttle and then head up to the right
    of the area you were at. You should find a blue door on the celing,
    so enter it.

    Dock, and then head over to the planet area with the force field.
    It will suck you in with the gravity, but you will be stuck on top
    of the force field. Use spirit walk to enter the area and look for
    the beacon that looks like it is the center of the force field.
    There should be a switch, and if there isn't one then you are at the
    wrong becon. Once deactivated, head back to your body and kill the
    hunters that warp in. Then, look for the shuttle dock on the planet
    with the switch and press it. The passage to the next area will open
    up, and will allow you to leave the area. Get on a shuttle, and fly
    into it.

    Keep going along the tubes until you find the exit. Kill the flying
    robots and land on the first planet. Kill any of the hunters you
    find, and then look for a metal pipe. It will lead to the second
    planet and to a switch you can press to open the exit. Head back
    to the first planet, grab a shuttle and head up. Wait until the
    energy released from the door dies down, and then quickly go
    through it.

    Next area is a bit difficult. You need to use the shuttle to blast
    the protective shields around the energy tube, and then once all
    of them are destroyed to focus on breaking the rings. Once all the
    rings are destroyed, the tube will collapse and reveal the pathway.
    Use the shuttle to go up. Dock, go on the platform and head through
    the portal to end the level.


    /\ DL: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ RESOLUTIONS \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    Fair warning, most of this is story stuff, so this section may be a
    bit sluggish. In the first two rooms, wait until the voice stops
    talking and the doors will open. Next room is a puzzle.

    Once the voice stops talking again, all the previous portals will
    close and the single one will remain, at the top. First, use spirit
    walk and head over to the switch on the right and press it. This
    will cause several platforms to appear on several sides. Head back
    to your body, and then head to the white platform on the left side.
    Head back into spirit form and go back to the switch and press it.
    Once on the top, head over to the white platform infront of you
    and go into spirit walk form again. Go to the switch on the left
    and press it to move the platforms again. Next, head onto the white
    platform on the right and go into Spirit Walk form again and go
    to the switch and press it. The voice will speak to you again and
    allow you to pass into a room with another portal. Voice will speak
    to you again, and then allow you to enter another portal.

    This room introduces you to a new attachment to the Leech Gun, the
    a beam-like wave that does quite a bit of damage if you leave it
    over your enemy. Kill the spider aliens and continue on to the
    next section, which has a turret and another spider alien. Kill
    those, and continue down the path. Next up is some Hunters in a
    room with a sealed door. Kill them, and continue on to the next
    section: a room with a turret, a spider alien, and a switch. Hit
    the switch to enter the door, and continue on.

    On the wallwalk, you will fight several Hunters. Jump down and
    you will then have your first major enemy rush. Basically,
    pretty much every enemy in the game will attack you at this point,
    so be careful on what ammo you use with each enemy. Once that
    is done, the voice will reappear the open a portal to the
    next room with Jen...You should have a idea what happends at this
    point.

    /----------------------\
    |BOSS: JEN |
    |----------------------|----------------------------------------------\
    |Jen, now fused partially to a four-legged alien with gatling guns, |
    |will attack you out of her control. At this point, use weak guns to |
    |inflict damage. After awhile, two regenerative devices will pop out |
    |and start to heal Jen. At this point, focus your attacks on one of |
    |the healing devices (Don't be afraid to use your most powerful |
    |weapons, they take quite a bit of damage before they break). Usually,|
    |it will take around 2 or 3 tries of weak attacks of this method |
    |before both of them will break. After, and only after they are both |
    |down should you use heavy fire on Jen. She will also introduce a |
    |beam attack a little ways in that you can easily dodge. If you start |
    |running out of ammo, use the leech gun chargers on the wall. |
    |Once she is out of health, Jen will ask you to shoot/hit her one |
    |more time to put her to rest. |
    \---------------------------------------------------------------------/

    After the battle, the voice will speak to you again, and you will be
    transfered to the spirit area once last time.

    /\ DM: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ Oath of Vengeance \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    Another short level. Tommy will speak to Enisi for a little bit,
    and tell you that you will have to do seven trials (Oddly enough,
    you will never do those trials nor is it really mentioned again.
    Maybe cut from the final game, or purposly left out due to story?)
    Anywho, continue to the spirit cave and pick up the power-up, which
    raises your max health. Then, the voice will tell you that you have
    lead her to this area and can now enter it. Head back to the main
    area, and you will find Enisi fighting off the aliens. Second
    enemy rush time: pretty much kill all enemies that come to the
    area until a portal on the right opens up. Entering it will end
    the level.

    /\ DN: /\
    \-\ /__\ /-/----------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ FACING THE ENEMY \-\ /-/
    /_\ /_\ /_\ /_\
    / \------------------------------------------------------------/ \
    | | | |
    -- --
    Oh goodie, a THIRD enemy rush in a short ammount of time (Did the
    prey staff run out of time?). Anywho, you know the drill by now:
    Kill all the enemies until the portal appears (It appears in the
    upper section). Once through, use the hand on the switch near the
    closed door to open it.

    Next is a bit of a odd puzzle: A spinning cylander with two switches
    on each side. Each switch opens one-half of the door to the core of
    the spinning cylander and will close after about 10 or so seconds.
    Push both buttons, get your most powerful weapon, and blast the
    inside until it drops down. Then, go into spirit walk mode and
    go across the pit and press the button. Then, re-enter your
    body and head to the next section. Not much in the next room
    besides a fodder, some ammo, and a locked door and switch. Press
    the switch to go forward.

    Another time puzzle: Kill all the enemies flying around, then position
    yourself at one of the switches and go into spirit mode. Go to the
    switch on the other side and press it, then quickly go back to your
    body and press the second one to bring the lift down. Then, run down
    the walkway and get on the lift before it has the chance to go back
    up. Are you ready for a boss fight, boys and girl? No? Well, screw
    you too. Instead, you have to do a enemy AND boss rush against pretty
    much every enemy in the game (Including a alien version of the Mutated
    Jen without the healing devices). If you need ammo, use the Leech Gun
    stations around the battlefield. Once that is done, The Keeper will
    finally face you.

    /----------------------\
    |BOSS: THE KEEPER |
    |----------------------|----------------------------------------------\
    |For a hyped boss, the keeper sure is a wimp. He pretty much uses the |
    |exact same psycic attack while several lasers will shoot around the |
    |field. Although he is somewhat resistant to attack, he is slow and |
    |does not dodge that often. If you need ammo, use the leech gun |
    |stations throughout the battlefield. |
    \---------------------------------------------------------------------/

    Then, the voice will transport you to a new section...A section that is
    very, VERY tedious.

    I'm not going to go into specifics in this section, but the main thing
    to keep in mind that each area will usually have anywhere from 2-4
    creepers. These seem to have less health, but more attacks. They will
    tend to use their psycic shild/item grab quite a bit (You can't attack
    them when they do this), and will throw the object at you (Sort of a
    reverse Half-Life 2!). If you need ammo, there is leech gun ammo in
    each section, and the door will open when each section has no more
    Keepers in them. Each area is straightforward (and some will have other
    enemies besides Keepers), and will usually lead to a healing and ammo
    room. You know you are at the end when you see a room full of Keepers,
    and the voice kills them all and opens a portal. Enter the portal
    for the final area!

    /\ DO: /\
    \-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
    \-\ /-/ \-\ /-/
    \-\ /-/ MOTHER'S EMBRACE \-\ /-/
    /_\ /_\ /_\ /_\
    / \----------------------------------------------------------/ \
    | | | |
    -- --
    Short as hell level, mostly story. Head down the hall and the
    voice will start talking to you. You will now have to enter a
    weird vehicle around a floating orb. Your main goal is to
    ignight the small beams with your electric charge (Fire button)
    and move with the secondary button. The main thing to do is
    to wait until a unlit beam is near you, and then use the secondary
    button to lunge at it and use the fire to ignight it. Once all
    of them are lit, then you will enter the final area.

    The Sphere will start talking to you and revealing what happened so
    many years ago. After that, a psudo-boss battle will take place.
    You can't damage her (and she can't you until you break one of
    her windows), but you can break her green windows. Enter spirit
    form, and then shoot a arrow at one of the green windows. When
    that happends, the sphere will flinch a little and you will then
    have to shoot out the window in your main body. Hunters will also
    warp in, so take care of them before you enter Spirit form (Once
    again, Leech Gun ammo is on various sides of the walls). Once all
    of the windows are broken, the final battle will begin.


    /----------------------\
    |BOSS: SPHERE |
    |----------------------|----------------------------------------------\
    |You can't really hit her right off the bat, in truth. To damage her, |
    |you will need to go around and hit each of the switches on the sides |
    |of the metal structures to launch a mine. When she gets close to one,|
    |shoot the mine and she will become immobile for a few seconds. At |
    |this time, shoot her with your most powerful weapons. She has several|
    |Beam and wave attacks, and will float around the battlefield in a |
    |random manner. If you need ammo, there is some around the mine |
    |containers. |
    \---------------------------------------------------------------------/
     
    Laatst bewerkt: 14 jul 2006
  10. gompy

    gompy Tropilatakroba

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    Mensen, ik kom niet verder in het laatste level. Daar is zo'n gek oud wijf in een bal. Ik moet haar doodmaken ofzo, maar ik weet niet hoe. Kan iemand me hiermee helpen.
     
  11. Le Lastpak

    Le Lastpak (◕‿◕✿)

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    Short as hell level, mostly story. Head down the hall and the
    voice will start talking to you. You will now have to enter a
    weird vehicle around a floating orb. Your main goal is to
    ignight the small beams with your electric charge (Fire button)
    and move with the secondary button. The main thing to do is
    to wait until a unlit beam is near you, and then use the secondary
    button to lunge at it and use the fire to ignight it. Once all
    of them are lit, then you will enter the final area.

    The Sphere will start talking to you and revealing what happened so
    many years ago. After that, a psudo-boss battle will take place.
    You can't damage her (and she can't you until you break one of
    her windows), but you can break her green windows. Enter spirit
    form, and then shoot a arrow at one of the green windows. When
    that happends, the sphere will flinch a little and you will then
    have to shoot out the window in your main body. Hunters will also
    warp in, so take care of them before you enter Spirit form (Once
    again, Leech Gun ammo is on various sides of the walls). Once all
    of the windows are broken, the final battle will begin.


    /----------------------\
    |BOSS: SPHERE |
    |----------------------|----------------------------------------------\
    |You can't really hit her right off the bat, in truth. To damage her, |
    |you will need to go around and hit each of the switches on the sides |
    |of the metal structures to launch a mine. When she gets close to one,|
    |shoot the mine and she will become immobile for a few seconds. At |
    |this time, shoot her with your most powerful weapons. She has several|
    |Beam and wave attacks, and will float around the battlefield in a |
    |random manner. If you need ammo, there is some around the mine |
    |containers. |
    \---------------------------------------------------------------------/
     
  12. gompy

    gompy Tropilatakroba

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    Goed, ik ga vanavond even kijken of ik nog verder kom dan. Was iig een uur rondjes aan het lopen:9 Bedankt dude!
     
  13. karf

    karf Real Fake Blood

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    nep... een guide :confused:
    Prey is een puzzel game. dan ga je toch geen guide gebruiken.
     
  14. Le Lastpak

    Le Lastpak (◕‿◕✿)

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    Ik doe dat niet, maar je kan beter een guide gebruiken dan een forum vol spammen! ;)

    Vinden jullie blackjack ook zo kut? Ik kan helemaal niet zien welke kaarten ik heb omdat ze veel te klein zijn!
     
  15. karf

    karf Real Fake Blood

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    Had een vraag:

    Ik wil graag naar een level die ik eerder heb gespeelt, om dus in het schip blackjack te spelen. Maar hoe?
     
  16. karf

    karf Real Fake Blood

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    Zo net Cherokee difficulty uitgespeelt. :D
    Nu nog een achievment... nog iets van 20 kills
     
  17. Le Lastpak

    Le Lastpak (◕‿◕✿)

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    In het begin(bar) kan je ook blackjack spelen.
     
  18. karf

    karf Real Fake Blood

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    Laatst bewerkt door een moderator: 15 jul 2006
  19. CaptnCook

    CaptnCook Active Member

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    Even een vraagje.
    Wat is ongeveer de speelduur van Prey? Hoe lang doe je er ongeveer over om hem uit te spelen?

    @karf, vindt je de achievements zó belangrijk :eek: ;)
     
  20. gompy

    gompy Tropilatakroba

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    Lol, die plaatjes.

    Maare, heb het spel vandaag ook uitgespeeld. Ga morgen verder met BF2: MC.
    Krijg binnenkort ook nog Tomb Raider binnen.

    @karf: WTF, je hebt die achievements wel snel behaald allemaal zeg:+ :) .

    Ik deed er denk ik zo'n 10 uur over, maar dan ben ik wel iemand die alles leuk wilt bekijken. Is er ergens nog een gangetje, dan loop ik meestal toch nog terug om wat ammo te pakken enzo. Verder een top game, maar toch wat aan de korte kant.
     
    Laatst bewerkt: 15 jul 2006

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