TGS 2005: Metal Gear Solid 4 Revealed
Prior to the show, first details on Konami's PS3 sequel appear.
September 14, 2005 - In its last issue, Famitsu promised that its upcoming issue would feature the worldwide scoop on Metal Gear Solid 4, and sure enough, that's what we've gotten in this week's issue. The magazine offers a first look at the PS3 sequel, complete with details that we're sure will be solidified once the Tokyo Game Show opens its doors on Friday and we're able to view Konami's MGS4 trailer.
The magazine actually shares just a handful of details on the game itself, leaving most of the talking to the screenshots, which show one of the most realistic real time displays ever set to the game screen. In the screenshots, Snake --
or whom we believe to be Snake -- is revealed to be an old timer this time. The old character wields a gun and assumes Snake-like stealth poses in some shots. He's also shown interacting with a robot known as
Metal Gear Mark II. If you've played one of Kojima's lesser known series, Snatcher, you'll recognize this robot, as it has appeared in that series in the past.
Raiden will also return, series producer Hideo Kojima reveals to the magazine. The new Raiden will apparently be so cool that you'll rethink your opinion of the Raiden from MGS2( ). The TGS trailer will give us a first look at Raiden's next generation debut.
Screenshots also show what appears to be an Otacon-like character -- that is, a guy with glasses appears in the shots and he looks just like one would expect Otacon to. Although, he's far more detailed than previous Otacon characters have been thanks to the new power at the hands of Kojima Productions. And, like the new Snake, he looks a bit older this time around.
Aside from character differences, MGS4 promises some changes in world structure.
The world of Metal Gear Solid 4 is meant to be a war zone(
). While this was said of previous MGS games, this time you'll totally feel it.
As you move through the game world, you'll see tanks, soldiers and fighter robots everywhere, indicating that you really are in a war zone.(nogmaals
)
In comments with the magazine, Kojima shared some ideas on what went into the creation of MGS4. First, according to Kojima,
the game's philosophy went from "real" to "natural." As an example of this, Kojima suggests that the exclamation marks, that in past MGS games have indicated when an enemy has discovered the player, may disappear from the game. MGS4 is apparently capable of expressing such an event naturally, based on the facial expressions and the motions of the enemy.(
)
The change to a more "natural" Metal Gear Solid takes on another form, Kojima reveals. Enemies, and the way in which you view enemies, will have greater dimension than the typical two dimensions of past games. Kojima doesn't reveal specifics, but does cite examples of Snake arriving in a battle field where country A and country B are fighting. Even though just two countries are fighting, it's possible that within one of the countries, there are different organizations that have different views and are also at odds with one another. What if Snake were to kill an A country solider. Wouldn't B country become Snake's ally? Kojima promises that we'll better understand this idea once we've seen the TGS trailer.
In addition to multidimensional enemies, Kojima promises a new element of
psychological warfare with MGS4.
In past installments, enemies have simply targeted the player with attacks, something that Kojima refers to as being unnatural. Kojima asks, what if the enemy were to threaten the player -- what kind of psychological effect would that have on the player's concentration and ability to move? Sadly, he doesn't go into specifics.
The shots revealed in the magazine are images running on actual PS3 hardware, and as impressive as they are, they will get better(
), according to Kojima's comments. While the images in the magazine are pulled from a demonstration clip, the world of MGS4 that you'll control when playing the game on the PS3 will look as good. And we assume the same can be said about the TGS trailer as a whole.
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