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Saboteur

Discussie in 'Xbox Hardware' gestart door toxito, 22 aug 2007.

  1. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Deze 2 waren nog niet gepost:
    [​IMG]
    [​IMG]

    :)

    nog 5...
     
  2. Tyrant

    Tyrant Well-Known Member

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    Pandemic.. Die zijn toch van Mercenaries? Dat schrikt toch wel af :p.
     
  3. Rydan

    Rydan Active Member

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    True, maar tot nu toe klinkt het echt als een Must Have. Ik ben zéér benieuwd
     
  4. strapping young lad

    strapping young lad Active Member

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    Inderdaad.. ze lieten mercenaries 2 er zo mooi uitzien ook voordat de game was uitgebracht, geld systeem, redelijk goede graphics, grote explosies die zelfs applaus veroorzaakte:

    http://www.gamespot.com/pc/action/m...ies-2-world-in-flames-e3-2008-stage-show-demo

    maar helaas had het voor mij persoonlijk iets te veel nadelen.

    Saboteur heb ik hoog zitten omdat het idee geweldig is.. eindelijk ook eens een held die niet amerikaans is met cheesy one liners :thumbs:
    Plus parijs om in rond te lopen? geweldig.. ook weer eens wat anders, plus het hele sfeertje bevalt me wel.. hopelijk dat het wel wat beter en minder eenvoudig in elkaar zal zitten dan mercenaries 2.

    Het zal trouwens vast wel dezelfde engine zijn.. daar is niks mis mee.
     
  5. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Niet Beta, niet Alpha maar pre-Alpha footage:
    [yt]TsxNmIA120U[/yt]

    Schnell! voordat ze het van YT verwijderen.
    [​IMG]
     
  6. Tyrant

    Tyrant Well-Known Member

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    WTF 8).

    Ik hoop btw dat dat free roamen goed wordt uitgewerkt, in de praktijk vind ik free roam nooit zo heel erg tof..
     
  7. strapping young lad

    strapping young lad Active Member

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    Ziet er al goed uit zeg.. dat voor pre-alpha, niet slecht.
    En inderdaad wel echt de mercenaries engine he, kun je zo zien.. en ik zie geen quicktime events als je een vehicle overneemt, dat was ook wat overbodig.

    Ik hoop dat ze eens wat footage laten zien waarin je echt moet sneaken.. dat moest toch veel in deze game? of ben ik nou in de war met velvet assassin?
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Saboteur - Preview​


    11-Apr-2009
    How Die Hard, whisky and nude cabaret will give WW2 shooters their colour back

    Saboteur isn't your average World War 2 shooter. If anything, it's the antidote to the WW2 malaise that has been setting in since Call of Duty 3 highlighted how generic the genre has become. How so?

    Saboteur puts a new spin on old themes, making them feel fresh and different. It's something that's threaded through everything from the game's stylish art-direction to the genuinely deep and interesting lead character and backstory.

    It all starts at the concept stage. During our exclusive look at the game, Pandemic lead designer Tom French explained that instead of looking to the usual suspects like Call of Duty and Saving Private Ryan the team found inspiration in quirky French film Amelie, the Indiana Jones movies, and the Parkour-lead game Assassin's Creed.

    Check out the game's website (www.pandemicstudios.com/saboteur) and there's a gallery of images labelled 'Influences' which include pictures of WW2 objects like Zeppelins and barbed wire, mixed with arty shots of hands cradling whisky glasses and ladies in lingerie.

    Sensibly, Pandemic made the choice early on to shun historical accuracy in favour of slick gameplay and a great story. The lead character, Sean Devlin is half based on William Grover-Williams - a real life war hero - and half on John McClane from Die Hard.

    And although the game is set in a recognisable Paris, it isn't a faithful representation of the French capital. As you play through, you'll meet Nazi storm-troopers kitted out with beyond-WW2 weaponry, and unfeasibly hi-tech Zeppelins that chase you across the rooftops. Realistic? No. Fun? Yes.

    The colours and the shapes

    However, the most striking part of Saboteur is the visuals, and the way the game uses colour. All the Nazi controlled areas of the game are rendered in black and white, whereas the liberated regions all buzz with vibrant colours. When Devlin liberates a section of Paris by completing a specific mission the colour will bleed back into that district as the Nazi oppression is lifted.

    The action itself is a pleasing mish-mash of Freedom Fighters, GTA and Assassin's Creed. For the most part, Saboteur is a shooter, and Pandemic has confirmed there will be 24 weapons in the finished game, including run-of-the-mill armaments like MP40s and Lugers, through to more unusual items like flamethrowers and specialist sabotage explosives.

    There are elements of stealth and melee, but they take more of a backseat - there's nothing as complex as, say, Splinter Cell's light-meter system. A shame really, because the stealth sections in the demo saw Devlin creeping up, snapping the necks of guards and throwing them off balconies - much more entertaining than the generic shooting sections.

    Where Saboteur lifts itself above the common shooter is in the freedom it hands you. Although this is a Pandemic game, it doesn't run on the same engine as Mercs 2 - the emphasis is on using the environment instead of detonating it, so the up-close detail is more impressive.

    When you're in Paris, you can climb any building and race across the rooftops. You can even scale the Eiffel Tower. Climbable ledges are highlighted in yellow (very Mirror's Edge), and the animations, as Devlin scales brick-faces like an Irish spider, are seriously impressive.

    Grand Theft Tank

    The mission structure's more focused than most open-world games too. We were shown a demo of Devlin escaping from the Doppelsieg factory. It started off linear - Devlin shooting guards from cover and running down corridors.

    Then he was outside, with miles of countryside between him and safety. Legging it is an option, but Devlin opts to dive into a car, Mercenaries 2 style. During the explosive chase he's forced to change cars and shoot his way through barricades, but he finally makes it to the French border.

    It's a great illustration of how Pandemic gives you freedom to explore your surroundings, but will always point you towards the next objective or try and hook you up with a side-quest. Another example is the way message couriers will run up to you with letters from characters that need your help.

    There's an escalation system too, which seems identical to GTA's 'Wanted level'. This kicks in when you start attracting The Hun's attention - something you will do when you start picking up objectives based in unliberated areas. Draw enough heat and Jerry will throw tanks and even zeppelins at you. To escape your pursuers, you have to get outside the red, circular zone that appears on your radar - yeah, just like GTA IV.

    In terms of extras, Saboteur again takes cues from Rockstar's behemoth. There are stunt jumps to find, additional targets to destroy (like towers and tanks), and other goodies to find. Pandemic has confirmed that the PS3 version will have SixAxis support, which will probably be implemented into the game's combat mechanics, but won't have online multi-player or co-operative play.

    No multi-player? No endless brown fields? No battle-chatter? Saboteur certainly won't be welcome in the WW2 shooter Gentleman's Club. No. This is the kind of shooter you'd find smoking a Gallois cigarette in a stylish Parisiene cabaret, and that's precisely why it looks so promising.


    Klinkt erg goed! En kan nu dus helemaal niet meer wachten.


    :+
     
  9. Rydan

    Rydan Active Member

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    Kan net zoals jou niet meer wachten, echt een ziek vet spel lijkt me. Q4 helaas pas :'-(
     
  10. Daz

    Daz

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    Mhm ja, klinkt erg cool.
     
  11. strapping young lad

    strapping young lad Active Member

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    lol, okee dulle.. niet op de mercs 2 engine dan, ik vindt het nog wel verdomd veel op die engine lijken hoor, zal wel een update van die engine zijn.

    Leuke preview trouwens.. helaas dat het sneaken niet het voornaamste is in de game, dat leek me nou juist het tofste om te doen in deze setting.. een shooter hmm.. dat kennen we nu wel, ik wil juist sneaken.
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    The Saboteur Preview
    To save Paris from the Nazis, you're going to have to blow it all to Hell.


    April 22, 2009 - Sean Devlin has it all. Fast cars, hot women, and a limitless supply of cigarettes. And then the Nazis invade Paris and it all goes to Hell.

    A member of the Morini racing team, Sean has no particular allegiance to either side in the war, but finds himself swept up in historic events nonetheless. Sean knows the Nazis are bad guys, but this isn't his fight. That is until tragedy strikes, fueling his desire for revenge. But this isn't your typical angry Irishman loses someone he loves and takes down the Third Reich action story. Not at all. By the end of Pandemic's The Saboteur, you won't be doing the Riverdance on Hitler's grave. You're not winning the war--you're just fighting your personal battle, which happens to take place in the middle of occupied France.

    The Saboteur is an open-world game set in and around Paris. And while there are sidequests and numerous other things to do outside the main missions, this is distinctly not a GTA clone. The mood is, at times, very heavy and the very nature of a Nazi-occupied city limits the madcap frivolity seen in gangster-themed open-world games. It's not uncommon to walk the streets of Paris, smoking a cigarette, trying to mind your own business, only to be disturbed by the cries of a civilian as they are forced to their knees by a Nazi officer and executed on the street. Yes, you can intervene, though for the purposes of our demo, Pandemic played things low-key and didn't stop the acts of cruelty. I'm not trying to suggest you're playing Schindler's List: The Game, but there is a bit more angst in the everyday going-ons of this world than in most videogames.


    [ign]894259&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/813/813615/saboteur_2ch_81607_flvlowwide.flv[/ign]

    Don't worry, there's also plenty of action to be had. Pandemic's primary inspirations were Raiders of the Lost Ark and Die Hard. Yippie-kai-yay, Nazis! Very little of what was shown in our hour-long demo is going to make you need to talk to a therapist. Most of The Saboteur is fast-paced third-person action involving you, a gun, and many dead Nazis.

    As you can see from the images and trailer, The Saboteur doesn't look like any other game. It's in black and white, for one thing. But don't think the B&W is some lame gimmick. It actually serves a function. When The Saboteur begins--and the Nazis have yet to goosestep into Paris--everything's in color. The black and white elements are representative of the occupation. The people's morale has been sapped from these places and the French Resistance ain't resisting anything in these areas. But give the people hope and you'll see the black & white washed away by color.

    [​IMG]
    You're probably the one responsible for that explosion.

    Even in the most heavily occupied sections of Paris, there is still some color. Pandemic is using this stylishly, adding red flashes under dark clouds as it thunders or for bright yellow explosions from a hand grenade thrown into a Nazis chest. Color is also used to help identify interactive objects and other important items. It's done smartly and I think the visual style is pretty impressive.

    The gameplay can best be described as a third-person cover shooter with stealth elements. What the hell does that really mean? Just about every mission can be approached in two ways. You can go in guns blazing or you can use stealth (including disguises). For the first look, Pandemic focused on the action side of things, so very little of the stealth elements were showcased. They did stress that stealth is meant as "the easy way" and that it's not a pass/fail system like in some other games. If you have a mission encouraging stealth, just because you get spotted doesn't mean the words "Mission Failed" will pop onto the screen. You get spotted, the AI will be alerted to your presence and you'll have to alter your tactics.

    Pandemic showed off two missions during its demo. The first takes place towards the end of the first act. Up until this point, Sean Devlin has been doing his best to stay out of the fight. But something's happened that's set his mind towards revenge. But before he can seek vengeance, he needs to escape. Sean's been captured by the Nazis and held at the Doppelsieg factory outside Paris. Doppelsieg is Morini's rival racing team--and is currently making armaments for the Nazis. They are the game world's version of Mercedes.

    At heart, Sean's a brawler. Close-quarters combat offers some simple light and heavy attacks, as well as some grabs. All of it looks good and feels right for the character and the setting. There's a distinctive pulp feel to Devlin's look and even his movements. Oh, and that stealth stuff? Sneak up behind Nazis and you can snap their necks and other fun things.

    [​IMG]
    Best. Headquarters. Ever.

    Soon enough, Sean has his hands on a gun and can start taking down the enemy with a bit more flash. And though Sean is a tough guy with regenerative health, he still can't just stand in the open and take hits. Remember, he's part McClane from Die Hard. If you cut him, he will bleed. There is a cover system to help keep the bleeding to a minimum. The good news is that The Saboteur's cover system is completely dynamic and, from the looks of the demo, incredibly easy to use. If you're near a wall, just push against it and you'll take cover. Want off the wall? Move the other way and you'll leave cover. It's simple stuff and, according to Pandemic, if it looks like you can use it for cover, then you can use it for cover. Part of the goal with The Saboteur was to avoid those awkward moments where a character is just standing looking at a piece of what should be cover while he's being pelted by bullets.

    Pandemic are the same folks who developed the Mercenaries series, so third-person open-world shooters are certainly up their alley. But The Saboteur doesn't actually remind me of Mercenaries. Not when I'm watching it being played. There's more fluidity to Devlin's movements, a touch more realism to the combat (which follows the Call of Duty model of having you look down the sight for better aim) and better pacing to the firefights. Mercenaries is about throwing as much crap at you at one time and seeing what you'll do. The Saboteur feels a bit more like a movie unfolding before you. It's still open-world (and there are multiple ways to approach most missions), but it does have more of a polished look to it than Mercenaries.

    [​IMG]
    It's not all black and white.

    The escape from the Doppelsieg factory shows off the major gameplay elements of The Saboteur. There's stealth, shooting and, yes, climbing. Handled with the thumbstick and the jump button, Sean can climb anything in the game world that looks like it can be climbed. In the factory, this is limited to some specific outdoor areas designed to teach you the scaling mechanics, but get to open-world Paris and you'll find hundreds of buildings to climb. It's like Assassin's Creed: WWII Edition, only your ascension is much quicker. Obviously, the climbing element plays into a number of missions, but it also factors into the exploration side of things--there are bonus objectives that involve blowing things up.

    Sean escapes the factory by getting to one of the showroom cars. He takes it for a spin along the countryside, smashing through Nazis as he makes his way to safety. If you don't like driving, you can ignore the colorful car sitting in the black & white showroom and escape the Nazis on foot. It's a long run, though.

    By the end of Act I, things open up quite a bit and you're given a scaled version of Paris to explore. All of its most famed monuments can be seen thanks to a fantastic draw distance. While there is a radar with GPS, it may actually be easier to navigate the twisting streets of Paris by looking ahead towards its best-known structures. The Eiffel Tower is sort of the North Star of Paris; use it as your point of reference.

    All of the essential Parisian landmarks are included. Yes, even the Moulin Rouge is here. In fact, your headquarters (a brothel), is right across the street from the famed cabaret. In case you are wondering, there are naked girls in the brothel.

    The second mission Pandemic showed takes place a bit further into the game, after Sean has established himself a bit more as a hero. The Nazis have installed a cannon in Paris and are preparing to fire on an area packed with members of the Resistance. It's up to you to get to the cannon in time and blow it up. You are the saboteur, after all.


    [​IMG]
    Use cover to keep from being shot up.

    While there is a stealth option for this mission, Pandemic isn't ready to reveal it just yet. So, instead, we went in guns blazing. Now, when I said The Saboteur had elements of Assassin's Creed, I meant it. This mission isn't about running through corridors shooting dumb Nazis who run straight at you. The Nazi cannon is atop a tall building. To get to it, you'll scale a nearby building and leap from roof to roof, fighting Nazis along the way. You'll need to make use of your sniping skills and use cover to avoid a flamethrower-wielding Nazi thug and another firing an RPG.

    To make things a bit tougher, there's a timer counting down to the Nazi launch. I know, timer's are annoying. But the combat is so fast paced that ten minutes is actually plenty of time to reach and blow up the cannon. Especially since you can snipe the Nazi scientist who's counting down the launch. Take him out and the cannon's not going to fire. The timer disappears. You still have to get close to it to plant your explosives, but you can do so at your leisure.

    Killing all these Nazis and blowing up their cannon has its consequences. The radar on the bottom left of the HUD displays the area's "Escalation" level. This is your wanted meter. And as you draw attention to yourself, the escalation level increases. After blowing the cannon, the escalation level jumps up to 4 and a Zeppelin comes in, dropping off additional Nazi forces.

    [​IMG]
    What's Paris without a little nicotine?

    The Saboteur is designed as a quiet in/loud out kind of game. You sneak into an areas, do your job (usually blowing something up) and then make for a very loud escape. The wanted system seems fairly simple, though, as you just need to get out of the highlighted area in order to drop the escalation level.

    It's been almost two years since The Saboteur teaser trailer was released. And though I thought the game looked stylish back then, I wasn't sure what to expect. Having seen The Saboteur in action, I am really impressed. Though not expected until the end of the year (at the earliest), The Saboteur already looks and runs better than any previous Pandemic game. At least on Xbox 360 and PC. PS3 development has been outsourced. And though the content is the same for each, it's unknown if the PS3 port will hold the same visual fidelity.
     
  13. AntraXxX

    AntraXxX Bruce Springsteen

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    Wanneer komt deze game eigenlijk uit?
     
  14. mattiejj

    mattiejj Registered Muser

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    Het staat in de post boven je..
     
  15. AntraXxX

    AntraXxX Bruce Springsteen

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    Bedankt, had alleen de eerste helft gelezen.
     
  16. Rydan

    Rydan Active Member

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    Wel gruwelijk, echt zin in deze game!:)
     
  17. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Boxshot:
    [​IMG]

    Errug nice! :)
     
  18. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Boxshot is netjes _O_
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    En dan voeg ik daar ook wat mooie screenshots aan toe:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Artworks:
    [​IMG]
    [​IMG]
    [​IMG]
     
  20. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Nieuws: Mogelijk geen sabotages in 2009

    Deze maand kregen we, na enige tijd van stilte, tot twee maal toe nieuwe screenshots van The Saboteur. Het lijkt er dus op dat de ontwikkeling zeer goed verloopt, maar toch is dit iets te positief gedacht.
    Ondanks de positieve berichten laat ontwikkelaar Tom French weten dat het spel nog altijd niet in de Alpha fase zit. Er zijn nog altijd oneffenheden die weggewerkt moeten worden, en daar heeft Pandemic Studios meer tijd voor nodig.

    Veel magazines lieten onlangs weten dat het spel nog dit jaar zou verschijnen, maar dat wil French nog niet bevestigen. Ze hebben nog een releasedatum voor de titel en hoewel ze dichterbij de bepaling van deze datum komen kunnen ze hier nu nog geen duidelijkheid over geven. Wel geeft hij toe dat ze in april 2007, toen het spel werd aangekondigd als een actiegame in een open wereld, te vroeg waren voor hetgeen wat ze wilden bereiken. Op dat moment hadden ze nog maar weinig uitgewerkt en ze werden vervolgens stil omdat ze hun ideeën wilden realiseren.

    Inmiddels is Pandemic een onderdeel van Electronic Arts en werken er veel meer ontwikkelaars aan de titel, bijvoorbeeld mensen die meewerkten aan Mercenaries 2.
     

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