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Saboteur

Discussie in 'Xbox Hardware' gestart door toxito, 22 aug 2007.

  1. Rydan

    Rydan Active Member

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    :mad:

    Toffe screens + Boxart overigens.
     
  2. Tyrant

    Tyrant Well-Known Member

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    Ach, zo slecht nieuws is het niet. Zou echt zonde zijn als zo'n game net zo slecht wordt afgeleverd als Mercenaries 2, ook van Pandemic. Blijkbaar hebben ze van hun fouten geleerd.
     
  3. KEN_123

    KEN_123 HipHop is not HipHop no more

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    Ben echt benieuwd naar deze game 8) Assassin's Creed 2de wereldoorlog lijkt het wel een klein beetje w00t :D

    Vette screens :) dit word denk ik een pareltje :b:

    Uitstellen negatief? Denk het niet, beter dat ze een mooie en goede game maken, dan een game die niet goed afgewerkt is ;)
     
    Laatst bewerkt: 27 apr 2009
  4. strapping young lad

    strapping young lad Active Member

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    Als ze het maar afmaken deze keer.. mercenaries 2 had nooit mogen worden uitgebracht in de staat waarin het zat, gewoon slecht en erg buggy... laat ze maar mooi de tijd nemen en de game echt 100% afmaken en testen.
     
  5. Hybrid

    Hybrid Well-Known Member

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    Interview met wat gameplaybeelden. Lijkt best wel op GTA zeker de GPS.
    Alleen heeft die designer wel zijn eigen haar gesaboteerd.


    [GT]48734[/GT]
     
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Oeh, een slim woordgrapje. :eek: :+

    Ziet er iig goed uit.
    Klinkt goed.
    Can't wait!
     
  7. LocKuM

    LocKuM Active Member

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    Ik heb hier en daar wel wat meegekregen van deze game, maar hij was voornamelijk onder mijn rader gebleven. De laatste screens/gameplay/boxart moet ik zeggen dat ik best onder de indruk ben over de algehele look van de game. Het zwart wit gedeelte doet mij vaag denken aan een oude Mickey mouse game waarbij hoe verder je in een level was, hoe meer kleur er kwam.
     
  8. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Impressions: The Saboteur

    [​IMG]
    A race car driver. 1940s Paris. An Irish accent. Zeppelins. Black and white. If you tossed these items into an active blender -- and it would have to be a pretty big one, what with you chucking Paris in there -- the end result would probably resemble The Saboteur, which is more simply described as a World War II game that features no American presence. Can you believe it's been more than two years since it was announced?

    We spent some time with the game recently (and a slew of other EA titles -- keep your eyes open for further coverage over the next few weeks), and talked to lead designer Tom French, from Pandemic, who guided us through the streets of Paris. Check out the gallery of brand new screens below, and head past the break to read all about this innovative WWII title -- now with vintage racing cars!

    In The Saboteur, you play as an Irish mechanic-turned-race-driver, Sean Devlin, who's off to Germany to participate in a racing event with his beloved Morini Aurora speedster (both car and company are part of the game's fiction). However, his plans get derailed when a "tragic incident" occurs, leaving him in Nazi-occupied Paris. We hate it when that happens.

    [​IMG]



    As a result, Devlin adopts yet another career shift: from driver to "saboteur," you see. Though you'll spend most of the game shooting Nazis and going on missions that damage the Wehrmacht, there are still a few racing levels tucked in throughout the game. You can roam freely through the streets of Paris in your own car, and Devlin can commandeer other vehicles as well, akin to a Grand Theft Auto set the early '40s. We didn't see too much of the driving, but Devlin's Aurora seems like quite the desirable car. We wish they'd make some real ones!

    The world of The Saboteur is presented in both black-and-white and color, with a change caused by an element dubbed "Will to Fight." If an area is completely Nazi-controlled and oppressed, it'll appear in black-and-white with various different color cues showing up vibrantly: think Nazi banners, explosive barrels and other points of interest. Once you complete the main mission in that area, it will fill up with wholesome colors and life will return to the streets.

    In the black-and-white areas, however, you'll see groups of Nazis harassing people, and you can choose to get involved with those or bypass them depending on your mood. We drove past a big German armored vehicle with scads of soldiers milling around, randomly stopping Parisians and giving them a hard time at gunpoint. Since we were on a mission and pressed for time, we had to forgo running the bad guys over and simply drive by. Oh, the guilt! There will be several such situation in each Will to Fight area, and they look like ideal places to get into skirmishes between missions.



    Devlin can carry two different weapons (which can be picked up along the way), and two different types of grenades or explosives, thanks to the satchel slung around his neck. One fine moment had him firing a Panzerfaust at a zeppelin hovering overhead, which exploded in spectacular Hindenburg fashion and crashed to the ground. There are a lot of period weapons in the game, naturally, but Pandemic has also taken some larger-than-life liberties -- or so we're told. The Saboteur also uses some sort of a perk system, as revealed by a "You've unlocked the Gunslinger perk" message on screen. Pandemic remained mum on the details, however.

    [​IMG]



    There's one obvious thing that Devlin shares with the Prince of Persia, Altair and Ezio from Assassin's Creed and Nathan Drake from Uncharted: his love for climbing (quick recap: mechanic, race driver, saboteur, climber!). You can climb just about every building in Paris, and yes, that means you can scale the Eiffel Tower. We're not sure how often resistance fighters were scaling buildings and sliding down wires in the 1940s, but then they probably weren't racing shiny cars around either. Climbing does offer you a pretty spectacular view of Paris, particularly at night -- they don't call it the city of lights for nothing. Oh, and there's the whole climbing to a good spot and shooting your enemies thing.

    The level we saw required us to blow up a massive Nazi cannon (approachable from multiple paths) that was set to fire on a resistance locationand. An engineer stationed on the cannon could be taken out at long range with a rifle, which would halt the firing countdown and afford you more time to stealth your way in and plant explosives. Otherwise, you could go in guns blazing and simply storm the location. According to Pandemic, all missions feature the same choice between stealth or storm, or even a combination of both.

    After that, we were briefly dropped outside Belle Nuit, a Mucha-esque themed Parisian nightclub near the Moulin Rouge. We weren't able to venture inside yet, but Pandemic promised us that the interior is a full-fledged nightclub similar to Rick's Café Américain in Casablanca, complete with German soldiers mingling with citizens from all walks of life.

    [​IMG]

    The Saboteur does not have a release date, and could very well be coming out in 2010. We spotted some frame rate issues and some graphical pop-in, but nothing too ghastly for an early build like this. The game has a very ambitious take on the WWII setting, and the version of Paris created for the game is gorgeous and invites exploration. You'll find that hopping in a car and tooling around might be your quickest route from Point A to Point B, but we suspect climbing is how you'll best enjoy the sights.

    We like the fact that you're not part of an army unit in this game, and that it allows you to see the war from a slightly different angle. There's still a lot of the game we haven't seen, including several key "racing moments" that should be in the final build and even areas outside Paris. We'll certainly be taking a closer look at this game in the coming months. Viva La Resistance!


     
  9. Tyrant

    Tyrant Well-Known Member

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    Wat een slecht verhaal zeg! In plaats van de Duitser te dwarsbomen omdat je broer is gefusilleerd oid, ga je de strijd aan omdat je een race hebt verloren.. :lol:
     
  10. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Oh?

    [GT]49081[/GT]
     
  11. Jeroentje NL

    Jeroentje NL Active Member

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    Dit spel lijkt me toch wel gaaf :) Ik houd hem al sinds het begin in de gaten toen er alleen nog maar een trailer + wat screens waren, en nu er steeds meer bekend word lijkt hij me ook steeds vetter.

    Ik hoop dat het wat word :)
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Pre-E3 2009: The Saboteur Hands-On
    He's come to kick ass and smoke cigarettes. And he's all out of cigarettes.

    May 28, 2009 - World War II has long been a setting for videogames. But no one has tackled the war from the angle of Pandemic Studios, which is sticking you in occupied France not as a rebel, but as a man on a quest for personal vengeance. The Nazis are everywhere and sure, you hate their guts, but you're not trying to free Paris from the grip of the SS.

    The E3 demo is set earlier in the game, with protagonist Sean Devlin having recently been introduced to the French Resistance. While Sean isn't on a mission to liberate Paris, the Resistance is going to be helping him along the way, mainly because Sean's goal of revenge happens to involve killing a lot of Nazis.

    Things begin in Le Havre, a coastal town that features an ominous Nazi citadel. The Resistance is strong around your home base, with many inspired to fight the Nazis. And as such, everything is in full color. But off in the distance is the Citadel, gray and foreboding. Sean's just stolen and delivered a Nazi trunk containing a mysterious glowing item. There's no hint at what the item might be, but it's not important now. Skylar, a voluptuous freedom fighter and Sean's former lover, has a reward for him. No, not the kind of reward you're hoping to see. She gives him the location of Dierker, the man Sean believes is responsible for his hardships. He's chilling in a massive Zeppelin floating above the Citadel.



    [ign]894259&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/987/987451/saboteur_trl_e32009_52809_flvlowwide.flv[/ign]

    She then provides another gift: a confiscated Nazi truck and a uniform to boot. That's right, there are disguises aplenty in The Saboteur. You can approach most any mission either using subterfuge or with guns blazing. Changing into a uniform is as simple as holding the appropriate button. A suspicion meter circles the radar on your HUD. And if you run, do odd things or let anyone get a good long look at you, suspicion grows until your disguise becomes useless and you're attacked. So long as you use a stealth or hand-to-hand attack to kill an enemy, you can take up their guise.

    Fortunately, it was an uneventful drive to the Citadel and through the security checkpoint, but things got a bit tougher once inside. A second gate barred me from getting deeper into the complex. The options were to climb the edifice or to plant explosives and blow the door. Just because you blow a door (which, of course, I chose to do), doesn't mean that your disguise is instantly ruined. Stay clear of the explosive and you may still be able to fool people. Sure, they will investigate and be more suspicious of everyone, but play it cool and you can get in the clear without being spotted. I did not play it cool.

    The Citadel is a sniper's paradise. They're everywhere. That's why you need to use the cover system. Here's the unexpected aspect of cover in The Saboteur: There's no button to enter cover. If you have your weapon out and you are near a wall, crate or anything else that would work as cover, you automatically use it for protection. It's easy to use and it works surprisingly well. Because there's no delayed "snap off" from cover, even if you "accidentally" enter cover it doesn't become a pain. It's easy enough to keep moving forward. Don't think of cover as a hindrance or even something that necessarily has to slow you down.

    The scaling elements are similarly easy to use. It works a lot like in Assassin's Creed. Hold down the "acrobatic" button and you can hop your way up ledges. It has a slightly more arcadey feel to it than Assassin's Creed, but it works well. And you can climb just about anything in the game, which allows for a lot of freedom when tackling missions.

    As with most areas, the Citadel was built with several progression paths. That means you can take the most obvious path (usually requiring heavy gunplay) or climb the outer surface or find some other ways around. Near the start of the Citadel, for example, there's a hole in the corner of one wall which can be used to attain a flanking position on some of the compound's snipers.

    The mission in the demo ended when I reached the Zeppelin, with a tease of a bigger reveal at E3. But I had the good fortune to then explore some of Paris for the hell of it.

    Like Pandemic's last game, Mercenaries 2, there's a lot of things to do in the open world. There are numerous AA gun towers and Nazi outposts to destroy through heavy ordinance. And with the ability to scale every building, there are plenty of nooks and crannies to explore.

    [​IMG]
    This area won't be in black & white for much longer.

    Things got interesting after I caused some trouble and got the Nazis' panties all twisted. Blow up an AA gun tower and everyone and their Gestapo mother comes after you. There are plenty of avenues for escape, and thankfully green dots on your radar indicate hiding areas. Get to one of these after breaking the enemy's line of sight and you'll be in the clear. One of these is the Pisseur. That's right, the pisser. You literally stand in an open-air piss room and do your business as Nazis run by oblivious to your presence.

    Another option is to seek help. Remember that areas where the people have been inspired to resist the Nazis are colorized. Drive towards these full-color areas and the Resistance intercepts your pursuers, affording you a chance to escape.

    The Saboteur is a slick-looking, fun open-world game, though there are definitely some issues that concern me. In the current build, a lot of the enemy AI is unresponsive. And having seen a few missions now, it's unclear if these will start to have a "sameness" to them that gets old over time. But if Pandemic can tighten these things up the AI issues and the missions prove to have some greater variety, this will be a fun title. Plus, it has boobies. Female boobies.

    [​IMG]
    [​IMG]
    [​IMG]

     
  13. Hybrid

    Hybrid Well-Known Member

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    Gaat tof worden. Alles wat een op SC lijkt is tof en ik vind de hoofdrolspeler cool. :cool:
     
    Laatst bewerkt: 29 mei 2009
  14. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Inderdaad, dit kan wel eens een grote verassing worden als alles goed gaat met deze titel. Hoop echt niet dat hij gaat tegenvallen, ben benieuwd! :D
     
  15. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    [GT]50080[/GT]

    Aardig, deed me aan Hitman denken. Wel raar dat die gozer opeens zijn normale kleding weer aan heeft na die explosie. 8)
     
  16. Hybrid

    Hybrid Well-Known Member

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    De aparte stijl bevalt me wel.
    Mijn sneak hart wordt verwent. AC 2, SC en Saboteur.
     
  17. SjaccoPopino

    SjaccoPopino Stay Frosty

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    Lijkt mij erg tof spel! En er zitten ook nog tieten in...kan niet mis gaan toch?! ;)
     
  18. strapping young lad

    strapping young lad Active Member

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    Wat slecht inderdaad.. zouden ze eigenlijk niet zo uit moeten brengen.. en hopelijk haal ze dat soort zooi er wel uit deze keer, dit had mercenaries ook namelijk (maar dan met guns die ineens worden omgewisseld, of ineens weg zijn).

    Laat ze maar lekker doorwerken aan deze titel.. ziet er nog klaar uit in ieder geval.
     
  19. Hybrid

    Hybrid Well-Known Member

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    Komt wel goed. Er is nog geen releasedate dus het kan ook nog 2010 worden.
     
  20. Servantes

    Servantes Well-Known Member

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    holiday 2009 staat op einde van die trailer
     

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