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SAW

Discussie in 'Algemeen' gestart door Dusky Demon NL, 3 apr 2009.

  1. Dusky Demon NL

    Dusky Demon NL Daan

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  2. Ferron

    Ferron Active Member

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    Nep........

    Maar echt, zo'n spel kun je toch hedendaags niet meer uitbrengen :{
     
  3. Diikoeneke

    Diikoeneke B-A-N-A-N-A-'S

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    Hoezo nep...? En is die Jigsaw niet een beetje heel anders in de film qua uiterlijk?
     
  4. Hybrid

    Hybrid Well-Known Member

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    Vind het er nog best wel leuk uitzien. Maar koop het niet. ;)
     
  5. [2k]

    [2k] XBW.nl VIP XBW.nl VIP

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    Wordt er niet echt warm van. Lijkt nu heel erg op een lineaire scripted game, waarbij je van minigame naar minigame loopt. Sowieso is al een hoop van de sfeer weg, omdat het 'een game' is. Waar je in de film niet zo snel iemand gemakkelijk zijn hand in een pot spijkers zag doen, doe je hem in de game er zo in, om zo snel mogelijk minigame voltooid te hebben.
    Denk niet dat de game hoge cijfers gaat scoren.
     
  6. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Saw Review
    Would you like to play a game?

    October 8, 2009 - The horror genre is at a strange stage of evolution in the entertainment industry. Hollywood films continue to skew towards what critics disgustedly refer to as "torture porn," a type of movie most recently popularized by the Saw franchise. These movies are meant to shock the viewer through mutilation and graphic depictions of death and pain. Meanwhile, horror videogames have turned into shoot'em-ups with far flung sci-fi settings (Dead Space) and muscle-bound, invincible protagonists (Resident Evil). Saw partially succeeds in bringing a taste of Hollywood horror to your console by grounding itself in the gritty and depraved world of the popular film series.

    Saw breaks out of the gates hard, introducing us to the protagonist Detective Tapp as he regains consciousness and struggles to release himself from a deadly trap. A metallic helmet has been affixed to his head that will bisect his cranium if players don't quickly press the corresponding buttons that flash on the sides of the device. The puzzle isn't complicated, but from the outset the presentation strikes the right chord by giving us a high tension, nerve-racking experience.

    Detective Tapp soon realizes that he is one of many people trapped in an insane asylum and has become a pawn in the deranged plans of a serial killer. His captor is the man he has spent his life pursuing, a brilliant psychopath labeled "Jigsaw" by the press. His claim to infamy is that he's never "killed" anyone, he simply presents them with a choice of actions. Unfortunately for his victims, the decision making process involves self-mutilation, suicide, or murder. They also involve brain teasers and puzzles that require players to act quickly under pressure. Considering Jigsaw often asks his victims if they'd "like to play a game" it's pretty amazing we haven't seen an interactive version of his exploits until now.

    Without spoiling anything, I can say that the plot and progression of Saw the videogame is something of a "greatest hits" montage from the film series. Fans will find the scenarios, characters, and violent set pieces extremely familiar. You'll get everything from barrels of pig guts, to limb twisting, to improvised surgery. None of the gross-outs are as gut-wrenchingly realistic as the film, but the graphics have just enough kick to induce queasiness. In this way game puts the best ideas from the franchise to use. Unfortunately the films only provide enough material for a few hours of interactive horror before the formula starts to repeat itself.


    [​IMG]
    Nothing a little Febreeze can't handle.
    Jigsaw acts as a kind of evil god in the game. His voice and image is omnipresent through the use of well placed television sets. He controls all movement in the facility through magnetic doors and cages. It forces the player into a series of bottlenecks and ever deadlier areas of confinement. The asylum is a maze of dirty bathrooms, dirty hallways, and dilapidated stairwells. The décor is fittingly bleak; just don't expect much variety.

    The game is broken into chapters, and cleverly the achievements and number of chapters are kept secret to maintain a level of suspense. In each section Jigsaw has imprisoned a person from Detective Tapp's past and he must reach the victim and release them from one of the killer's intricate deathtraps. For example, you partake in the goriest game of Memory ever conceived to free a man from a metal rack. Every wrong move causes his body to be perforated with steel spikes. How's that for motivation?

    These set pieces are the big payoff at the end of a level and the most enjoyable part of the game. You'll lose just to see the trap sprung and the victim creatively disposed of. I found myself wishing there were more of these "big" kills and less of everything else, but to maintain a respectable length, the path to each victim is long and arduous.

    Jigsaw's smaller traps appear in a few different incarnations. First off, the asylum is filled with small but deadly barriers to slow Detective Tapp's progression. These include doors and tripwires rigged with shotguns that can turn any room into a slaughterhouse. It keeps players on their toes because these traps don't wound, they kill, every time.

    Then there are more complicated traps that involve gas leaks, timed explosives, and locked doors that require players to participate in simple mind benders. These require an item hidden in the asylum in a desk or locker. Once you have the proper tool you'll participate in a mini-game like rotating the wires in a circuit box to reroute power, or rotating twisted sections of pipe to drain gas from a room. Slightly different variations of these puzzles appear at regular intervals and eventually this causes Saw to lose its edge.

    To make matters worse for Detective Tapp, he isn't the only player in Jigsaw's game. The asylum is filled with prisoners who have been instructed by their captor that the literal key to their survival is inside Tapp's body. Most of them will try to get it through aggressive means. Enter Saw's weakest element, perhaps its Achilles heel: the combat.

    Tapp can arm himself with a variety of makeshift weapons scattered throughout the asylum, but fighting off foes can be difficult and unresponsive. There is a block button, a quick attack, a heavy attack, and a health bar. There is even some manner of counter attack and a work bench that allows Tapp to construct damaging mines. He can also trick enemies into following him into environmental hazards like the aforementioned trip wires. These concepts are sound, but Tapp's movements are sluggish, the blocking is only somewhat protective, and the melee weapons are mostly the same in terms of effectiveness.

    [​IMG]
    Maybe I can force it off?​


    You could argue that Tapp, being injured and disoriented, shouldn't be much of a fighter in his condition, but if you've played Condemned, you know that hand-to-hand combat when done correctly can be intense and visceral, especially in a horror game. In this case, fighting through the asylum takes a backseat to the puzzles and infrequently serves as a satisfying diversion.

    The only combat element that hits the nail on the head is the occasional revolver. Tapp doesn't have to fill his enemies full of lead to take them down. A single well-placed shot will obliterate most targets. Life is a fragile thing in Saw, as it should be in any horror game.

    Dealing with enemies is more engaging when they act as walking bombs due to explosive elements that have been sewn and soldered to their limbs. The only way to save themselves is to get at the key in Tapp's gut so they'll stop at nothing to get to him. In these situations a player's only hope is to turn tail and run or hide behind a locked door until Jigsaw's timed traps run their course.

    The experience is far more enjoyable if played in chunks, taken one chapter at a time. It detracts from the supposed terrifying genius of Jigsaw when he presents player with the same life-or-death scenario multiple times. It also chips away at the already shaky metaphors that he uses to justify his actions. It was creepy the first time I was forced to reach into a syringe filled toilet to find a key. The third time… not so much.


    Saw is built on the Unreal Engine 3 and it shows. The visuals are mostly detailed and at times very disturbing. However, there are some characters and objects that look less realistic than others. There are also slight texture loading issues that are apparent as visuals slowly become sharper when loading a game. Saw takes itself very seriously, so when there are visual flaws it can act as a break in the tension or interrupt the mood.

    Where the visuals fail, the audio succeeds with excellent voicework by Tobin Bell portraying the creepy antagonist. The asylum echoes with moans and cries for help that successfully dim the mood even further. The soundtrack mostly hangs back as an ambient accompaniment except during the big puzzles when it kicks in to heighten anxiety. I would recommend playing Saw in the dark with the volume turned way up. I tried experiencing the game at mid-day and it just didn't have the same appeal.

    Closing Comments
    It would have taken a lot more polish and time to put Saw up there with the kings of the survival horror genre. But the developers are definitely onto something, and I'd like to see the Saw games improve over time. For now, some of the puzzles repeat a few times too many while the plot points and big scares at times run thin. The game would have been much more exciting had there been a tad more variety, or less filler. Overall, Saw is a welcome entry in the horror genre that provides a good dosage of thrills. Depending on your tolerance for repetition, it's a good way to test your nerves and scare yourself silly during a dark and stormy night.
    [​IMG]

    [ign]14231742&downloadURL=http://ps3movies.ign.com/ps3/video/article/103/1033547/saw_vdr_100809_flvlowwide.flv[/ign]


    As for the rest:Hmm, 'mixed reviews' noemen ze zoiets toch? ;)
     
  7. WOUW5

    WOUW5 Cpt. Censorshades!

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    mixed reviews betekenen voor mij dat ik m ga proberen te halen voor een lage prijs
     
  8. FR-thaan

    FR-thaan Active Member

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    Zal gok ik een spel zijn die tegen kerst voor 2 tientjes of minder te halen is.
    Dan misschien ook wel proberen, Saw is wel een geniaal concept.
     
  9. Heilproeme

    Heilproeme Active Member

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    mwah niet slecht en ik ben megafan van de films dus ik ga m wel halen:)
     
  10. Coentjuh

    Coentjuh Active Member

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    Lijkt me een leuke game. Zal hem denk ik wel in huis halen, maar niet bij de release. Dat is me een beetje veel geld:p
     
  11. Gewoon keihard, ik baal dat het al uit is in Amerika maar niet hier.
    Snif# snif5:'-(:'-(:'-(
     
  12. Deji

    Deji Fun player

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    heb je geen ps3? Is regiovrij..kun je hem via internet uit Amerika bestellen.
     
  13. Killjoy1984

    Killjoy1984 PSV EINDHOVEN

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    Ik krijg hem morgen binnen voor de PS3 ben erg benieuwd omdat ik een diehard Saw fan ben. Hoop dat hij niet tegen gaat vallen!
     
  14. 360man

    360man Active Member

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    Hoe kan je een die hard saw fan zijn. Alleen deel 1 was gruwelijk goed. Daarna werd het ging het hard bergafwaarts. Wss omdat de director van deel 1 nooit meer teruggekomen is :p
     
  15. Remco

    Remco Guest

    Hmm, ik denk dat ik dit spel heel snel zat ben, misschien halen voor een zacht prijsje en dan weer verkopen. Ik ben wel een puzzelaar en het grootste minpunt aan condemned vond ik die zombie-achtige mongolen. Dus misschien is dit wel iets voor mij.

    @Dusky: Startpost-update allicht een idee?
     
  16. Dusky Demon NL

    Dusky Demon NL Daan

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    Wat zou je er in willen zien dan? :+
     
  17. Froggle

    Froggle Play, or be played.

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    Ik heb zo'n idee dat dit spel vreselijk gaat tegenvallen. De films vond ik altijd al halve komedies, maar meestal zijn games die uit films zijn geïmporteerd maar met matige graphics, en juist bij dit soort games moet er veel op detail gericht worden. Dat is iets dat ik ook erg mis in de game Condemned.
     
  18. Remco

    Remco Guest

    De reviews die gepost zijn, meer screens, dat het spel nu uit is en niet kwartaal 1 2010.
     
  19. Killjoy1984

    Killjoy1984 PSV EINDHOVEN

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    Deel 1 was goed van Saw.
    Deel 2 was de slechtste uit de serie
    Deel 3 was het smerigste uit de serie
    Deel 4 Vond ik erg goed
    Deel 5 Was wel aardig.
    Deel 6 Moet nog komen.

    Ik vind dat Saw het hele horrorfilm gebeuren nieuw leven in heeft geblazen in plaats van slappe films als Friday the 13th, Texas Chainsaw Massacre. Halloween al die dramatische nep films en dan vooral de remake's omdat ze het vanuit een heel andere perspectief doen. Niet 1 dwaze boven natuurlijke frikandel die in zijn eentje 30 man omlegt maar gewoon een oude zieke vent die mensen in situaties plaatst waardoor ze of eerder gemaakte fouten recht moeten zetten met heel veel pijn of sterven.
    Het verhaal erachter trekt mij gewoon aan.....(Ben ik nou een Psycho.)

    Ik weet niet wat ik moet verwachten van de game zal wel weer tegen vallen net als alle games die gemaakt zijn na films. Maar toch moet ik hem hebben.....
     
    Laatst bewerkt: 19 nov 2009
  20. Martijnn

    Martijnn Disco disco, good good!

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    Heb hem voor de pc, maar ik moet zeggen dat deze game je toch flink in het verhaal trekt. Je voelt je echt opgesloten.

    Tip: S'avonds licht uit, surround set vol aan en spelen maar.
     

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