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Sniper: Ghost Warrior

Discussie in 'Algemeen' gestart door Bonbridge, 16 apr 2010.

  1. Bonbridge

    Bonbridge Hi!

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    [​IMG]

    [gb]Sniper: Ghost Warrior[/gb]

    Ontwikkelaar: City Interactive
    Uitgever: City Interactive
    Genre: Simulatie First Person Shooter
    Platform(s): Xbox360, PC
    Spelers: -
    Opties: -
    Releasedatum: 4e kwartaal 2010
    Officiële Website:
    XBW Gamepage: klik

    [gb]Informatie=(/gb]

    Het leven als sluipschutter zal niet over rozen gaan, lang in de hete jungle op je buik liggen om vervolgens een enkel doelwit uit te schakelen en je uit de voeten te maken. In Sniper: Ghost Warrior doen ze er hopelijk iets leukers mee. Neem hier onder een kijkje naar de screenshots en trailer van het niet onaardig ogende spel.

    [gb]Screenshots=(/gb]

    [​IMG]

    [​IMG]

    [​IMG]

    [gb]Filmpjes=(/gb]

    Singleplayer


    Multiplayer

    [gb]Reviews/Previews/Artikelen=(/gb]

    [gb]Achievements=(/gb]
    Dit spel bevat 24 achievements met een totaalwaarde van 1000(G)

    Sniper Expert
    Deliver 50 headshots.30(G)

    Sniper Master
    Deliver 100 headshots. 60(G)

    Rookie
    Finish the game on Easy difficulty. 10(G)

    Captain
    Finish the game on Normal difficulty. 30(G)

    General
    Finish the game on Hard difficulty. 60(G)

    Act I
    Complete Act I. 10(G)

    Act II
    Complete Act II. 20(G)

    Act III
    Complete Act III.30(G)

    Act IV
    Complete Act IV. 40(G)

    Seeker
    Collect all secrets. 50(G)

    You Have to Focus
    Kill 15 enemies using concentration mode. 40(G)

    Through the Wall
    Shoot an enemy through a wall. 30(G)

    Flying Knives
    Kill 10 enemies with throwing knives. 30(G)

    Heavy Fire
    Kill a total of 30 enemies with Browning gun. 30(G)

    One package, Two receivers
    Kill 2 enemies with one grenade. 40(G)

    One shot, Two Kills
    Kill 2 enemies with one shot. 50(G)

    The Protector of Pontoon
    Kill all enemies attacking your pontoon from the riverside on "Weaken The Regime" level. 60(G)

    Close Range
    Kill 250 people using pistol.(Multiplayer) 40(G)

    Hold Your Breath
    Kill 250 people using sniper rifle.(Multiplayer) 50(G)

    Sharpshooter
    Kill 500 people using sniper rifle.(Multiplayer) 60(G)

    Supplier of the Death
    Kill 2000 people.(Multiplayer) 90(G)

    Laurel Wreath
    Win 50 rounds playing online.(Multiplayer) 100(G)

    Fallen Eagle
    Kill 10 birds. 20(G)

    Electrician
    Shoot 5 cable lines using sniper rifles. 20(G)

    [gb]Verder=(/gb]
    Misschien een titel om in de gaten te houden? Het ziet er mooi uit en de omgevingen zien er erg mooi ontworpen uit. De vraag is alleen: "Hoelang blijft snipen leuk?"
     
    Laatst bewerkt: 12 jun 2010
  2. ExtraBB

    ExtraBB Bruno

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    ziet er cool uit! Snipen <3
     
  3. NeonovA

    NeonovA XBW VIP XBW.nl VIP

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    Screens zien er goed uit! Alleen weet ik na de trailer gezien te hebben nog steeds niet echt wat ik van dit spel kan verwachten. Even in de gaten blijven houden.
     
  4. Volkoren

    Volkoren Active Member XBW.nl VIP

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    Lijkt me wel vet deze game, inderdaad misschien even in de gaten houden.
     
  5. Dyonko

    Dyonko Duke

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    ziet er erg vet uit, jungle setting trekt me ook. Deze ga ik in de gaten houden!
     
  6. Vallandu

    Vallandu ***

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    Ziet er zeer goed uit, hopelijk zijn ze een beetje creatief met de gameplay, want om nou een paar uur alleen maar te zoomen... :)
     
  7. RaouLioo

    RaouLioo Active Member

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    cool! _O_
     
  8. Named

    Named Named

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    Gewoon een target moeten neerschieten zonder gezien te worden, heerlijk beetje door de jungle bij de target komen, positie kiezen, wachten, wachten, en BOOM! MIS & GAME OVER!
     
  9. Fiasco

    Fiasco Big Stepper XBW.nl VIP

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    Zolang het wel realistisch is, dat schieten ziet er in de trailer lame uit imo.
     
  10. Emileu

    Emileu Active Member

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    Ziet er veel belovend uit, maar zal me toch niks verbazen als dit weer een spel is wat een 3,5 op de gemiddelde site krijgt.
     
  11. AntraXxX

    AntraXxX Bruce Springsteen

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    Zou het wel erg jammer vinden als ze deze game verprutsen want er zit erg veen potentie in vind ik.

    Graphics en de trailer zagen er erg gaaf en mooi uit, maar ik ben ook benieuwd hoe zoiets een hele game leuk gaan houden. Hoop wel dat het uiteindelijk een stuk realistischer word (of dat je tenminste de keuze daarin hebt), zodat je rekening moet houden met wind, zwaartekracht enzovoorts. _O_
     
  12. Samwise

    Samwise Kaas komt van melk

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    coriolis effect http://en.wikipedia.org/wiki/Coriolis_effect :D
    als ze dat er in hebben geef ik het spel +2

    verder, de trailer laat me het niet geloven, de screens wel, even op wachten wat het gaat worden, ik ben zelf altijd gek geweest op snipen in bijv bad company 1 en 2, heerlijk door de open velden rennen, dekking zoeken, targets uitkiezen, pats, headshot +5 (of 10) en weer verder :D
     
  13. Vallandu

    Vallandu ***

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    Wat heeft het corioliseffect hiermee te maken?
     
  14. Remco

    Remco Guest

    Dat een kogel dus afbuigt door de wind. Maar dit is wel een spel wat zo realistisch mogelijk moet, inderdaad.
     
  15. The Redman FTW

    The Redman FTW ^_^

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    Ziet er leuk uit, ik wacht af.
     
  16. Bonbridge

    Bonbridge Hi!

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    Jup, het coriolis effect zit er in!


    Hier een preview:
    When it comes to multiplayer shooters, there is always that one guy. You know the type: he's been playing the game for a criminally long time, and all he does is camp out in some spot and snipe people from across the map. Sneaky jerk.

    I'll admit it, however, sniping is one of the most satisfying ways to make a kill in videogames. It is that all-powerful feeling, knowing you are the god that rules over the battlefield, parsing out judgment to those who dare waddle before you -- albeit halfway across the map. Until someone stabs you in the back, it is one of gaming's most glorious feelings.

    What I'm getting at is that sniping can literally be the best part of a FPS. Considering this, there really hasn't been a game that makes sniping the primary focus. Beside the Silent Scope series, being a sniper is usually just relegated to one of many class or weapon choices. This is where Sniper: Ghost Warrior comes in. Blending elements from many different shooters and stealth games, Sniper: Ghost Warrior ties everything together through the theme of shooting people from a distance.

    Follow the jump to look down the scope of my hands-off impressions of Sniper: Ghost Warrior.

    Sniper: Ghost Warrior (PC, Xbox 360)
    Developer: City Interactive
    Publisher: City Interactive
    To be released: Summer 2010

    The impression I first had about Sniper: Ghost Warrior was that this was basically going to be the Polish-developed version of Silent Scope. I'm entirely wrong, as Sniper: Ghost Warrior is a mostly traditional FPS heavily focused on sniping elements, so anyone who has the most basic of FPS sniping skills would feel right at home here.

    Breaking it down, being a sniper in Sniper: Ghost Warrior entails a whole lot more than just plunking yourself down in a guarded spot and making kills. The game sets you up in fairly open levels, and you'll be tasked with dealing with the enemies in a very stealthy manner. For example, in the level that I was shown -- a nighttime recon mission in a jungle -- it was important that the player stay in the shadows and make his shots count in a thoughtful and planned way. If an enemy sees their comrade go down, they are going to find you very quickly, so it's important that you let groups of soldiers disperse a little before taking shots. There is no automatic health regeneration, so if you want health, you'll have to book up into the hills to find health kits, and plenty more enemies may be waiting for you.

    When the scope is lined up onto an enemy's scalp, there are many things to take into account. For example, every bullet has gravity, so the farther you shoot, the farther it is going to fall. The player character breathes, so the cross-hairs will move up and down with each breath, and his heart rate will change how easy it is to aim. Wind, too, will have a major impact on where the bullet ends up. Easy mode makes this a lot easier, as a second reticule will wobble around below where you are aiming, showing the true stopping point of the bullet. There is also a focus mode for players to fall back upon, where enemies slow down and the aiming is that much easier.

    Oddly, it was the fact that enemies can actually see you and respond realistically that was the most impressive element to Sniper: Ghost Warrior. In most stealth games you know that all that stands between you and death is an enemy vision cone that in no way represents real human sight. The great thing about Sniper: Ghost Warrior is that the “vision cone” of the game is insanely huge, so even though you might be hundreds of feet away from an enemy, they are more than capable of seeing you through a crack in a fence, or from across a canyon. It's a weird little element of the game that I found to be very impressive, something that was oddly realistic.

    Couple the enemies with the stealth system, and the game begins to feel more like Metal Gear Solid than a traditional FPS. There are three terrain types, and each one has different benefits and ways to cross. Open Field, Tall Grass and Trees/Bushes each offer their own amount of coverage. Sometimes you'll be crawling through streams and under buildings, so staying out of sight is the best course of action.

    Oddly, City Interactive has made the decision to break up the sniping elements with a much more standard shooting “Assault Mode” every few levels. These usually entail rushing into an enemy base or stronghold and blasting away everything that moves. It looks just like every pretty much every other FPS I've seen and played, and I'd be worried that they could feel tacked-on. With about 70 percent sniping and 30 percent assault, I'm concerned that these Assault missions might just get in the way of what players really want to do. Hopefully I'm wrong, and they stand up to the rest of the game.

    The plot, for there is one, is pretty standard stuff. There is a regime change in some island nation in South America, and you are some American hero saving the day. Standard, but at least the game looks good. I was shown Sniper: Ghost Warrior on a laptop running Core i7, and while it was chugging a little bit, I was promised that on a game-focused rig it would run just fine, as will the 360 version. Graphically, the game is built with the Chrome Engine, the same one that Call of Juarez ran on, and while it is no Crysis, I have to say the game looks pretty damn good.

    I was not shown the multiplayer, but City Interactive will be making announcements on that soon. With both sniping and assault missions, I suspect the multiplayer will build off of these for less standard modes than deathmatch. Expect more objective-based stuff.

    Finally for the good and the bad news. The bad news is, well, Sniper: Ghost Warrior is a short game. If you really know what you are doing, missions can take between 15 and 20 minutes, with the whole game lasting only 8-10 hours. Before the confirmed DLC, that's only 16 missions. While this is a drag, that only takes single-player into account, though dulling the pain a bit is a budget price of $39.99.


    Het klinkt erg interessant!
     
    Laatst bewerkt: 17 apr 2010
  17. NeonovA

    NeonovA XBW VIP XBW.nl VIP

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    Dat is wel wat sappige informatie! Nice! Spel duurt dus ook niet zo heel lang, maar gelukkig wordt het prijskaartje daarop aangepast. En misschien maar goed ook. Als je snel door heb hoe alles werkt lijkt het mij wel te gaan vervelen. Maar goed. In de gaten blijven houden. \o/
     
  18. AntraXxX

    AntraXxX Bruce Springsteen

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    Summer 2010 al!
     
  19. Daz

    Daz

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    Klinkt tof, ziet er redelijk goed uit, ik ben benieuwd naar volgend beeldmateriaal. Ingame dus.
     
  20. Vallandu

    Vallandu ***

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    Ah oke, ik dacht dat coriolis heel wat anders was :)

    Edit: hoewel ik nu lees dat coriolis vrijwel niets met snipers te maken heeft :+
     
    Laatst bewerkt: 17 apr 2010

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