Zweeds magazine Level komt met nieuwe info, gewoon lezen...want het is gruwelijke shit.
From Level issue #66:
- With his sword drawn, the player approached a group of NPCs sitting around a campfire. Upon spotting him they all rose and drew their own weapons but they didn't attack. When the player backed away they sat down again. (So this time it seems NPCs will be more hostile towards you if you come at them armed...)
- The battle music doesn't seem to cue immediately when you enter battle; the reporter was ambushed by a wolf without noting any change in the music.
- The blacksmith in Riverwood can show you how to preform smithing after you completed a small task for him. He will demonstrate how to use the forge and anvil to make a sword, and he also taught the player how to make a leather shirt out of the wolf pelt he had in his inventory.
- Pete tells the reporter that apart from dragon armour you can also make weapons out of dragonbone. (Can't remember if that was confirmed before or not, might be kinda obvious I guess.)
- About the landscape: the south of Skyrim has dense forests, while the center has open fields and hills, and the most nothern part is completely barren and filled with cliffs. The buildings here are sparse and the sky is almost always dark - the reporter says he could see the aurora against a pich black sky in the middle of the day. (He also found a mammoth skeleton buried in the snow next to a fort...)
- The reporter gets ambushed by an unexpected enemy:
Minor enemy spoiler:
While approaching a derelict fort he comes across a tree standing in the courtyard. When he gets too close the tree suddenly attacks and flings a few magic spells which instantly kills the player.
- Markarath is described, and pointed out as one of Skyrim's wonders. It's worth to play the game just to see it.
Brief description:
The city is carved from the mountain side and a great waterfall runs down from the top, which then splits in two and flows through the city. Almost everything is made from stone.
- The reporter claims that Skyrim is a bit over 40 square kilometers. Which makes for roughly 15,4 square miles I think? (Oblivion was 16, right? So if this is true they are indeed around the same size.)
En van de Twitter van Pete Hines :
- Alchemy & cooking will all be performed in third person, no first person
HUD can be disabled! You can remove everything even crosshairs.
Andere bronnen:
- 3rd person view finishing moves can be disabled! (NIET bevestigd,boet mij niks)
- When you pick plants they actually are removed from the environment
- Alchemy can no longer be performed anywhere, only at work stations or laboratorys.
- And finally speechcrafting has had some bigger changes. More like fallout 3. The conversation branches off.