Dit is wel een redelijk goed argument op de Bethesha forum
Gamebryo's Renderer, and the facegen tech the used were data hogs through and through. What we'd define as "Game Content" doesn't really take as much space as you'd think, especially because Bethesda's games tend to generate the vast majority on-the-fly.
Considering Morrowind was on one 600MB CD and had loads more content, and was an overall better game than Oblivion, I wouldn't be particularly worried about the small data size. Of course, part of me wants to scoff at Bethesda for wasting a lot of the space, using only half the disc, they could have put more in there, but I'll save final judgement for 11-11-11.
En dit is ook absoluut waar, vooral over Oblivion, zeer slecht geoptimaliseerd, en Bethesda heeft dat ook gezegd over de audio files in Oblivion.
Textures didn't take as enormous amount of space as say RAGE anyways. Not to mention Oblivion's compression was all-together piss poor and almost reached the disks capacity. The audio was singled out as taking a ton of space.
Being able to compress everything better adds up. I'm not worried. Also games like Morrowind and Skyrim re-use a ton of assets through out the game. I.e. Same few candle models everywhere.
Even smaller games re-use assets. Games like Obsidian's FO: New Vegas reused pretty much all of FO3's assets and made everyones eyes sore from "sameness."
Laatst bewerkt: 29 okt 2011