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[XOne] The Lord of the Rings: War in the North

Discussie in 'Games' gestart door DulleNL, 18 mrt 2010.

  1. planckie

    planckie Morcion

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    Zulllen wel zien (:
     
  2. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Dat het zo grauw is, vind ik best tof! In de film Fellowship of the Ring is het reisgenootschap op een gegeven moment in Gondor, die natuur daar lijkt een beetje op dit. Een realistische wereld IMO!
    Maar inderdaad, dat magie is echt stom. Dat doodt voor mij meteen de hele feel van Lord of the Rings.
     
  3. DulleNL

    DulleNL I'm a little teapot Magic Member

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    The Lord of the Rings Meets Diablo
    Details on Snowblind's upcoming action role-playing game.


    Looking at 2011 and beyond, the action role-playing genre is very much alive and well. Between Torchlight II, Dungeon Siege III, Darkspore, and Diablo III -- whenever it winds up being finished -- there are a lot of cool games on the way. One of the more promising is Snowblind's Lord of the Rings: War in the North. In case you're not familiar, the folks at Snowblind were responsible for the gleefully addicting Baldur's Gate: Dark Alliance. Based on what they're saying about War in the North, it sounds like they're doing everything right.

    But hang on a second. Do you know what an action-RPG is? Basically it's a game like Diablo where you run around dungeons and kill tons of stuff at a fast pace. That stuff then drops equipment and items you can use or sell, and in the process you gain experience to level up and learn new skills. Mix in the occasional vendor visit to clear inventory space, stock up on restorative items, and advance the story, and then it's right back into the field to hack away at swarms of enemies and powerful bosses.

    To catch up on everything going on with War in the North, Snowblind Producer Ruth Tomandl provided a ridiculous amount of information on everything from story setup to combat mechanics and progression. If you have any questions about the game, hopefully they're answered below. And if they're not, feel free to type angrily into the comments field.


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    Since this is a Lord of the Rings game, where exactly it fits into the fiction is a big deal for fans. The focus of the game won't be on Frodo's quest to deliver the One Ring to Mount Doom, but rather deal with a different conflict. "During the first part of the game the heroes of the game's fellowship uncover Sauron's plans for the North and find that the war is much closer to Rivendell than they thought," says Tomandl.

    "The heroes' job is to prevent those armies from destroying the last strongholds of the free peoples in the North. Sauron's Northern armies, like his Southern ones, are kind of a mixed bag, and they don't always get along with each other very well. Because one of his goals in the North is recruiting, he's bringing together a number of groups that are used to going their own way, but are finally being told to serve Sauron directly instead of just giving him lip-service. He needs some powerful commanders to control those groups, and has sent his top guy, Agandaûr, to oversee the whole northern front."

    Who's Agandaur? "Far back in the history of the Men of Middle-earth, there was a group of Númenóreans who went over to the dark side and became servants of Sauron. The Mouth of Sauron and Agandaûr are both descended from that group. Agandaûr is ambitious and he's become one of Sauron's chief lieutenants. He's been sent to the North of Middle-earth to open up another front in the War of the Ring, and he's doing his job very effectively."

    Though it's a different battle, Tomandl pointed out how it's linked to the books. "At the end of The Return of the King, Gandalf mentions a great battle that took place in Erebor, and says that if the Dwarves and Men there hadn't won that battle, the war could have been lost even if the One Ring had been destroyed. Frodo's quest was extremely important, but everyone in Middle-earth was drawn into the War of the Ring. Even Lothlórien, which was remote and well-protected, was attacked during the war. The fact that the whole world was at war is what we're drawing on for War in the North. Tolkien's work mentions Dwarves living in the Grey Mountains, and that the Orcs had a capital city at Mt. Gundabad, and that the Witch-king of Angmar had once ruled a large part of the North, so we're using that canon as the foundation of our story."

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    Challenges big and small.


    But can you point to the location of the action on a map? "You could definitely point to the game's locations on a map of Middle-earth; in fact, we're using the same map that was used in the film as the basis for our world map. Everything in War in the North that wasn't in the films is based on information from the books; we've been careful to stay as close to the canon as we can. Our writer is a Lord of the Rings expert and a huge J.R.R. Tolkien fan, and he makes sure that everything we do works within the framework of the books. We also work closely with the license holders to make sure we're accurate to the lore."

    Even if you're not fighting alongside the familiar faces you'd recognize from the movies, that doesn't mean they're cut out of this tale entirely. "You will encounter some of the Fellowship as they begin their journey, but as they travel farther South with the One Ring, you'll head farther North. Gandalf and Elrond both realize the great importance of destroying the One Ring, but they also see the big picture and know that they can't allow armies to mass on their doorstep.

    "They decide to send your group farther north and east, to do what you can there. At that point, the original Fellowship has already been formed and is preparing to travel to Mordor. After that, even though the Fellowship is far away, you will meet some characters from the books that didn't make it into the films. Radagast the Brown, for example. We also have plenty of characters that are based on information in the books or appendices."

    This being an action-RPG, a lot of the experience is going to be about killing a lot of hostile creatures and taking their stuff. To do so, you'll get a few different character classes. "Currently the design for the party is that each race is their own class, but that you'll be able to customize that character widely enough for different play styles. If you play as the Dwarf, you can customize him to be more of a tank, or more of a heavy damage dealer, or more ranged support. Players and Tolkien fans both know what a Dwarf's strengths are, and the Dwarf hero's abilities play to those strengths. Similarly, as the Ranger, you can focus on stealth, or close-in melee fighting, or ranged sniping; what the Dúnedain Rangers are known for.

    "We want to give the players a lot of choices about their character, but we also want each of the three heroes to feel distinct from each other and to have their own strengths and weaknesses that make sense with their race. Also, if they're all clones of each other, that wouldn't make the other players depend on you because they can do everything you can. One of the great things about The Lord of the Rings is that each character is important in their own way -- they're not just generic fighting guys; they have significant roles within the world."

    You might be wondering what kind of stuff there is to kill. "Pretty much all of the enemies in the films will make an appearance: plenty of orcs, for a start. Killing orcs is fun, so we don't want to skimp on that. There will also be some enemies that were in the books but not in the films (the giant spiders of Mirkwood, for example), and a few new characters that are based on information from the books. Agandaûr's main army -- the one he's leading personally -- is a group that didn't appear in the films but figures prominently in the history of Middle-earth."

    And do they all just blindly charge at you? "Because the game is all about the heroes working together, we've crafted the enemies to work together, too. Most of the enemies are part of an army so they're used to group fighting, and they'll use their tactics against you. The more powerful enemies might buff the weaker ones by goading them into battle, and the weaker ones might flank you or hide behind their leaders. They're generally dirty fighters, since they are evil after all. Some of the wild trolls are loose cannons and will run straight through their allies to get a hit in on you, stepping on them if they're not quick enough getting out of the way. But mostly the enemies work together."

    As tends to be the case within the genre, the more mobs you trample, the more powerful you become. The mechanics that determine exactly how you progress can often be the difference between good games and bad. "The character development and loot systems are similar to Snowblind's previous action-RPGs, but totally customized for this game. If you've played Baldur's Gate: Dark Alliance, you'll have a good idea of what to expect. Characters will gain XP and level up, and at each level players can spend points in their skill tree to customize their character's abilities. Weapons, armor, and other loot will drop from enemies or be found in the world, or can be purchased from vendors. We're big loot fans, and making a game where players are always finding awesome equipment is one of our top priorities. All of these different systems give you more ways to customize your character in order to be a more effective part of your Fellowship.


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    Hack, slash, and power up.


    "Your hero's abilities come from two sources: their innate race abilities and their weapon abilities. Some weapons that you find will allow you to do special attacks or other actions, and those make up a big chunk of your special moves -- we'll be talking about the weapon abilities in much greater detail later on. The race abilities are unique to each of the three heroes; for example, the Dwarf has a War Cry ability which can be customized to draw more agro, stun or damage enemies, or add more melee damage to his attacks. Between the race abilities, the weapon abilities, and your basic melee and ranged attacks, you have a lot of choices during combat."

    So how does this all work as a multiplayer experience? "Because AI bots fill in for heroes that aren't controlled by other players, the game difficulty is pretty similar whether playing alone or with other players. You'll be able to change the difficulty if your friends are significantly worse or better at the game than the AI bots are, though."

    Surviving as a team will require quick thinking and intelligent use of abilities. "The enemies are too difficult to fight alone, without a party of three. That's one of many things to encourage the heroes to work together. But besides that, each hero has an area of specialty, so the others depend on him to do his job. If your party is getting attacked by archers, you really need the Elf to put up a sanctuary shield quickly. More powerful ranged attackers like to hide behind strong melee fighters, so if the Ranger uses his stealth attack to go around behind the group and take out the leader, it'll really help out his party.

    "The third thing that makes you work as a team is that if you become incapacitated, your allies will need to help you. If your health goes down to zero, or if you're picked up by a troll or snagged by a spider web, you need your allies to help revive you or get you out of the situation that's incapacitating you. Players will be interacting most of the time: yelling to each other for help, giving each other advice, coordinating attacks, etc."

    For Snowblind, there's also a different perspective being used for this title: over the shoulder instead of the traditional action-RPG overhead perspective. "Before War in the North, we were working on a game engine that had some third-person-shooter capabilities, and because we built War in the North using that engine, a lot of our early prototyping work used assets and functionality that we had been developing in the engine.

    "We ended up really liking the immediacy that the third-person camera gave to the combat, especially the melee combat. Also, the transition between melee and ranged is subtler, and the ranged camera allows you to aim your ranged attacks for precise hits... At the same time it lets you see your character very well, and since customization is such a big part of the game, it's nice to give the player a good view of their armor, weapon, clothing, and other customization choices."

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    Slay for fun and loot.


    For more customization, there'll also be a crafting system, though it'll be somewhat limited. "The Elf is able to create new items. One of her abilities is to find reagents, like herbs and mushrooms in the world and create items out of them. The other two characters will have to rely on the Elf for their crafting needs."

    Beyond the combat, it seems like opportunities for character interaction and development will also be built in. "The three heroes will speak among themselves; they're pretty widely traveled and know what they're doing, but they have very different backgrounds and each will contribute information that the others don't have.

    "When speaking to NPCs, players will be able to dig deeper into the story if they want, and ask questions about the world and that character's role in the events of the story, by using the conversation tree. Some players want to know as much about the story and characters as possible, and others just want to get the main points and get back into the action. We want to reward the players that want more information while streamlining the system for the action fans, and the conversation tree does that very well."

    Finally, as an interesting bonus, the more hardcore crowd will be given some incentive to replay areas for loot and questing opportunities. "The story takes you along a path through the North, but we give the player a lot of incentive to return to previously played levels. The level will play out differently on subsequent playthroughs, and some side quests will only be completable on a second playthrough. There are also challenges that will send you back to places you've already been, and completing those challenges will give you special rewards."

    Tomandl certainly said a lot about the game, and pretty much all of it sounds good. Of course we won't know anything for sure until we actually get to play the final game, but for now, Snowblind is saying all the right stuff. Perhaps you agree?
     
    Laatst bewerkt: 17 nov 2010
  4. RaouLioo

    RaouLioo Active Member

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    Klinkt allemaal wel leuk, maar ik hoop nog altijd stiekem dat er een echte LOTR RPG gaat komen, die zich afspeelt in geheel middle earth. Een oblivion van LOTR. _O_
    Nog steeds teleurgesteld dat The White Council destijds is gecanceld.
     
  5. Yellow 13

    Yellow 13 Well-Known Member

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    Ik ook. ;)
     
  6. Reckuuza

    Reckuuza #ACHTERBUURTHOOLIGAN#LOMPEBOER#NEKDIE#NEKNEKNEKNEK

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    Deze game wordt toch weer kut. :+
     
  7. Yellow 13

    Yellow 13 Well-Known Member

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    Net zoals dat programma van je avatar. ;)
     
  8. Delphiki

    Delphiki Active Member

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    zo kut wordt ie echt niet, deze game heeft best nog wel een ietsiepietsie potentie

    champions of norrath en dark alliance waren best aardige hack 'n slash games
     
  9. BigKabuto

    BigKabuto Well-Known Member

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  10. planckie

    planckie Morcion

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    Kan niet wachten. Multi plat spelen !
     
  11. BlackTerror

    BlackTerror Delicious

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    Doe mij maar gewoon een Battle for Middle Earth 3!
     
  12. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Ik been geen al te grote LotR fan, maar nu die films weer op TV zijn begin ik toch wel weer zin te krijgen in deze game.
    Dus de startpost een beetje opgepoetst. :9

    (ik been geen PS genie, dus niet te veel schelden als je het beter had gekund. :+)

    Nu maar hopen dat dit niet dezelfde kwaliteit krijgt als LotR Conquest.
     
  13. DulleNL

    DulleNL I'm a little teapot Magic Member

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    The Lord of the Rings: War in the North Q&A

    We speak to Ruth Tomandl at Snowblind to see how Tolkien's world comes together in this upcoming action role-playing game.

    In our last couple of visits to Middle-earth, we were struck by how much more brutal the action has been recently. It is interesting that this is the first time Warner Bros. has been able to use the rights to Tolkien's books in conjunction with Peter Jackson's movie trilogy. Another feature to point out is that this action role-playing game features a strong cooperative element as you delve into Middle-earth's violent conflict. We spoke to Ruth Tomandl about Lord of the Rings: War in the North to find out more about the story, the added features, and what the game has in store for fans of the lore.

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    GameSpot: This is the first time that you've been able to work with the movie license while you have the rights to the books. How does this change your approach to a new Lord of the Rings game? What can you tell us about the story?

    Ruth Tomandl: Having both the rights to the films and the books has definitely allowed us to take the approach we want: We're not restricted to just what was shown in the films and can work with the entire background of the world as revealed in the books. We really wanted to use the opportunity to go to new areas of Middle-earth that players haven't seen before and to tell a new story. Everything in our story is based directly on the books, which have tons of detail and history to draw from, and we're very careful that all of our work fits within the lore.

    The story of The Lord of the Rings: War in the North takes place during the War of the Ring, but instead of following the Fellowship of the Ring, you'll be sent on your own quest to the north to investigate the gathering armies there. You'll encounter characters that appeared in the films, but as the game progresses, you'll go farther north as Frodo and the One Ring travel farther south. Basically, you're fighting the same war but different battles.
    Having the film license is great as well because the films set a very high bar for visual quality, and we're excited to work in that style. The films have been what most people think of when they visualize Middle-earth, so we've worked to make the new locations and characters in War in the North look like they're from the same universe as the films.

    GS: What can you tell us about Agandaur, the story's main enemy?

    RT: Far back in the history of the men of Middle-earth, a group of Numenoreans basically went over to the dark side and became servants of Sauron. Like the mouth of Sauron, Agandaur is a descendant of that group. He's Sauron's top lieutenant, sent to the north to organize an army and attack the free peoples on another front. Agandaur is ambitious and ruthless and is unfortunately doing his job very effectively.

    GS: How hard is it to balance the narrative and the action? Does one outweigh the other?

    RT: Particularly with a license like The Lord of the Rings, where narrative is so important, it's vital that the story and action support each other. Because The Lord of the Rings: War in the North is an action role-playing game and combat is what you're spending most of your time doing, we make sure that what you're doing during combat helps tell the story. For example, conversations in town unlock new areas and battles. The Lord of the Rings is the story of a war, so we're trying to do what J.R.R. Tolkien did so well and tell that story.

    GS: The game appears to be much more violent than anything we're used to in this franchise. Why did you decide to take the bloodier route?

    RT: We're really glad that we're able to show the brutality of combat the way that The Lord of the Rings books did. The War of the Ring was a violent, dangerous time in Middle-earth, and like the films, we're able to show that danger by making the combat more realistic. We haven't added gore just for its own sake but to reemphasize the danger of your quest along with the price of failure.

    Middle-earth is a beautiful place, but it's also a very dangerous place, and it's important to stick with your allies and protect your home from your enemies. J.R.R. Tolkien didn't sugarcoat that, and we're not either.

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    GS: Tell us about this "interdependent co-op" in War in the North. What was the reason behind focusing on cooperative play rather than single-player?

    RT: We wanted to focus on co-op for The Lord of the Rings: War in the North for two reasons: First, that's where Snowblind's strengths really lie; and second, working together as a fellowship is one of the major themes of The Lord of the Rings.

    Snowblind Studios has a long history of great co-op action RPGs, and The Lord of the Rings is the perfect match for that kind of game. We want to make a game that's fun to play with your friends on the couch, so you can experience more of Middle-earth together. The co-op is a blast, and the AI allies that take over in single-player are pretty smart, so all the work we're doing to make the co-op great will directly translate to single-player as well.

    The story of The Lord of the Rings really emphasizes how important it is to have allies you can trust, work with, and rely on, especially during wartime. So working as part of your own fellowship helps tie the gameplay back into the overall narrative.

    GS: On the subject of co-op, will there be offline split-screen or online?

    RT: We're supporting two-player split-screen on both the Xbox 360 and PlayStation 3, or you can play online with two other players, or you can play split-screen on one console and have someone else join you online over Xbox Live or the PlayStation Network. You can play online on the PC, too. We want to let you play multiplayer however you like, and we're making it really easy to get into a multiplayer game.

    GS: What kind of areas will we be visiting in the game? How much of Middle-earth do we get to explore?

    RT: We've revealed very few of the areas in The Lord of the Rings: War in the North so far, but if you look at a map of the northern part of Middle-earth, there are very few places on that map that players won't be traveling to. At the beginning of the game, you're close to the Shire, but as the game progresses, you'll travel all over the north as part of your fight against Agandaur's armies.

    GS: Could you tell us a bit about the three classes and their features, as well as how they evolve throughout the game?

    RT: The Lord of the Rings: War in the North's three main characters are all fighting against Agandaur for their own reasons and in different ways.

    Eradan is a Dunedain ranger and part of the Grey Company, and he's a master tracker, quick fighter, and an expert archer. One of his unique skills is evasion, which allows him to move undetected by enemies. This not only lets you flank enemy groups, but can also let you revive your fallen allies without being seen.

    Andriel is an elf from Rivendell; she's an agent of Elrond, sent to investigate the armies gathering in the north. She has more crowd-control abilities than the other two, but she can be customized to be very effective in melee combat as well. She has the ability to create a shield that protects the whole fellowship from enemy ranged attacks that can also slow down, damage, or stun enemies, depending on what choices you make in her skill tree.

    Farin the dwarf is from the Lonely Mountain, Erebor, and has come to help repay his people's debt to Bilbo Baggins. He's the best tank of the three and has abilities that let him draw aggro and increase his armour and stamina. He has some crowd-control and ranged abilities, but his strength is really wading into a battle and fighting in close quarters.

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    GS: What do you have in store for fans of J.R.R. Tolkien's work?

    RT: Being fans of Tolkien's work ourselves, we're very excited to travel to new places in Middle-earth. There are a couple of places in particular that I've always wanted to see, and I'm thrilled with what they're like in the game! I think that'll be one of the most exciting things for Tolkien fans. Seeing more of how the events of the War of the Ring have affected Middle-earth and how wide-ranging those effects were will resonate with fans too. The books tell of many battles in the war; Lothlorien, Erebor, the Shire, all came under attack and had to be defended. Playing the role of one of the heroes called upon to fight those battles will be very exciting for those of us who love The Lord of the Rings.

    GS: Thanks for your time!


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    Laatst bewerkt: 1 feb 2011
  14. RaouLioo

    RaouLioo Active Member

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    Ik heb steeds een, net niet gevoel, bij deze game. Ook het laatste filmpje maakt me niet warm.

    Ik wacht nog altijd op een fatsoenlijke LOTR RPG in geheel middle earth, maar ik ben bang dat die niet meer gaat komen.
     
  15. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Inderdaad. Ik vind het er vooral 'dom' uitzien. Spreekt me totaal niet aan. Het straalt ook helemaal geen sfeer uit. Het ziet er uit als een matige, willekeurige RPG met muziek en design van LOTR.
     
  16. xbox360now

    xbox360now Active Member

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    Het begint volgens mij een beetje op Conquest te lijken. Vet toen hij aangekondigd werd, maar uiteindelijk was de uitvoering matig.
     
  17. Yellow 13

    Yellow 13 Well-Known Member

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    Zoiets als Conquest zeg maar? Ik begon het al een goedmakertje voor die game te vinden. :emo:

    Laat BioWare lekker een RPG maken van deze franchise, daar heb je de wereld mee. \o/
     
  18. Willem

    Willem Obi-Willem XBW.nl Bestuur

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    Nee, alsjeblieft geen Bioware. :emo: Die zitten zo vast in hun succesformule van Knights of the Old Republic. Met Mass Effect 2 maakten ze zich daar eindelijk een beetje los van, en wat doen ze, het spel versimpelen en er een halve (en matige) shooter van maken. :+ Ik heb liever dat of een onbekende studio eens met wat nieuws komt, of bijvoorbeeld Bethesda een first-person RPG maakt die zich afspeelt vóór de films.
     
  19. DulleNL

    DulleNL I'm a little teapot Magic Member

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    Hm, dit lijkt erop dat je, nu Willem zegt dat ie het dom vindt, jij ook maar even besluit dat het stom is. Waar is je eigen mening? :+
     
  20. Yellow 13

    Yellow 13 Well-Known Member

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    Ja, maar ik noemde BioWare alleen maar omdat EA de LOTR rechten heeft en BioWare van EA is.

    Tuurlijk wil graag iets van Bethesda zien omtrent deze vette franchise, daarin ben ik het helemaal met je eens. ;)

    @ Dulle NL: Ik heb conquest wel gespeeld hoor en deze ook wel gevolgd. Willem heeft wel gelijk hoor. ;)
     

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