kan wel je moet de player abillity's ofzo uit zetten. dat doe je gewoon in dat schermpje waar je ook de aan kills, soort wapens, soort bots etc. kiest.
Ik heb Timesplitters 2 en ik zou hem zeker halen hij is zwaar stoer en de wapens zijn zwaar cool vooral de vlammenwerper
head 2 head ign insiders Control The control options for a first-person shooter are always very important. Thankfully, Free Radical knew this and has included every option imaginable in TimeSplitters 2 setup menu. Whether you're right-handed or left-handed, TS2 has an option that will suit you. If it doesn't, you will find a "custom" option. You can do whatever you want with the controller features. Finally a console developer has realized how important this is. There are also preference options for auto aim, crouch toggling, and most wanted guns such as "if new and best," or "if new," etc. Each version is home to all these features, and, frankly, it comes down to controller preference. This, above nearly all, is probably the most important consideration you can make. Every version feels pretty smooth. Though, as Free Radical noted in an interview, the PlayStation 2 analogs can feel a bit less sensitive, compared to the smoother playing GameCube and Xbox versions. Nonetheless, every feature needed to play is available on all three controllers. Only you can decide which controller will feel best for you. Winner: GameCube/PlayStation 2/Xbox (Tie) Features TimeSplitters 2 is identical across all three platforms. Everything from the cut-scenes to the in-game objectives is the same in each version. One feature worth mentioning relates to multiplayer. The PlayStation 2 requires a multitap for four-player, and, if you don't own it already, you're going to be spending more cash for this very valuable feature. So, GameCube and Xbox have the benefit there, but this is more related to the vendor hardware than anything else. After all, this was beyond Free Radical's control. Another major feature is system link support. Via I.LINK on Sony's PlayStation 2 and Ethernet on Microsoft's Xbox, you'll be able to link up to 16 players. This requires an extensive LAN network, but it is possible, and that's great to hear. So, if you live in a dorm or a complex with multiple Xboxes or PS2s, this is a feature you should look into. GameCube, however, is without any support for this. According to Free Radical, it could not get the technical details it needed from Nintendo to accomplish this So, while we are aware that only a small percentage of TimeSplitters 2 buyers will actually be able to use system link, the PS2 and Xbox versions still deserve an award for it, despite being nearly identical otherwise. There is also the issue of load times, the eternal battle of wills between impatient gamers and laser-read optical discs. As usual, the PlayStation 2 takes longer to load. It's very noticeable compared to the other versions. For example, just loading up the main menu takes nearly 20 seconds from boot-up on the PS2, whereas it's more like 5-6 seconds on the GameCube and Xbox. It's a similar patter for level loading. Overall, the Xbox version has the benefit of both load times and system link. So, even though PS2 has link-up over GameCube, and GameCube has load times over PS2, we couldn't fairly justify a tie. Admittedly, the features aren't huge, but they are present. Winner: Xbox Sound In general, the sound design for TimeSplitters 2 is not exactly award winning. On PlayStation 2 and GameCube, the surround sound is virtually nonexistent. On the positive side of the things, the actual sound quality is fine across all three systems. Xbox has the best sound in the end, whether you're mocking surround with Dolby Pro Logic II or using the powers of discrete separation with Dolby Digital. For clarification, none of the versions were coded for DPLII, but it certainly helps to use it. Interestingly, Dolby Digital on Xbox is without center channel support. The four-channel Dolby Digital is clean and precise, but can feel a bit odd. By nature, a first-person shooter is very much centered on the TV. So, it seems very odd to fire off your gun and not hear any resonation from the center channel Still, regardless of the lackluster surround support, all versions sound pretty good. But, Xbox wins out for clarity with Dolby Digital support, even if it's four-channel. Winner: Xbox Graphics As always, the eye candy in a first-person shooter plays a very big part in your experience. Free Radical did a wonderful job of getting TimeSplitters 2 running well on all three systems at 60 frames per second. Even in multiplayer, the framerate holds up in all three versions. However, despite the smoothly running engine on all systems, there are some major visual differences. The PlayStation 2 is home to the usual issues, including lower resolution texture work and shimmering due to lack of proper filtering. It by no means looks bad, of course, but when you get an eyeful of the GameCube and Xbox versions, it's definitely apparent that it's the least impressive of the three visually. As for GameCube and Xbox, both have high-resolution texture work. In an effort to show off each system's power a little bit, some of the textures will become very clear as you zoom in on them. It's sporadic, but adds to the overall presentation of each environment. In this respect, GCN and Xbox are basically the same. From polygons to texture work to framerate, it's all basically the same. What's really going to bake your noodle (it certainly did ours) is the difference in lighting between the three versions. GameCube and PlayStation 2, look pretty much identical in terms of color saturation, brightness, and contrasting. However, when we stuck the Xbox version next to them, we gasped at how much brighter it is. As we've often found, Xbox inherently puts out a brighter display signal. In the case of TimeSplitters 2, however, Free Radical seems not to have quite tamed it. On the one hand, it can actually look quite good with some brighter lighting and more visible textures. It makes the GCN and PS2 versions look over saturated and almost too colorful, in fact. On the other hand, it's clearly not balanced. Proof of this comes in the form of the game's very first cut-scene. In a pitch-black cave, two fools explore with their flashlight, only illuminating key parts of the environment. On PS2 and GameCube, the black levels actually look black. On Xbox, however, the scene is completely washed out, to the point of being gray In the end, GameCube has the benefit of having more color and some sharper rendering in the backgrounds, but Xbox produces a much more visible game with a slightly softer look, even if the black levels are decidedly washed out. You have a bit more control adjusting the Xbox version with your TV, too. Which is the best? Again, this will be a preference issue. If you've got component cables and an HDTV, you may prefer the image that Xbox spits out, because it supports progressive scan. However, if you're just a regular composite or S-Video user, you may not care either way. It's all a matter of color saturation and black levels. Winner: GameCube/Xbox (Tie) Final Verdict Above all, the controller is a hugely important factor. We suggest you base a large part of your purchase of TimeSplitters 2 on that. Many of the aforementioned factors are certainly important, but the connection between the player and the game takes priority here. If you're not comfortable, you'll be distracted from the gameplay experience, sound, and even the visuals. For the straight up technical win, though, we've chosen Xbox. It won in every category, after all. No matter what you actually choose to buy, though, you really can't go wrong. They're all great versions. Overall Winner: Xbox weer zeer goed nieuws voor de xbox, weer is de xbox de beste van de 3, laat MS deze tendens doorzetten. GREAT JOB
heeft iemand al die andere 2 levels van assault al geunlockt? Ik heb alleen nog hetr eerste level van die drie
2 vragen: Hoe haal je gvd in arcade mode in dat level met die virus zombies een gouden medaille. Wat moet je doen in dat level met die gasten die een internetbedrijf willen starten of zo. Met al die turrets en dat ene vrouwtje die je helpt en die time-limit van 10 minuten (3.30 min voor goud).
ja die snap ik ook niet nee, das Assault. ik weet niet eens wat je daar moet doen. het zijn wel vaak onduidelijke opdrachten. maar meestal moet je gewoon alles kapot knallen wat je zien maar kan iemand me vertellen wat je bij Assault moet doen. bij arcade league, of challenge kweet nie meer 1 van de 2. daar kom ik nie door.
1. steeds rond blijven lopen, lopen, en lopen. ik moet zeggen dat ik dat ook 1 van de moeilijkste vind. 2. je moet nu uit jou bunker naar hun bunker zien te komen. je moet dus rennen en schieten, en dan kom je op een gegevemoment (fuckwoord..) bij een watervalletje waar je in het water moet lopen. dan is opdracht 1 gedaan. dan komt er in je beeld opdracht 2, en dan moet je alle olievaten die bij hun base staan kapotschieten. als je dat hebt gedaan moet je in hun base de computers kapot schieten (ziet er hetzelfde uit als jou base) en dan is ie voltooid.
Ah, thanx. Ik was al wel daar geweest maar ik wist niet wat ik moest doen. Dus alle vaten en alle computers. OK.... Dat virus level heb ik idd op die manier geprobeerd maar het wil niet lukken. Heb wel zilver gehaald. Ik probeer ook wel es gewoon stil staan op een doodlopend stukkie en dan iedereen die in de buurt komt neerknallen maar de guns in dat level zijn niet goed genoeg. Komen die gasten met z'n allen tegelijk en dan kun je niet meer weg...
Als ik het goed heb, is dat virus level in Chicago... het makkelijkste is om door een raam naar buiten te springen en dan constant rondjes rennen over de brand trappen...
jah, ik probeer ook nog steeds in die Chicago virus level goud te halen. Heb nu 2 keer gehad dat ik 1:59 en 1:55 had...Das echt kut, als je een paar sec. te kort komt.. ]:- En in die challenge mode kan ik die level niet halen waar je met die aap die bananen moet pakken.. :{ edit, ik kan trouwens ook die level met al die k*t eenden niet op goed halen.. iemand een tip??
Nee, die heb ik wel goud gehaald. Die heb ik gewoon gehaald door in een doodlopende kamer (waar de vijandjes maar door een deur kunnen komen) te gaan staan en alles neer te knallen wat z'n kop om de hoek steekt. Die daarna in dat ziekenhuis met die zombies bedoel ik.