1. Deze website gebruikt cookies. Door deze website verder te gebruiken, gaat u akkoord met ons gebruik van cookies. Leer Meer.

Tom Clancy's Ghost Recon(3) Advanced Warfighter [deel 2]

Discussie in 'Algemeen' gestart door boss, 27 feb 2006.

Topicstatus:
Niet open voor verdere reacties.
  1. Nexi

    Nexi forumspiekert

    Berichten:
    331
    Leuk Bevonden:
    0
    Laatst bewerkt: 1 mrt 2006
  2. Gamersea

    Gamersea Going, Going, Gone

    Berichten:
    1.792
    Leuk Bevonden:
    22
    dan maak je toch even een usa silver account aan...
     
  3. WarriorSan

    WarriorSan Somewhere in the system...

    Berichten:
    857
    Leuk Bevonden:
    1
    Op marketplace zijn nu GRAW Development Diary 1 & 2 te downloaden..
     
  4. Xwon

    Xwon het is wat het is.

    Berichten:
    2.853
    Leuk Bevonden:
    1
    HIJ IS GOLD MENSEN!!

    Today Ubisoft, one of the world’s largest video game publishers, is pleased to announce the official release dates of the game and that it has gone gold on Xbox360™.

    Also Ubisoft has decided to devote additional time on the PC version of Tom Clancy’s Ghost Recon Advanced Warfighter™ to perfect the next installment in its award-winning squad-based military shooter and the specificities of this version. Tom Clancy’s Ghost Recon Advanced Warfighter™ will be released on

    * March 9th 2006 on Xbox 360™ video game and entertainment system from Microsoft.
    * March 16th 2006 on Xbox® video game system from Microsoft
    * March 30th on PlayStation®2 computer entertainment system.
    * PC-DVD Rom next May 2006

    BRON: http://www.ghostrecon.com/us/newspost.php?id=14941
     
  5. WarriorSan

    WarriorSan Somewhere in the system...

    Berichten:
    857
    Leuk Bevonden:
    1
  6. Xwon

    Xwon het is wat het is.

    Berichten:
    2.853
    Leuk Bevonden:
    1
    Oeps, tja.... Zo'n goed nieuws mag natuurlijk wel ff wat vaker naar voren komen ;)
     
  7. WarriorSan

    WarriorSan Somewhere in the system...

    Berichten:
    857
    Leuk Bevonden:
    1
    lol trouwens heb je wel gelezen dat er nu GRAW Development Diary 1 & 2 te downloaden zijn vanaf Xbox Live Marketplace?..
     
  8. appie21

    appie21 Active Member

    Berichten:
    3.899
    Leuk Bevonden:
    22
    net de trailers op market place gezien .. er zitten nog wel wat schaduw fouten in en neergeschoten personen verdwijnemn??

    is deze game al af..?? of wordt hij uitgesteld!
     
  9. Xwon

    Xwon het is wat het is.

    Berichten:
    2.853
    Leuk Bevonden:
    1

    Haha, ja maar dat stond net nog in een andere thread toch....? 8) ;)
     
  10. WarriorSan

    WarriorSan Somewhere in the system...

    Berichten:
    857
    Leuk Bevonden:
    1
    In beide.. Deze en de Xbox live Market place thread..helaas nog geen demo:'-(
     
  11. Diamond_X

    Diamond_X diamonds are forever

    Berichten:
    252
    Leuk Bevonden:
    0
    Zag op de Ubisoft site dat een van de Engelse 'Frag Dolls' (gesponsord door UbiSoft...) een interview heeft gehouden met twee Ghost Recon Advanced Warfighter ontwikkelaars. Het filmpje levert aardig wat info op. Kwaliteit van ingame beelden is niet heel erg goed (maar ligt aan filmpje, want je ziet de potentie :) ).
    Check vooral de tankwagen die wordt opgeblazen bij het tankstation, erg vet!
     
    Laatst bewerkt: 2 mrt 2006
  12. Zifnap

    Zifnap Koehl en gecollecteerd

    Berichten:
    15.485
    Leuk Bevonden:
    3.438
    Dus kunnen wij hem de 9e ook hier in NL verwachten? Zou wel vet zijn als ik hem voor het volgende weekend heb. Dan ga ik GRAW helemaal stuk spelen. :D
     
  13. Benny

    Benny Active Member

    Berichten:
    1.306
    Leuk Bevonden:
    0
    precies over 1 week .. donderdag 9 maart..

    Dat is de dag dat ik om half 10 voor de deur van dixons/dynabyte sta.. :cool:
     
  14. Robby Bobson

    Robby Bobson Die rapper.

    Berichten:
    2.117
    Leuk Bevonden:
    0
    Ik zou dat niet doen.. :p

    Het is mij zo vaak gebeurt dat ik op de dag van de release naar een winkel wandelde, en hij gewoon nog niet binnen was :confused:

    Gewoon een tipje ;)
     
  15. Beumah

    Beumah ----

    Berichten:
    886
    Leuk Bevonden:
    0
    niet dat hij dat echt gaat doen (toch :{)
     
  16. Robby Bobson

    Robby Bobson Die rapper.

    Berichten:
    2.117
    Leuk Bevonden:
    0
    Dr zijn zat mensen die het doen hoor.. Als ik niet zeker was geweest van m'n Xbox360, had ik ook vroeg ergens voor de deur gestaan..
    Voor een spel zou ik het niet zo snel doen, maar als je er echt al heel lang naar uit kijkt, is het toch leuk, om dat vooruitzicht te bekronen met het spel 's morgens vroeg in je handen te hebben? Tenminste, lijkt mij dan ;)
     
  17. Aphrodite

    Aphrodite MacBook en iPod

    Berichten:
    1.868
    Leuk Bevonden:
    0
    Tof dat ze heel veel vertrouwen in de Xbox 360 hebben!
    Meestal zie je games eerst op de PS2 (grote massa) uitkomen! :)
     
  18. The Watcher

    The Watcher I'll Be Watching You

    Berichten:
    960
    Leuk Bevonden:
    0
    Hier effe wat informatie

    Over Ghost Recon!! :cool: :cool: 8)



    Marksman – It’s no surprise, this class has a distinct advantage when firing single shot weapons from the prone position. Using Marksman class weapons equal greater accuracy, faster reload times, and more ammunition.

    Weapon highlight: SR AS50. 12.7x99mm. Anti-vehicle capabilities.


    Rifleman – The rifleman is your basic bad ass infantry soldier. His specialty is firing while standing and moving. Extra magazines, greater accuracy, and faster reload times are available with R-class weapons.

    Weapon highlight: MR-C. 5.56x25mm. Caseless/modular/high rate of fire.


    Automatic Rifleman – An automatic rifleman is all about suppressive fire with big, heavy weapons. AR’s are unmatched in accuracy during full-auto fire, and also have upgraded statistics in the crouched and prone positions. Faster reload speeds, extra ammunition, and greater accuracy is available to AR’s when appropriate weapons are selected.

    Weapon highlight: MK 48 LMG. 7.62x51mm. Light but powerful suppression weapon.


    Grenadier – The projectile junkies of the bunch, Grenadiers are masters with grenades both thrown and rocket-propelled. Any 40mm gun mounted launcher, or other proprietary launcher is the Grenadier’s friend. Again, faster reloads, more ammo, and greater accuracy are possible when a Grenadier picks the appropriate piece.

    Weapon highlight: ZEUS-MPAR. 84mmHE. Anti-tank weapon


    Info over de controlls


    Here’s a breakdown of the three available control sets for Tom Clancy’s Ghost Recon Advanced Warfighter:

    Configuration 1

    * Left thumbstick – move, change stance (click)
    * Right thumbstick – look, zoom (click)
    * Select player, order
    * Left trigger – Aim
    * Right trigger – fire
    * Left bumper – peek
    * Right bumper – switch camera side
    * A button – reload, fire mode
    * Y button – action
    * B button – select weapon
    * X button – night vision



    Configuration 2

    * Left thumbstick – move, change stance (click)
    * Right thumbstick – look, zoom (click)
    * D-pad – select player, order
    * Left trigger – Aim
    * Right trigger – fire
    * Left bumper – peek
    * Right bumper – switch camera side
    * A button – action
    * Y button – select weapon
    * B button – night vision
    * X button – reload, fire mode



    Configuration 3

    * Left thumbstick – move, change stance (click)
    * Right thumbstick – look, zoom (click)
    * D-pad – select player, order
    * Left trigger – Aim
    * Right trigger – fire
    * Left bumper – select weapon
    * Right bumper – reload, fire mode
    * A button – action
    * Y button – peek
    * B button – night vision
    * X button – switch camera side



    Co-op Info

    Campaign – This is your basic mission-based co-op multiplayer mode, save for the fact that sixteen players can all work toward a common goal! Here are the available maps:

    Wharf- This woodsy map also has a dock and waterway that comes into play. The enemy is harboring weapons out here, so it’s up to the Ghosts to take care of business. The enemy quickly ambushed the command center in our play tests, so there’s some “defend” qualities in this mission. You’ll also have to rendezvous with the rest of your troops at a disclosed extraction point, which is easy, unless you die and respawn hundreds of kilometers from your squad (which happens).

    The Wharf.


    Old Town- The city of Leon is steeped in history and also unrest, so the Ghosts have been sent in help evacuate any U.S. citizens. This is an intel-type and defend mission that involves moving armored vehicles and a general air of chaos due to the map’s urban setting.

    The Old Town.


    Temple- This is a search and destroy mission in Honduras which involves a cache of weapons and a very wooded and undulating terrain. This map looks like it was set on Mayan ruins, so there’s quite a bit of cover. The problem is that the enemy has set up camps all throughout the woods, so they are fairly entrenched.

    The Temple.


    Treasury- The Treasury is an intense defend objective that features a sprawling urban map with many cover points. There’s an open grotto on the lowest point of the map which is extremely dangerous. Use the walls and large tour busses as cover when approaching this area.


    Defending the Treasury


    Co-op Elimination – This is just what it sounds like. Enemies will appear from every angle with only one goal in mind: to take you and your teammates out. Victory is had when all enemies are defeated. Hosts can customize this mode by changing the number of friendly respawns (from zero to infinite, with options for respawn sharing among the squad) and also select between low, medium, and high enemy density.

    Co-op Territory – Imagine a team territory FPS match, except that one team is always on the offensive, and oh yeah, they’re all A.I. controlled. Enemies will attempt to take over your base or zones around the map and you and your crew must prevent this from happening. Hosts can change the respawns and enemy density (as mentioned above), plus set the number of zones from one to five. Hosts can also choose to have a match end if the enemy gains control of a set number of friendly bases.

    Co-op Objective – This is meant to be a more stealth-based recon adventure, but it usually turns into a bloodbath. The host has the ability to toggle the alarm on and off, so if you alert the enemy, the match doesn’t necessarily have to be over. You’ll want to have some marksmen with you if the alarm is activated, however. Hosts can again change respawns and enemy density, and also can choose from one, three, or five recon points.


    Nog meer info! :D

    Elimination, Territory, and Objective can be played from the four Campaign maps, plus six more custom jobs.

    Each has been designed to function with a certain number of human players, and it’s a good idea to stick close to the recommendations.

    Putting sixteen players in the smallish boneyard is just plain chaos.






    Here’s a look at the available maps and recommended players per map:

    Fishing Village (8-16)


    Rocky Cove (6-14)

    Desert Gulch (6-16)

    Boneyard (2-8 )

    Dry Dock (6-12)

    Nowhere (6-12)

    Old Town (8-16)

    Wharf (6-12)

    Treasury (8-16)

    Temple (6-12)
     
  19. Rox

    Rox Marketing 2.0..

    Berichten:
    1.831
    Leuk Bevonden:
    2
    Mooie info, toppie :)
     
  20. Jeroen

    Jeroen nomnomnom

    Berichten:
    1.804
    Leuk Bevonden:
    4
    Hier een nieuwe 5 pagina's tellende Multiplayer Co-op Hands-On van TeamXbox. Aardig stukkie om door te lezen :)
     
Topicstatus:
Niet open voor verdere reacties.

Deel Deze Pagina