Ik heb net gelezen dat RSV2 een killcam gaat bevatten net als in CoD2 en CoD4. Lijkt me erg tof .
Edit:
Bron is een FAQ van het RSV2 forum van ubi:
Multiplayer
Max # of players:
360 - 14, Dedicated Server 16
PS3 - 14 Dedicated Server 16
PC - 14, Dedicated Server 16
No map editor.
Ever hear someone tell you, “I’ll take your whole team on”? Multiplayer matches no longer have to be balanced. For example, you can now have a game of 7 vs 2 (Player Match only). No host migration. No split screen online. No multiple “squads” per team.
Join In Progress - You now have the option of allowing players to join in the middle of a multiplayer map and play right away instead of waiting until the end of the match. You can toggle this option if you want joiners to wait until the end. No party-invite.
Menu Interface – Vegas 1 fans will be happy to know that when in a full room, you can now swap teams without asking someone to leave and re-invite them back. As mentioned in Part 1, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper. Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. From the multiplayer menu, you have the following:
Launch Game (host only)
Change Team
Outfitting
Match Settings (changeable by host)
Players
Options
A.C.E.S.
Statistics
Communication - While your team is talking, your HUD will display the person’s name on the top left, showing you who is talking.
Sprinting & Bullet Penetration – Sprinting and Bullet Penetration is available in all modes. Please refer to Part 1 for more information.
Host Control in Ranked Matches Improved - Ranked Matches are a competitive area where players go to affect their statistics. Therefore, we have certain “fixed” settings that cannot be modified by the host in order to create a fairer experience:
- Join In Progress: Disabled
- Game Invitations: Disabled
- Friendly-Fire: Host Control
- Host cannot kick players under any circumstances; In Lobby & In Game.
- Automatically kick a player after 3 Team-Kills
- Lock Teams: Host Control
- Host cannot force a player to change teams
- Auto-Swap Teams: Host Control
- Game cannot start until there is an even number of players on both teams. (ex: 3v3, 4v4)
- Require a minimum number of 4 players before starting the game.
- Modify respawn setting: Disabled; therefore this setting is disabled from the CREATE MATCH and MATCH SETTING screens altogether.
Radar (Overhead Map) – Can be toggled on or off and is auto-saved to your system. You can set this under multiplayer OPTIONS.
Kill Cam – When enabled, the camera will look to the location from which the killing shot came. Kill cam can be toggled on or off under multiplayer MATCH SETTINGS.
Loading Time – As mentioned in Part 1, fans will be happy to know that there are no longer 2 loading screens prior to joining a multiplayer map. Loading times have been drastically improved.
Rankings – Vegas 2 will reward returning gamers with enough XP to make the first rank, as well as extra gear to help you on your mission. If you are a returning Elite (or completed story mode on realistic difficulty) you will be rewarded all the benefits that veteran gamers get + more.
XP Cap per match – There is none! Depending on how well you play (A.C.E.S., Team Kill, Suicide, # of Kills, etc) you can earn up to and over 1200 XP (which was the cap limit in Vegas 1). Mind you, it takes a lot of skill to earn over 1200 XP per match.
Multiplayer Modes
Team Leader (NEW): Eliminate the enemy team’s leader and their team while protecting your own leader. As long as the Team Leader is still alive, all other team members can respawn to aid the team. Once the Team Leader is killed, there will not be anymore respawns for the team. However, if the Team Leader kills someone on the opposing team, they will no longer respawn whether or not their team leader is alive or dead.
Total Conquest (NEW): A revised version of Conquest mode, Total Conquest is an intense back-and-forth game where the tide can turn at anytime. Capture all three satellite transmitters and hold them for the duration of the countdown. If a satellite is interrupted the countdown resets.
Deathmatch: Free-for-all combat with no mercy. The player with the most kills wins the match. Respawns optional. Renamed from Survival & Sharpshooter.
Team Deathmatch: Two teams compete by hunting each other to see which team will rack up the most kills. Respawns optional. Renamed from Team Survival & Team Sharpshooter.
Attack & Defend (There are three game types depending on the map)
A&D - Item Extraction: The Attackers must reach and pick up a briefcase, then bring it to an extraction zone. The Defenders they must prevent this from happening. The match can also be won by eliminating the opposing team. C4 cannot be attached to the briefcase. The Defenders cannot pick up the briefcase.
A&D - Hostage Rescue: Two hostages are placed in different areas of the map. To win, the Attackers must successfully locate and escort the hostages to the extraction point. The Defenders must prevent the attackers from escorting the hostages to the extraction area.
A&D – Demolition (NEW): One team must pick up the bomb and successfully detonate it inside one of the target sites. The other team must prevent this from happening by finding the bomb and defusing it. In other words, there is a role-reversal where the attackers become the defenders (arm bomb then protect it during the countdown), and defenders become the attackers (defend target sites then defuse it when armed).