Eergisteren was ook makkelijk. Gisteren al minder en die van vandaag is weer die leuke power plant waarbij je een timer hebt.
Pff timers op missions hahaha.. heb er laatst 1 gedaan waarbij ik iets moest extracten binnen de tijd. Op hard was dat niet te doen
Zo alweer 24. Net voor het eerst random matchmaking gedaan bij een missie. Kwam er solo niet door. Werkt prima
Ben daar zelf nog niet in geweest. Maar als dat zo is, ist wel fucked idd. Die side missions zijn btw vaak super easy en geven goede xp. Zit alweer op level 25. Merk wel dat ik solo tegen 2 elites weinig in te brengen heb zeg. Pfff die fuckers zijn soms OP
Is een bug die soms voor kan komen. (voorlopige) oplossing is om naar een checkpoint te gaan. Vervolgens start drukken en log out doen. Weer inloggen en je kan als het goed is wel weer extracten. Zijn wel meer irritante bugs Ik heb een kwartier rondgelopen zonder dat ik kon schieten.
Van Reddit. Greetings Agents! Welcome to our second Discussion Megathread, I hope everybody is enjoying the game! Today's topic is going to be a discussion on the RPG elements of The Division, so here you can share your thoughts on the many guns, armor, mods, skills, talents, perks and abilities that exist within the game. From asking questions about builds to discussing gear talents, please delve into this thread whether you're already a hardened veteran or just hitting the endgame now! As always, follow Rule 1 and be respectful of other users. Below, our very own /u/JokerUnique has put together some suggested builds, these are here to spark some discussion and to serve as a primer for users unaware of how interesting the Division RPG elements can be: Solo Player The trick is here to keep you up with First Aid and to stun groups of enemies with the Turret with Shock or Burn. In addition to that, the Turret also gives the NPCs another target than you so that you can flak them. Skills First Aid with Damage Boost Turret (Zapper / Dragonbreath mod) Survivor Link Talents Tech Support (increases uptime for a skill for every kill) On the move (gives you 30% damage reduction for each kill while you are moving) Fear Tactics (stun group with Zapper mod) / Wildfire (burns group with Dragonfire) and one of these Stopping Power (Suppress a hostile to increase headshot damage by 25%) Critical Save – Use a medkit during low health to increase damage resistance by 40% for 10 seconds Support This build gives you free ammo, Skill cool down with healing and extends the active skill with every kill. Skills Support Station - Ammo Cache (free magazine with every reload) Smart Cover - Recharger (recover health and skill cooldown) Recovery Link (heal and revive downed enemies) Talent Triage (Heal an ally with a skill to reduce skill cooldowns by 15%) Tech Support (Kill a hostile while any skill is deployed to extend any active skills duration by 10%) plus two that match your playstyle: One is None (Headshot a hostile to have a 50% chance of not consuming the bullet) Repo Reaper (Kill a hostile with the sidearm to receive 1 magazine for your primary weapon) Stopping Power (25% headshot bonus after suppressing enemy) Marksmen This has the goal to give you on one hand critical hit buff, you get Skill cooldown with your healing and you can extend the skill-duration with every kill. Skills Pulse - Tactical Scanner (Critical hit chance plus damage buff to marked targets) Support Station - Ammo Cache (healing and free ammo) Tactical Link (Damage boost) Talents One is None: Headshot a hostile to have a 50% chance of not consuming the bullet. Tech Support: Kill a hostile while any skill is deployed to extend any active skills duration by 10%. those can help you to stay alive Tactical Advance: Complete a cover to cover move to increase weapon damage by 2% per meter covered for 10 seconds. Evasive Action: During a cover to cover move incoming damage is reduced by 30%. Tank The goal is, to stay alive, withstand damage and being able to dish out damage as long as you can. The Ballistic Shield is also a tool to draw aggro and give you damage protection. Skills Ballistic Shield - Kinetic Breaker (damage protection and heal return from damage) First Aid - Booster Shot (healing and damage boost) Survivor Link (damage reduction) Talents On the move (gives you 30% damage reduction for each kill while you are moving) Critical Save (gives you 40% damage reduction after using medkit on low health) One is None (Headshot a hostile to have a 50% chance of not consuming the bullet) Depending on your playstyle: Repo Reaper (Kill a hostile with the sidearm to receive 1 magazine for your primary weapon) Stopping Power (25% headshot bonus after suppressing enemy) Medic The Task of the Medic is, to keep the allies alive, revive them as soon as possible and spam the Skills as often as possible. Skills First Aid - Overdose (heal and overheal squadmates) Support station - Life Support (Drops a revival station that automatically revives any allies who are downed within the affected area) Recovery Link (Heals and cures the user and nearby allies. Revives downed allies within range.) Talents Combat Medic (Use a medkit near allies to heal group members and proxies within 20m by 40%) Strike Back (Reach low health to reduce active skill cooldowns by 20%) Battle Buddy (Revive a downed agent to reduce incoming damage by 50% for 10 seconds for both players) Triage (Heal an ally with a skill to reduce skill cooldowns by 15%) CC build courtesy of /u/IDoProcrastinate: Haven't seen many Hybrid/CC builds around with high stats in each (usually people stacking firearms). For people who want a bit of everything, take a look at my build centred around the Liberatorhttp://imgur.com/a/cKHDd It basically revolves around the Liberator stacking skill power and Skills stacking Weapon power. This build has gone really well for me in Challenging missions - clearing Lexington in 10-15mins last night. I run; Challenging Sticky Bomb Flash (25-30s cooldown - reduces with weapon procs) Seeker Mine Smoke (25-30s cooldown - reduces with weapon procs) Tactical Link (can't remember what it's called now) to burst closer enemies down and go along with the other Liberator talent Proc the Liberator as much as poss. When an ally pops pulse, take advantage of the Tactical Advance talent and rek with the Vektor. For hard mode it's usually the same but I switch out the CC for explosions instead (250k+ damage on Sticky Bomb, and another 40% on top if you pick the talent). In DZ it's whatever goes, really. Pulse is almost a staple and it works really well in this build anyway. I usually switch between the Med Gun/Turret/Smart cover other than that. Don't usually play the DZ though! It just needs a few finishing touches (dem gloves though), and some stats need changing on certain gear pieces. Also need high end weapon mods (need much more crit chance on the Lib!) Edit: Talents by request! Here are the staple talents for Challenge CC. They are put together to engage at medium/close range; Tactical Advance – Synergy with Vector, Pulse and Tactical Link Evasive Action – Synergy with Tactical Advance Critical Save - the staple defensive Talent Strike Back (this is personally my favourite to pop out instant CC when behind cover - double tap on seeker mine too strong - but some other good options for the fourth talent are Steady Hands, One is None, Combat Medic) I'm still experimenting with these but I've had the most success so far with the above.
Redelijke tips voor builds. Hou dr alleen niet van als zoiets voorgekauwd wordt. Gebruik het wel als stof tot nadenken maar wordt wss zeker geen kopie. Juist heerlijk om er zelf mee te prutsen
Jup heb ik ook altijd. Handig maar meestal als ze zes builds geven vor alles wat hebben ze alleeb maar gekeken van wow dit en dit samen werkt vast goed. Maar uitvoerig getest ho maar
Dit zijn ook meer algemene builds, maar geloof mij dat een build om naar toe te werken zeer welkom is. Ik krijg echt hoofdpijn van de hoeveelheid dingen waar ik op moet letten op gear pieces.
Klopt.. maar toch zie ik vaak dat als dit soort builds aangeprezen worden. De helft vd community met deze builds rondloopt. Iedergeval in de games die ik heb gespeeld (wow, diablo etc)
Lijkt mij niet zo vreemd toch. Alle bovengenoemde suggesties hebben namelijk perk synergy. Ik ken niemand die zo'n flapdrol is dat hij met ballistic shield én mobile cover gaat spelen. Net zo min als een talent als wildfire gebruiken als je geen flamethrower turret gebruikt.
Inderdaad. Ach mooi toch kan je shinen met je eigen build..maar meestal is het stiekem ook wel handig van fuck daar heb ik niet aan gedacht of qist niet dat die skill zo werkte
Wie kan mij ff helpen. 2 dingen wat ik na leven 12 nog niet snap. Hoe kom ik aan filter zodat ik in rood gebied waar virus is kan komen. En hoe kan ik deur open krijgen die nog op slot zit. Miss kijk ik er.overheen maar.snap het niet.
Filter lvl 1 heb je geloof ik automatisch want daar kan ik in. Filter 2 zal wel in main missie komen Lockpicks voor nodig. Vind je af en toe
Filter(s) krijg je door onderdelen van de Medical wing te upgraden. Je start met level 1. Een deur die op slot zit open je met een lockpick. Die kun je maximaal 3 bij je hebben en je vindt ze als random loot in kistjes ...