LBP3 zag niemand aan komen toch? Dus mogelijk hebben ze wel iets in de planning staan en dat krijgt dan zijn onthulling tijdens E3. Voor mij is het in elk geval eigenlijk vrijwel zeker....een PS4 pas in 2016. Hoe tof Bloodborne wellicht zal zijn, ik ga het niet voor die ene exclusive doen.
Until Dawn is er ook nog, alleen afwachten of dat een topper wordt. Hoop dat de game het niveau van Heavy Rain haalt.
Is er een kans dat deel 1, 2 en 3 nog als remasters voor deel 4 uitkomen? Als oud xbox bezitter de serie nooit gespeeld.
JEEEEZZZUUUUUUUUUUUUUUUSSSSSSSS KRISTHUSSSSSSSSSSSSS Uncharted 4: A Thief's End developer Naughty Dog has discussed the improvements made to its facial animation systems since Uncharted 3 and The Last of Us, saying that face models now animate with "between 300 and 500 bones." In an interview with GamesTM , writer Josh Scherr contextualised the improvements by comparing them to previous Uncharted games and The Last of Us, which he said used "about 90 and 100 'bones' in their faces." "We've completely revamped our facial animation systems," he said. "Think about that, how detailed Joel and Elli's pained facial expressions were, how well the game captured the respective actors ... Now, the faces have anywhere between 300 and 500 bones." "[This] lets us emote more, with all the 'bones' we can put onto [faces] - you pan round the camera to look at Nate's face when he's climbing and you see him grimacing and all this kind of stuff ... we're pushing detail on a macro and micro level that I think people are really going to respond to," added lead designer Ricky Cambier. Unlike previous Naughty Dog titles, for which "some of the animations might have been sample at 10 or 15 frames per second to save memory," which code would then interpolate to run at 30 frames per second in-game, the new tech can "afford to record [animations] at 30 frames per second so that [they] look that much smoother." Speaking about the visual fidelity of other PS4 exclusives, Cambier said Killzone: Shadow Fall was "pretty damn impressive looking for a launch title," while The Order: 1886 is "one of the best looking games [he's] seen on any system ever," but says developers are still in early days with Sony's latest console. "If you look at the first Uncharted and how that looked versus how The Last of Us looked ... I have difficulty fathoming that we'll have that kind of graphical leap in the next several years. The reality is, we probably will as we learn the systems better, so it's all up from here, and that's exciting." Naughty Dog has said it is targeting 60fps for Uncharted 4, but the studio won't push the PlayStation 4game that far if it compromises the overall experience. According to director Bruce Straley, the Uncharted 4: A Thief's End - Gameplay Demo was locked at 30fps, though the game is now achieving a higher frame rate. Click the Link For More Pictures: http://www.gamespot.com/articles/uncharted-4-dev-flaunts-new-milestone-in-face-anim/1100-6427293/
Uncharted 4: A Thief's End will release before April 2016, Sony Computer Entertainment has confirmed. During its annual Investor Relations Day conference, PlayStation president Andrew House revealed that Naughty Dog's upcoming action-adventure game will be out before the company's 2015 fiscal year comes to a close, which ends March 31, 2016.
fack! Die demo is echt bruut. Ben benieuwd hoe dat er straks uiteindelijk uit gaat zien op onze PS4s ....
Schijnt dat er op de Sony E3 booth ook een andere demo te zien was (van 15min)..... En als ik de berichten moet geloven is die nog veel vetter dan de demo die het grote publiek gezien heeft. Ben benieuwd of er nog (offscreen)videos online komen... zal wel niet.
The best part of Uncharted 4's E3 demo is what you didn't see For reasons best known to Sony, the best thing at E3 was the longer version of its E3 Uncharted 4 demo that it didn't show at the conference. Behind closed doors, an extended version of the truck chase continued the sequence and raised the bar so high it might well break all other games. What happens is impossible to describe without falling into hyperbole because holy Christ I nearly lost my shit, with gameplay that almost seemed to be mocking your ability to deal with it - piling sequence onto sequence, and building the pace and action up to to a level that's almost impossible to comprehend without seeing it. Nothing else out there can compete with what I saw: there's honestly a world before that demo and world after. gamesradar Spoiler