Het verschil tussen UT2003 en UC?
One spot where Championship differs a lot from Unreal Tournament 2003 is in the way it handles the game's different characters. In UT2003, each character had his or her own set of stats in a few categories and a preferred weapon, but this came into play only when that character was being controlled by the computer.
In Unreal Championship, the characters' different skills and affinities come into play even when you're controlling the action. There are a handful of different races, and the manual is annoyingly vague when it comes to the differences, but the basic gist is that robots can jump high, the Egyptian-looking anubans earn adrenaline (which is used to execute certain special moves) faster, and juggernauts are the slow, tough guys. In addition to that, each individual character in the game has a weapon preference. The character will start with that weapon every time he or she spawns, and further still, there are three affinity types that give the player a higher ammo maximum for that weapon, increased attack power, or a higher rate of fire.
De verschillende skills en eigenschappen van de characters zijn dus meer merkbaar in UC dan UT2003.
De game heeft 45+ characters BTW!!!
Laatst bewerkt: 24 nov 2002