Warriors
Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
Flurry - Ranks 1 through 4 of this talent will now activate correctly again.
Retaliation - This ability will now function correctly at full melee range.
Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
Flurry - Your haste will now last only the intended next 3 swings.
Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target.
Hunters
The Hunter's Flare spell now has a visual effect for the duration that it is active.
Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
Bestial Wrath - No longer generates threat for the Hunter.
New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
Freezing Traps are now affected by diminishing returns.
Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
Distract no longer rotates hunters who have feigned death.
Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.