Ik heb volgens mij eindelijk een goeie Build voor mn shammam gevonden, wat vinden jullie ervan:
(de reden dat ik geen nature swiftness heb is dat hij niet zo sterk is, want ik heb toch instant cast shocks, en healen in combat werkt toch niet goed)
Elemental Combat Talents (27 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Call of Flame - 3/5 points
Increases the damage done by your Fire Totems by 6%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.
Improved Fire Nova Totem - 2/2 points
Reduces the delay before your Fire Nova Totem activates by 2 seconds.
Elemental Fury - 1/1 point
Increases the critical strike damage bonus of your Fire, Frost, and Nature spells by 100%.
Enhancement Talents (24 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Ghost Wolf - 2/2 points
Reduces the cast time of your Ghost Wolf spell by 2 second.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Parry - 1/1 point
Gives a chance to parry enemy melee attacks.
Improved Windfury Weapon - 2/2 points
Increases the Attack Power bonus of your Windfury Weapon effect by 22%.
Restoration Talents (0 points)
None