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[PC] World of Warcraft [Deel 9]

Discussie in 'Games' gestart door Tco, 27 jan 2006.

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  1. Tco

    Tco The Chosen One

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    Onyxia tooth > Eskhandar's Collar
     
  2. Xatos

    Xatos Grand Theft Auto

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    /signed :+
     
  3. Conquistador

    Conquistador XBW.nl VIP XBW.nl VIP

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    Ik vind neck dat je krijgt van haar hoofd beter.
     
  4. Inferius

    Inferius Baller.

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    Don't whine, epix is epix! 8)
     
  5. Pim

    Pim XBW.nl VIP XBW.nl VIP

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    Als je niet zo vaak gaat heb je waarschijnlijk ook niet zoveel kans om dat ding te krijgen. Ligt er natuurlijk toch maar net aan hoe dat ding wordt uitgedeeld bij jullie :)


    Xatos Dubbelsigneerd :eek:
     
  6. Tco

    Tco The Chosen One

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    Terrorist Guild Holds WoW Server Hostage
    The Imperial Order, a World of Warcraft guild on the Detheroc server, is holding the server hostage. The guild has completed the various quests needed to obtain a septer used to ring a gong. Ringing the gong will open the gates giving everyone on the server access to new content, but the guild refuses to do it. At least, they refuse to do it until someone pays them 5,000 gold.

    They say they’d rather be known as the obnoxious guild that held their server hostage than forgotten as the kind guild that opened new content.
     
  7. Jerreby

    Jerreby Active Member

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    Damn.. kan niet kiezen tussen bruine of grijze geit :9.
     
  8. Furies

    Furies XBW.nl VIP XBW.nl VIP

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    Die heb ik ook :D Erg nice!
     
  9. Riddick

    Riddick --

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    Vandaag Rag downen, 3e Horde Guild op de server :)
     
  10. Orcrist

    Orcrist XBW.nl VIP XBW.nl VIP

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    Niet voor PvP imo. Zowel vanwege de sta als vanwege de dodge wat ik beter vind dan % to hit.

    LOL @ die gijzeling. Zit eigenlijk wel wat in. :+
     
  11. PBateman

    PBateman From the Shadows

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    Gewoon zielig die gijzeling, van een zooitje mensen dat geen echt leven heeft.
     
  12. Weggooi32

    Weggooi32 Active Member

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    Oh je zit zeker in EU :) ? Wij zitten nu bij Nefarian, die gast is best lastig :'-(
     
  13. Inferius

    Inferius Baller.

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    Haha, ik lag in een deuk toen ik dat bericht las. 8) Bewijst maar eens weer hoe diep mensen kunnen zinken zelfs in een virtuele wereld.
     
  14. Riddick

    Riddick --

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    Ja nadat Ascendants uitelkaar zijn hebben wij hun MT- Nu hebben we 3 Tanks met bijna Full Might, best leuk op een vrij nieuwe server :cool: en al 2 Quel'Serrars, makkie:cool:
     
  15. Elendill2003

    Elendill2003 For those who gave

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    Ik heb de collar sinds gisteren ook, het is voor mij de beste neclase ingame omdat als ik het hoofd zou krijgen als warrior ik voor de trincket zou gaan. K ben dan wel dps maar ik moet wel vet vaak tanken / offtanken.

    Heb sinds gisteren btw ook de beste warrior dps gloves uit de game.

    Namlijk deze :D :
    http://thottbot.com/?i=40365

    Btw waarom moet iedereen gelijk zeggen dat de ony head reward beter is? Orc is gewoon blij met zn nieuwe necklase ...
     
  16. Beyond The Grave

    Beyond The Grave Tasty Epic FailCake!

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    En jij gebruikt te veel wow termen als je post. Wat ik dus wil zeggen is dat het nogal menselijk is om kritiek te geven op dingen :+ ;)
     
  17. Tco

    Tco The Chosen One

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    Minor Note: The Talent Calculator will be up momentariry.

    So the priest talent changes have been unveiled through the interactive calculator and I thought it would be a good idea to discuss what was revealed. My goal is only to outline a most of the changes, so it's likely that I might have left out something small here or there. I encourage players to take an extensive pass using the calculator which has been linked in the news post I created on the front page of our website. After reading my comments, please feel free to use this thread to discuss of any aspect of the priest talents.

    Going from left to right, I'll start the discussion off with the Discipline tree. You'll immediately notice that Wand Specialization has been made a first tier talent. I feel that this is great for two reasons. First, previously neither available tier 1 Discipline talents felt very exciting or rewarding when investing your points into them at early levels. I feel this is no longer the case. Second, you won't have to compete with Improved Power Word: Shield or Fortitude to receive this talent. Moving on to tier 2 talents, Silent Resolve will now reduce the threat caused by all spells, rather than simply damage spells. You're probably also noticing that Improved Power Word: Shield no longer reduces the duration of the weakened soul effect and I'm sure you're freaking out.

    Worry not, this is because the core ability, Power Word: Shield has been improved to only cause a weakened soul effect of 15 seconds, which previously required three talent points, hence the change detailed below.

    The Improved Power Word: Shield talent will now increase the damage absorbed by 15%. The new focused casting effect of Martyrdom increases resistance to Interrupt effects by 20%, in addition to preventing the caster from losing casting time when taking damage. Inner Focus as you can see is no longer a 21-point talent, and now available by investing only a mere ten points into the tree. Also, the cooldown has been reduced to three minutes. Competing with the ability is Meditation, also previously a 21-point talent. This still offers an increase to mana regeneration while casting by 15%, however, now only costs three points.

    Moving onto the 15-point talents, you can see that Improved Inner Fire remains the same. What we changed is the core ability. Next patch Inner Fire will provide 50% more armor than before. The duration will also be increased to ten minutes but now the effect will be removed when the caster endures twenty successful damaging melee or ranged hits. We've also increased the mana cost and removed the melee attack power boost from the ability as such offers the priest very little benefit.

    The new 21-point talents are Divine Spirit and Mental Strength.

    Finally, the new 31-point talent for the Discipline tree is called Power Infusion. This ability infuses the target with power, increasing spell damage and healing by 20% for 15 seconds, and can be used every three minutes. This spell is very similar to Arcane Power, however it can be cast on other players, enhances healing as well as damage, and doesn't increase the mana cost of spells cast while under its effect.

    This is a long thread, so bear with me... ;)

    I have a feeling most priests have been really curious to see what we've done with the Holy Tree. Well, fortunately the wait is over. You'll notice two things right off the bat. Improved Renew offers the same level of improvement for only three points, and a brand new talent is immediately available - Healing Focus. This talent, for only two points will gives players a 70% chance of avoiding interruption caused by damage when casting any healing spell.

    Next at the five-point mark you'll notice another brand new talent - Spell Warding, which reduces all damage taken by 10%. That which was previously a 21-point talent now stands next to it, Divine Fury. In addition to being available much sooner, this talent now reduces the casting time of Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

    Remember, with this talent (available very early in the tree) Greater Heal will cast in 2.5 seconds!

    I'm actually pretty excited about what's next. Holy Nova is now an eleven-point talent and has no cooldown whatsoever (of course universal global cooldown is still in-effect). This means that much like Improved Arcane Explosion, priests can spam small bursts of threatless holy goodness which both damages foes and heals friends. The mana cost has been increased, so it's not as efficient as before. We actually had alot of fun testing this spell in both PvE and PvP, and I'm excited to read through player feedback when this is live on the PTRs.

    Moving on to the competing eleven-point talents, another new ability is revealed, Blessed Recovery. This passive ability will heal 25% of the damage received over 6 seconds after being struck by a melee or critical ranged hit. Lastly, take a look at Inspiration. This talent now only costs three points.

    Holy Reach is another new talent available to the priests. For two points, players can increases the range of their Smite and Holy Fire spells and the radius of their Prayer of Healing and Holy Nova spells by 20%. Improved Healing has the same effect and is found in the same place, however, only three points need to be invested in order to gain the 15% mana cost reduction to those healing spells. The last talent on this tier is called Searing Light which increases the damage of Holy Fire and Smite by 10%.

    Don't forget, Holy Fire is now a core ability and the casting time reduced to 3.5 seconds. Which of course becomes 3 seconds with the appropriate talent (the same talent which also benefits the casting time of Heal and Greater Heal.

    Another great new passive ability talent - Spiritual Guidance, is located at the 21-point mark. This talent will permanently improve the priests spell damage and healing by up to 25% of their total spirit. Pretty nice boost, if I do say so myself.

    I must admit, the next improvement has me awfully excited. Spirit of Redemption, (you know that angel that lets everyone know you've died and that their probably about to die as well:), will now allow the priest to become the angel, upon death. For ten seconds, the priest can cast any healing spell completely free! This allows the strategic player much better control in preventing a wipe.

    As you can see the new 26-point talent is Spiritual Healing, which as before offers the priest a 10% increase to all healing spells. Placing points this far into the tree, assuming you've picked up Improved Renew and Spiritual Guidance will most definitely make the Holy Priest's heals stand out.

    It should be no surprise that the final rank Holy talent is brand new, seeing that Holy Nova is now an 11-point talent. This new spell, called Lightwell will create a holy lightwell near the priest. At final rank, friendly targets can click the lightwell to restore 1600 health over a period of ten seconds. The lightwell has five charges, meaning, up to five players can use the lightwell before it expires. Our testing has shown that this ability works great in both smaller dungeons and raids, often times allowing the lower maintenance party members to take advantage of the healing properties of this well, while the priest and other healing classes focused on the main tank or whomever was taking heavy damage.

    One other thing I'd like to mention before moving on to the Shadow tree is the fact that Focus Casting has been removed completely. Essentially, with the improvements to Martyrdom and the new talent Healing Focus, it wasn't as valuable a talent as before.

    So, what improvements have we made to Shadow you ask? You'll actually notice that very little changes were made, so fortunately, you're almost done reading my post. :)

    Shadow Affinity only costs three points now, instead of five. Improved Fade will no longer increase the duration of the spell, but rather decrease the cooldown by a total of six seconds. Shadow Weaving is available for 16-points. While Vampiric Embrace remains the same, a new talent is available called Improved Vampiric Embrace. For two points, the amount healed by Vampiric Embrace will be increased by 10%.

    Well, this pretty much sums up the changes. It's likely we'll make some more adjustments and tweaks based upon what's revealed through testing on the PTRs. As a priest, I'm excited. How about you guys? Post your thoughts...

    Sidenote: Try not to quote my entire thread, if possible please. Threads break much sooner that way, and I'd like to get as much out of this discussion thread as possible, before creating a "part 2".
    [ post edited by Eyonix ]
     
  18. Conquistador

    Conquistador XBW.nl VIP XBW.nl VIP

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    Dus ik mag mijn mening niet geven? Hij weet zelf ookwel dat ik blij voor hem ben alleen vanuit het hunters perspectief is Onyxia's Tooth Pendant beter voor PvE en imo ook voor PvP
     
  19. Orcrist

    Orcrist XBW.nl VIP XBW.nl VIP

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    Bij PvP is sta>agi imo, en dodge > chance to hit. Maar dat ligt ook aan de rest van mijn gear, als je GS/DS geared ben dan kan je idd beter voor Tooth gaan. :)
    En tnx Elendill. :cool:

    Moet nu een week zonder WoW doen, ga op vakantie. Kijken of ik het uit kan houden. 8)
     
  20. Tco

    Tco The Chosen One

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